Profile
General: Ehrgeiz is a 3D fighting game made with a joint effort from Squaresoft and DreamFactory, a subdivision of Namco. The game features free 3D movement inside closed-in 3D evironments of all different shapes and sizes (12 in all)... Fighters can also interact with different objects within the arena. The Playstation version was much more complete than the arcade version, adding new characters, updated gameplay, and also includes an interesting Quest/RPG Mode, and Mini Game mode.
Ehrgeiz uses a free-roaming 3D engine, giving it a unique feel among 3D fighters; but the arena's are so closed-in that the roaming isn't exactly as "free" as it sounds. Still, the cool arenas do the game justice; as players can fight on several different platforms in certain arenas, adding some decent strategy; especially against heavy projectile users!
The fighting gameplay engine is rather simple, which is a good thing in some ways, but may also be a bad thing to gamers looking for a bit more technicality in their 3D fighter. Basically, there's a high attack, mid attack, low attack, special attack, a targeting button, and a jump button. There are also combined button commands for other special move variations. The system works pretty well and has some oomph, but lacks lasting appeal.
Ehrgeiz as a stand alone fighting game would be a bit of a let down. The RPG mode is definitely a welcomed addition to a fighting game any day, and is a solid 8 or 9 hours to get through. The mini game mode is entertaining for a while, including track & field events, as well as aversion of the board game Othello. These extra modes add a lot of personality and replayability to the home version.
Manufacturer: Squaresoft
/ Namco
Platforms: Arcade,
Playstation
Release: 1997
Characters:
Godhand,
Yoko,
Prince
Doza, Kouji,
Sasuke,
Lee
Shuwen, Jo,
Dasher,
Han
Dae Han, Django, Cloud,
Tifa,
Vincent,
Yuffie,
Sephiroth,
Zack
Related Games:
N/A
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Closing Comment:
Definitely a unique fighting game "attempt" from Square... No, it didn't
have the greatest gameplay we've ever seen in a fighting game, but the
cool characters, the extra long intro, and the sweet bonus modes in the
home version really did make up for it! Besides, how awesome is it to have
Final Fantasy 7 characters in a fighting game? Without this game, TFG would
be without a Cloud and a Sephiroth
profile... Now how disappointing would that be?
~F.Yagami,
Webmaster
of TFG