"Zoanthropes... Beings possessed of animal strength and human intellect.
Their existence has been the stuff of legend since the dawn of human history. As
technology advances, genetic scientists gain the ability to awaken the
beast-like powers that lie dormant in human genes. The giant multinational Tylon
corporation secretly plots to reap huge profits by exploiting these superhuman
abilities. Opposing Tylon is a group of renegade Zoanthropes fighting for the
dignity of their kind. This fierce struggle shocks the world.
Bloody Roar 2 features four returning
characters from the original title while introducing six newcomers. Probably the
best part of about Bloody Roar 2 is that some of the more
"awkward" fighters from the first title were removed, such as: Greg
(The goofy gorilla guy), Mitsuko (the female boar) and Fox (The awkwardly
feminine dude). The BR1 "fail" designs were replaced with some cooler
animalistic combatants, including: Jenny (the bat chick),
Shina (the female leopard), and Busuzima (the chameleon). Overall, Bloody
Roar 2's character
roster is definitely more well-rounded than in the first game.
Bloody Roar 2 presents a semi-interesting Story Mode, which manages to
flesh out the characters a bit. The downside is... it's mostly made up of pages
upon pages of bland text and boring "still images". I wouldn't call it
a very fun or exciting play-through, but at least they showed some effort
with the storylines. Still, the plot is pretty laughable, boring and
is a bit sloppily done in general. And on top of it all, the characters themselves
have a hard time being likeable and leave much to be desired, especially when compared to
many other fighting game personas out there in 1999.
Roar 2 presented the best artwork of the entire series... by far.
The gameplay in Bloody Roar 2 presents a mix of 2D & 3D elements and looks and feels very similar to the first
game. The gameplay is still heavily
based on taking advantage of each character's beast form which make them stronger, faster
and gives them more special moves. Replacing
"Rave" mode from the first game, player can now perform a super move
combo by hitting the L1 button while in beast mode. Overall, it's a very simple
setup which is obviously aimed more towards the casual crowd rather than the
game player. Personally, I couldn't find much of anything to like about the way
this game played.
In general, Bloody Roar 2 doesn't feel nearly as responsive as other
fighting games at the time. The combo system isn't really intuitive or fun, and
it would seem that button mashing may actually be more effective than not
in some cases.
There are some halfway-decent combo
possibilities that were thrown in, but any fighting game connoisseur can
immediately tell that the gameplay engine was not the dev-team's main focus.
Jenny the bat girl is
Bloody Roar 2's graphics are fairly solid for a PlayStation 1 game. The textures and lighting
effects are decent, but the stage designs and character models are definitely on the
bland side of things. The sound effects & music aren't anything special
either, and voice acting (and the announcer) is usually pretty irksome and laughable
at best. Like the first game, Bloody Roar 2 offers something
"unique" to the fighting game realm, but won't appeal to the serious
fighting game crowd and definitely didn't come close to the top tier of
fighting games in the late 90's.
Virgin Interactive, SCEA, Hudson Soft
Jan. 28th, 1999
Apr. 30th, 1999
Roar 2 is an interesting fighter for a few reasons. The developers clearly
had a set concept that they stuck to, and some of the artwork is rather good.
Some of the character designs are worth a look... mostly visually, that is...
because their movesets aren't that impressive. In every other way, BR2 falls short compared to
other fighting games in 1999.
Casual gamers might find something to like about BR2,
but hardcore fighting game players had so many other hit titles they were busy
with in 1999. On that note, I suppose Bloody Roar 2 would appeal players tired
of getting their asses kicked in real fighting games like Tekken, Soul
Calibur and Street Fighter....
Ouch. I don't hold back. You should know that by now.