Capcom VS SNK 2
(LAST UPDATE: 3/15/2010)
.
.
.
.
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Hideaki Itsuno
Platform(s): Arcade, Dreamcast, Playstation 2, Gamecube, Xbox
Release Date(s): August 2001 (Arcade), September 13th 2001 (PS2/DC), November 6th 2001 (
PS2), November 30th 2001 (
PS2), July 4th 2002 (
GC), August 30th 2002 (
GC), September 23rd 2002 (
GC), January 16th 2003 (
Xbox), February 11th 2003 (
Xbox), March 7th 2003 (
Xbox)
Characters: Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, Sakura, Cammy, Balrog, E. Honda, Bison, Sagat, Vega, Morrigan, Akuma, Kyo, Benimaru, Terry, King, Yuri, Ryo, Mai, Raiden, Iori, Kim, Yamazaki, Vice, Geese, Rugal, Nakoruru, Yun, Rolento, Kyosuke, Maki, Eagle, Dan, Hibiki, Haohmaru, Rock, Todo, Chang, Joe, Athena, Evil Ryu, Orochi Iori, Shin Akuma
Related Games: Capcom VS SNK, Capcom VS SNK: Pro, SNK VS Capcom Chaos, Match of the Millenium, Card Fighters Clash, Card Fighters Clash 2, Card fighters Clash DS
Review: Capcom VS SNK 2 is the sequel to Capcom VS SNK and Capcom VS SNK: Pro. CVS2 fixed many of CVS's gameplay flaws, and added a generous amount of new characters from both companies. Capcom finely tuned the gameplay and made a much more playable and fun 2D fighting game overall.
.
Now there are six different "grooves" to choose from after you select your character, instead of the lonely 2 we had to choose from in the first game. Each groove represents a different Capcom or SNK fighting game power gauge. On Capcom's side, there's C-groove (Street Fighter Alpha 3 style), A-groove (Street Fighter Alpha 3 V-ism style), and P-groove (Street Fighter 3 style). On SNK's side, you can pick from S-groove (KOF or AOF style), N-groove (classic KOF style), or K-groove (Samurai Shodown style). The cool thing is any character from either side can use any of the grooves... Yes, tons of possibilities.
The ratio system from the first Capcom VS SNK was greatly improved upon, with CVS2 now featuring a "free" ratio system... You can assign ratio points to your team of characters several different ways, basically, choosing who on your team will have the most damaging hits. You still assign your points 2 + 2 (for a team of 2 characters), 1 + 3 also 2 characters), 1 + 1 + 2 (a team of 3 characters), or simply 4 (and fight with 1 all-powerful character). The ratio system is actually fun this time around, it's a cool idea and it's balanced for the most part. If the ratio system isn't to your liking, the home console versions also include a traditional 3-on-3 match with no ratios assigned.
.
![]()
The graphics are sharp overall, featuring nicely drawn 2D sprites on top of well rendered 3D backgrounds. The backgrounds are a mixed bag, some action packed, some more quiet and serene... a good mix overall. The BGM's are a mixture of R&B and techno, and are decent tracks, but not quite as good as those found in the original Capcom VS SNK (in my opinion). The sound effects and character voices are top notch however, which was a real hit or miss with this game. Thankfully, characters sound like they should, which is a very important thing in a fighting game like this. The new characters introduced are represented very well, and even better, returning characters now have more of their classic moves and combos, and fight much more like did from their original games... Another improvement over CVS1.
.
New characters like Haohmaru, Hibiki, Kyosuke, and Rock bring some much appreciated variety, all packing convincing fighting styles and flashy super moves. Unfortunately, the balance of this game is slightly thrown off by certain characters, particularly those from the Street Fighter Alpha series (like Sagat & Blanka( due to their ridiculous priority.
Of course all characters can be played effectively, and it also depends on which groove you pick. I personally like P-groove for parrying, and even though it's much harder to parry than in Third Strike, but it can be done. Actually, the fact that parrying can be done in CVS2 makes the game as a whole a lot more fun in my opinion. Learning some A-groove combos can also be fun, with some insane air combo possibilities and traps available.
![]()
Gameplay Engine 8.5 / 10 Story / Theme 8 / 10 Overall Graphics 8.5 / 10 Animation 8 / 10 Music / Sound Effects 8.5 / 10 Innovation 8.5 / 10 Customization 8.5 / 10 Options / Extras 8 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 9 / 10 "Ouch" Factor 8 / 10 Characters 9.5 / 10 BOTTOM LINE 8.5 / 10
Closing Comment: CVS2 is not the most amazing looking 2D fighting game, but it has great variety and is one of the more fun and traditional 2D fighting games of the time. going back to the roots of old Street Fighter and KOF games. It's a fun game in casual play, but somewhat of a "mess" in high-level, tournament play... Where nasty pokes are over-used, and "easy to use" grooves, combos, and characters are usually picked to dominate... Come on guys, stop picking Sagat.
Then there's "roll canceling," another flaw in the gameplay which allows you to dodge your enemies attacks and quickly counter. Even with the unbalance, CvS2 is an all around good fighting game, mixing traditional and new 2D fighting game elements alike. ~F.Yagami, Webmaster of TFG