VS Capcom: Cross Generation of Heroes
VS Capcom: Cross Generation of Heroes is dubbed the "seventh"
installment in the VS. series
by Capcom, following in the footsteps of arcade smash hits like X-men VS Street Fighter
VS Capcom 2. Capcom favorites from a variety of popular games like
Viewtiful Joe, and Onimusha
take on Tatsunoko's more prominent anime icons from the likes of Gatchaman,
Yatterman... Shinkiro is the official artist for the game, and I must say
his renditions of these iconic characters are simply awesome this time around. Brilliant
The VS series has
returned... with Japanese superheroes to boot!
Eight years later, and Capcom's spiritual
successor to the fan-loved Marvel VS series has finally arrived. It's
been quite a long time since I've played a game with such fast &
solid gameplay, overly-flashy graphics, and dramatic tag team action... besides Marvel VS Capcom 2
of course (just played that yesterday).
On that note, some of the characters of TVC seem to somewhat "take
the place" of several favorites from the Marvel VS series, for
example: Saki = Cable + Balance (), and Doronjo can
use her two assist goons much like Captain Commando used his gang.
The new characters introduced in TVC have their own respective and
entertaining fighting styles, and are as cool as they are diverse. All
characters have a decent variety of special moves & super moves, though some
movesets definitely come off as "stripped-down"... but comparatively,
the character movelists in TVC
are superior to many characters that we remember using in MVC2.
Even though the character roster is on the smaller
side, the "quality" of characters we're getting is simply
superior in most cases. What do I mean exactly? Well, on top of a good
selection of specials, all characters have at
least 2 regular super moves, and then an epic "level 3" super
that requires 3 bars!
Speaking of epic, pretty much everything about this game is epic. From
the superb, highly entertaining voice acting, to the awesomely designed
"fan-service" backgrounds, to the character specific BGMs that
initiate when a certain character tags or is KO'ed, to the way you get an epic
close-up view of characters as they prepare for a hard-hitting super move! Can
you say ouch
factor? I guess I could just
say the overall look and design of this game is simply feng shui.
The Tatsunoko & Capcom characters mesh surprisingly well together, and some
of the fully animated ending sequences are simply epic and/or hilarious as well
(as short as they are). Yes, the endings look much like the game's intro, which
appears as if it's right out of an anime... not bad at all. Flashy visuals
aside, this game has style... and I'm talking about the gameplay of
What's a Capcom VS game
without Street Fighter?
The gameplay is most comparable to the earlier VS
series, like the first Marvel
VS Capcom for instance, but now with a "4 button" layout...
Light, Medium, Fierce, and 1 button for both assist & tag. It takes some
getting used to at first, since "P" and "K" are out the
window. A specific directional movement (like your classic fireball motion or
dragon punch) plus either a Light, Medium, or Fierce will usually perform the
same special move, but at a different range, direction, and/or height (and
in some cases the move is completely different, even though the command is the
same). The only downside of the new button layout is that basic priority attacks
are much more limited now, but thankfully several command attacks for
each character are available, and can be initiated by holding forward or back
with specific buttons. The alternate priority attacks are usually imperative
to playing a character properly, and conveniently extend those combos!
Fear not, 6-button
lovers... as odd as it may sound, it actually ends up working out in the end
and suits the game. Besides the lack of priorities on a few characters,
overall, I don't have any complaints about the new layout because the
game controls are simply rock solid... when using the right controller of
course. Wii-mote controls
FTW!!! ...you better believe I'm kidding.
So far, for TVC I've used an Exar (TVC) arcade stick, a Wii
classic controller, an off-brand Gamestop Gamecube controller, and a
regular Gamecube controller (which I dusted off in disbelief and laughter). I do
prefer the Wii classic controller and Gamecube controller due to the 4 button
layout, even though using the arcade stick is a lot of fun and of course,
cooler. Thankfully though, there are options to playing TVC, and
it shouldn't be difficult to finding a pad or stick that you'll enjoy using for
this game... just don't be a noob and use the Wii-mote.
