Real Bout Fatal Fury Special


STORYThe tales of the legendary battle has been unfurled. Eyes met on both sides and fists clashed. Fate ironically took hold of the chaos and started another sublime development. Even if there seems to be no requests for it...

Now, the experienced fighters can reflect on their fights and wounds. What recognition were they looking for with their strength? Each of them are legends in their own right. No one wants to assume that this fight can change this fact. However, no fight is ever perfect. These fights alone could not satisfy them... Wings spread to the sky... United to decide who is the superior, the martial artists gather to refine themselves in battle. On the stage known as the Real Bout Fatal Fury Special.

It's bullshit I tell you... (look at the background).

REVIEWReal Bout Special is the sixth installment of the Fatal Fury series and second installment in the Real Bout sub-series. In addition to adding some classic Fatal Fury characters, this enhancement features some new graphical elements and returns to the two-level plane system from Fatal Fury 3. A port of Real Bout Special was released on the Playstation in 1998 (Japan only), entitled Real Bout Fatal Fury Special: Dominated Mind. The PS1 port features 2 additional playable characters (Alfred & White), along with a new anime intro.

TaeKwonDo stage FTW!

RB: Special retains the cast of the original Real Bout, and adds new characters: Tung Fu Rue, Cheng Sinzan, Laurence Blood & Wolfgang Krauser (the new final boss). Even though he was killed off in the prequel, the boss of the first Real Bout, Geese Howard, reappears as a hidden final boss in a special "Nightmare Match" and is an unlockable playable character in the home versions. The game also features hidden "extra" versions of Billy Kane, Blue Mary, Tung Fu Rue, and Andy Bogard (for a grand total of 22 fighters).

Terry's still sportin' his old school threads.

Real Bout Special was another respectable 2D fighter from SNK in the late 90's, although not quite among "the best" if you ask me. The arguably cliché character roster and "aged" gameplay engine of Real Bout still leaves something to be desired, but at least hardcore fans of the series could find many things to enjoy about this installment.  





Page Updated: December 20th, 2014
Developer(s): SNK
Publisher(s): SNK
Platform(s): Neo Geo, Neo Geo CD, Sega Saturn, Playstation, PS2, PSN
Release Date(s): Jan. 28th, 1997        (Arcade)
( PS1 - as RB Special: Dominated Mind
May 30th, 2007       ( PSN)
Characters Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon Fu, Ryuji Yamazaki, Sokaku, Blue Mary, Kim Kap Hwan, Jin Chonshu, Jin Chonrei, Duck King, Cheng Sinzan, Laurence Blood, Wolfgang Krauser, Tung Fu Rue, Alfred, White (PS1)

Featured Video:

Related Games: Real Bout Special: Dominated Mind, Real Bout Fatal Fury, Real Bout Fatal Fury 2, Fatal Fury, Fatal Fury 2, Fatal Fury 3, Fatal Fury Special, Fatal Fury: Wild Ambition, Fatal Fury: 1st Contact, Garou: Mark of The Wolves, The Last Blade, Samurai Shodown 4, King of Fighters '97, Marvel Super Heroes VS Street Fighter, Street Fighter III: 2nd Impact, Pocket Fighter, Mortal Kombat 3: Ultimate, Mortal Kombat 4, Darkstalkers 3, Rival Schools, Tekken 3, Virtua Fighter 3, Soul Blade, Tobal 2

Gameplay Engine  7.0 / 10
Story / Theme  6.0 / 10
Overall Graphics  7.0 / 10
Animation  7.0 / 10
Music / Sound Effects  7.5 / 10
Innovation  5.5 / 10
Art Direction  7.5 / 10
Customization  4.5 / 10
Options / Extras  5.0 / 10
Intro / Presentation  7.0 / 10
Replayability / Fun  6.0 / 10
"Ouch" Factor  5.5 / 10
Characters  6.5 / 10

 7.0 / 10

 Review based on Arcade version


Final Words: Real Bout Special was a fairly decent SNK fighter for its time, but still seemed to be missing something. While the RBS gameplay and character roster was an improvement over the prequel's, this "sub-series" of Fatal Fury still seemed like it was behind the curve.

The "old school" style of gameplay might've been fun for some fans out there, but when compare RBS to some of the other fighting games out in 1997... it was clearly a "last-gen" title in more ways than one. '97 was indeed a very competitive year in the fighting genre, with several titles "raising the bar" in terms of graphics and gameplay.
~TFG Webmaster