Ehrgeiz: God Bless the Ring
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Review: Ehrgeiz is a 3D fighting game made with a joint effort from Squaresoft and DreamFactory, a subdivision of Namco. The game features free 3D movement inside of closed-in 3D environments which vary in elevation and some featuring interactive objects. Ehrgeiz's free-roaming 3D engine borrows concepts from wrestling games and Dream Factory's own Tobal series, giving the game a unique look and feel among 3D fighters at the time.
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Godhand... the forgotten Mishima.
The gameplay engine is rather simple, which is a good thing in some ways but may also be a bad thing to the gamers looking for a bit more technicality in their 3D fighter. Basically, there's a high attack, mid attack, low attack, special attack, a targeting button, and a jump button. There are also combined button commands for other special move variations. The system works pretty well and has some oomph, but lacks lasting appeal.
Graphically, Ehrgeiz was a good looking PS1 game. Character models and environments where on the blocky side (though were considerably better rendered than some other well known PS1 character models); but the frame-rate, resolution, and textures at the time were actually impressive for the time. Most importantly, the game had style and didn't look like anything else out there when it launched.
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Bustaaah Wolf!!!
Ehrgeiz was a decent arcade fighting game, but felt like it was missing something... thus, the Playstation version was a much more complete game, adding new characters, tweaked gameplay, and also included an interesting Quest/RPG Mode (similar to Tobal 1 & 2's). The RPG mode features a "Hack and Slash" style action-RPG which begins in a dungeon in a parallel universe, and later moves to a nearby inn. The player can explore the town and enter the dungeon, which contains randomly generated maps, in search of artifacts and power-ups... it's pretty addicting the first time through, though it lacks a real story. The mini game mode is also entertaining for a while, including track & field events, as well as aversion of the board game Othello. The extra modes add a lot of personality and replayability to the home version.
Last Updated: 5/14/2010 Developer(s): DreamFactory Publisher(s): Namco (Arcade), Square ( ), Square Electronic Arts (
), Square Enix (PSN)
Designer(s): Seiichi Ishii Platform(s): Arcade, Playstation, Playstation Network Release Date(s): 1998 (Arcade), December 17th 1998 ( PS1), May 4th 1999 (
PS1), February 8th 2000 (
PS1), July 9th 2008 (
PSN)
Characters: Godhand, Yoko, Prince Doza, Kouji, Sasuke, Lee Shuwen, Wolf Girl Jo, Dasher, Han Dae Han, Django, Cloud, Tifa, Vincent, Yuffie, Sephiroth, Zack Featured Video:
Related Games: Tobal No. 1, Tobal No. 2, Tekken 3
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- Review is for Playstation version of Ehrgeiz -
Gameplay Engine 7 / 10 Story / Theme 8 / 10 Overall Graphics 8 / 10 Animation 8 / 10 Music / Sound Effects 8 / 10 Innovation 8.5 / 10 Customization 6 / 10 Options / Extras 8.5 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 7.5 / 10 "Ouch" Factor 8 / 10 Characters 8 / 10 BOTTOM LINE 8 / 10
Final Words: Ehrgeiz was a unique, and in my opinion, a particularly immersive fighting game from Square. The free-roaming aspect of the game isn't exactly as "free" as it sounds, since all the arenas are quite closed in. Still, the various arenas do the gameplay justice, and it's pretty cool fighting on multiple elevations.
No, Ehrgeiz didn't have the greatest gameplay we've ever seen in a 3D fighting game (or even come close); but the cool characters, the extra long intro, and the sweet bonus modes in the home version really did make up for it.
The fact that Final Fantasy VII characters were playable definitely added some hype to the game. For any sort of FF VII fan, it was surely epic at the time to see FFVII's well-known characters cross-over into a fighting game. The Ehrgeiz exclusive characters aren't half bad, but could've been a lot better at the same time. ~F.Yagami, Webmaster of TFG