This isn't some re-hashed 3D remake of an old
gameplay system... TVC introduces a
of new elements that were added to the fast-paced tag team gameplay that we
remember from the Marvel VS series. Each player selects a team of two
characters with the ability to switch teammates at any time. However, larger
characters such as Gold Lightan and PTX-40A fight on their own without a
partner, making for some epic and diverse battles.
The return of the assist
attack... ohh how I have missed thee.
Returning from the VS Series are huge (and
cancelable) super moves, double team supers, super jumps, and push blocks. Other
tag abilities like variable assist, variable counterattack, and delayed hyper
cancellation (super move cancels) have also made their long-awaited comeback. As
you might have expected, TVC
very combo-friendly, featuring an open-ended and flexible combo system -
which also requires skill & ultra precise timing to nail
those lengthier, flashier, and more damaging combos. There are indeed some sick
combo possibilities in TVC, and they're quite fun to pull off.
New gameplay elements include the "Mega Crash," which is a technique
that can break a combo and/or push your opponent back, but sacrifices a part of
your character's life and uses up two super bars. "Variable Aerial
Raves" have been introduced for the first time in a fighting game, and
allows your current character to switch with their partner during a
mid-air combo. "Baroque" is a mode where the character glows in
rainbow color while sacrificing the red portion of the character's life.
Activating Baroque cancels the current attack animation, allowing the player to
extend combos and deal more damage relative to the amount of red life that is
sacrificed... Baroque ends when the character doesn't do anything or when the
character performs a Hyper move.
The "snapback" from Marvel VS Capcom 2 has also returned,
which is a single move that knocks your opponent off-screen, forcing them to
tag. Unfortunately, snapbacks are character specific and it seems like only a few
characters can perform snapbacks (Alex, Hakushon, Gold Lightan, and PTX). Whew!
That enough gameplay elements for ya?!? Rest assured, the 2D fighting
mechanics are as fun as they are deep once you learn the new system (which might
take some time & commitment of course). TVC is yet another awesome
and exciting game that proves 2D fighting games are far from dead.
It does seem like new 2D fighting games with
"2D graphics" are far & few between these days, but let me just
say that the 3D appearance of this 2D fighter is no disappointment. The majority
of character models are well done and do plenty of justice to each character,
but aren't the
smoothest 3D models we've seen, since the Wii's graphics do have
their limitations. There are some pretty jagged edges on the characters &
backgrounds when you look close, but sit a few meters away from the TV and you
won't even notice them anymore. On a side note: If you're looking to get the
best quality picture, try using Monster
(or other high quality) component cables with your Wii on an HD television...
the colors in particular are possibly the game's best visual feature, along with
the flashy seizure-inducing effects!
I don't know what you're
saying... but you're a hottie Miss Doronjo.
The in-game menu is slick as well as hilarious...
Doronjo and her two goons are your "menu hosts," usually rambling
about something (in Japanese) on each menu selection that most U.S. players
won't understand (although it is
rather easy to get "Arcade Mode" out of "Arrrcaadomodo
yo!") The Japanese menus are tricky to navigate at first, but
the first "kanji" of every selection will allow you to browse the
menu like a pro in no time. Several things are
thankfully in English
though, including Options and Practice mode! Controller configuration is
another story though. Players will have to memorize some really-hard-to-read
tiny-ass kanji (not too hard, lol). As you'd expect from Capcom, all the essential
game modes are there: Arcade, VS, Survival, Time Attack, Options, and a
solid Practice mode.
Like in any fighting
game, there are a few imperfections worth mentioning, and if you didn't know... these "nitpicks" come from a fan of
Capcom's VS Series since the very beginning.
First off, each character in TVC only has only one assist, similar to that
of Marvel Super Heroes VS Street Fighter.
It's not a terrible flaw, since it does successfully prevent some potential infinites and "cheap" combos, but maybe some assist variations wouldn't
have hurt. Once again, the character
roster is just a bit smaller than I would have hoped for, but 22 characters
in the "first game" of a new series is nothing to complain about. Overall,
the characters who made the cut were very good choices, and besides the two
lugs... I enjoy using nearly every character in the game.
