Capcom VS SNK: Millenium Fight 2000
(LAST UPDATE: 6/25/2009)
Developer(s): Capcom Production Studio 1
Publisher(s): Capcom
Designer(s): Hideaki Itsuno
Platform(s): Arcade, Dreamcast, Playstation (as CVS: Pro)
Release Date(s): 2000 (/
Arcade), November 2000 (
DC)
Characters: Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, Sakura, Cammy, Balrog, E.Honda, Bison, Sagat, Vega, Morrigan, Akuma, Kyo, Benimaru, Terry, King, Yuri, Ryo, Mai, Raiden, Iori, Kim, Yamazaki, Vice, Geese, Rugal, Evil Ryu, Nakoruru, Orochi Iori
Related Games: Capcom VS SNK: Pro, Capcom VS SNK 2, SNK VS Capcom Chaos, Match of the Millenium, Card Fighters Clash, Card Fighters Clash 2, Card fighters Clash DS
Story: In AD 2000. A special martial arts event is planned through a collaboration of the two most powerful world organizations: Garcia Financial Clique and Masters Foundation. The gala event - it is hoped! - will ease the political conflicts between the two powers. Its name was "Millennium Fight 2000". Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions. The long-awaited opening ceremony is a huge success. No one notices the signs of impending chaos.
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Review: Capcom VS SNK is the cross-over that 2D fighting game enthusiasts thought could never happen... Fighting game icons from Capcom and SNK finally came together in a traditional style 2D fighter. Players can choose from two "grooves," AKA super meters, respectively called Capcom and SNK. The groove selection allows the player to have either a Street Fighter Alpha 3 style triple bar super meter, or a AOF / KOF style charge super meter.
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CVS introduced a 4 slot "ratio" system to select characters. Each character has a ratio, or number that represents the character's "strength." Each team can have characters up to a level 4 ratio. For example, you can combine levels in these ways: 2 + 2, 1 + 3, or 1 + 1 + 2. This system was unique, but was also probably the biggest downside to the game; since it obviously left out the possibility for many "dream teams." Players wanted to be more creative with their teams, and honestly, the ratio system itself wasn't completely accurate. It was a decent attempt at balancing out the game but the end result just didn't please the fans.
The 2D graphics look great all around... The SNK characters were completely re-drawn "Capcom style" and honestly, most of them look better than they ever did in the KOF series! Although a few Capcom characters, like Ryu, Ken, and Bison, were re-drawn with a new fresh look, Capcom used some older Street Fighter Alpha sprites for some of the other classic characters. That gives the game a slightly dated look, but who can blame them, most of the Alpha sprites still look pretty good; like Guile, Honda, and Cammy. Then again, a few of them sorely needed to be redone; especially Sagat and Morrigan.
Although quite a few character moves are missing, most of the SNK cast were represented fairly well. The BGMs and backgrounds are probably the most impressive aspect about the game, with some interesting "stage intros" (something that the sequel actually lacked). Lastly, something else that bugged a lot of fans... was the title... CAPCOM VS SNK. Because this game was more along the lines of King of Fighters VS Street Fighter... We wanted more characters! Capcom then answered our prayers with Capcom VS SNK 2, but this game was a solid stepping stone to what was a killer sequel.
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- Review is for Dreamcast version of Capcom VS SNK -
Gameplay Engine 7 / 10 Story / Theme 8 / 10 Overall Graphics 8.5 / 10 Animation 7.5 / 10 Music / Sound Effects 9 / 10 Innovation 8.5 / 10 Customization 7 / 10 Options / Extras 6.5 / 10 Intro / Presentation 7 / 10 Replayability / Fun 5.5 / 10 "Ouch" Factor 7.5 / 10 Characters 9 / 10 BOTTOM LINE 7.5 / 10
Closing Comment: While it's a sweet looking game visually, not the same can be said about the gameplay. It's definitely quite stiff when compared to other 2D fighters, and not really all that fun overall. Luckily, Capcom VS SNK 2 fixed most of the first game's flaws. ~F.Yagami, Webmaster of TFG