To finish up my nitpicking...
if a final KO occurs by an assist or team attack, I
also would've liked to see the character that performs
the assist (or tag team super) stay on screen & strike a win pose with the lead character
(like in MVC2). Unfortunately, they bashfully jump off-screen after scoring the winning hit.
The "shaky/breaking ground effect" used during certain super
moves also looks kinda lame (due to the poor texture quality) and takes
away from the action. I suppose they used that effect to nullify
animation slow-down, which probably would've occurred during those epic super moves if
they left the detailed 3D backgrounds intact (due to the Wii's graphical
Finally, my last complaint, as silly as it may be, is that every character
only has one win pose. When
you plan on playing a fighting game as much as I do, variant win poses (and such) are a nice change of scenery to say the least. However, the good news
is: just like in the Marvel VS Series, you can still press "start" after you
win and beat up on your downed opponent, or just dash around and do as
you please for a few seconds... so I guess that makes up for it, since you
can pretty much create your own "win sequence." Heh...
The sound effects are
satisfying, and the character BGM's are very good for the most part, but
some of them are a bit too "cheery" and midi-sounding for my tastes...
Tekkaman's BGM has to be the worst, but thankfully most soundtracks
in the game are simply a joy to listen to and will get stuck in your head for
days!!! I noticed nearly all of the Tatsunoko "hero" themes include the name of
the respective character in the chorus...
*sings along* Daa da da Cassherrrrnnnn, la la la la Gatchaaaa maaaan,
hmmmmmm Yataaaaman. Okay, you get the point.
And I thoroughly enjoy the remixed tunes on the Capcom side...
Morrigan's, Batsu's, and Viewtiful Joe's are among my top faves! Awesome
soundtrack (and actually better than the sequel's soundtrack, IMO).
|| Nintendo Wii
|| Dec. 2008
Dec. 11th, 2008
Jan. 26th, 2010
Wii - as TVC:
Ultimate All Stars)
PTX-40A, Eagle Ken,
(Wii), Hakushon Daimao
VS Capcom: Ultimate All Stars, Tatsunoko
Fight, X-Men VS Street Fighter, Marvel
Super Heroes VS Street Fighter, Marvel VS Capcom,
VS Capcom 2, Marvel VS Capcom 3, Ultimate
Marvel VS Capcom 3
9.0 / 10
9.0 / 10
9.0 / 10
9.5 / 10
/ Sound Effects
8.5 / 10
8.5 / 10
9.5 / 10
7.5 / 10
Options / Extras
8.0 / 10
Intro / Presentation
10 / 10
Replayability / Fun
9.5 / 10
9.0 / 10
8.5 / 10
Review based on Wii (Japan
TVC is the best 2D fighter
I've played in years. While the roster is small compared to other
fighters, TVC has heart and soul... which is immediately noticeable in
the artwork, stages and character BGMs. TVC's control scheme takes
a little while to get used to, but once acquainted with the controls, any
fan of the Marvel VS Series should fall in love with the way this game
Some people will say that Tatsunoko VS Capcom is a bit too
"combo friendly" - and
they might be right, but there are enough gameplay elements to separate the
noobs from the pros.
The frantic, fast-paced, and air combo/air-dashing friendly gameplay is
one of the most fun fighting game styles I've ever experienced, and
Tatsunoko VS Capcom brings it all back after 8 years of waiting.
Complimenting the gameplay, a sharp visual 3D makeover, a killer soundtrack, and some innovative new
TVC is an epic crossover in its own
right... and for those who aren't as familiar
with Tatsunoko characters, I think Tatsunoko may have just
increased their fan-base by teaming up with Capcom. As someone who wasn't very knowledgeable about the Tatsunoko franchises before this game,
I ended up doing my research over time and eventually found
favorite superheroes/villains! Graced by the hand of Capcom, the Tatsunoko icons
have never looked better in a video game, and are beyond awesomely portrayed
in this game, both in terms of looks and fighting style!
The US version of Tatsunoko VS Capcom was
announced nearly a year after the initial Japanese release, under the new title Tatsunoko
VS Capcom: Ultimate All Stars. The sequel adds Online Mode & 5 new
characters! Also be sure to check out my full review of TVC: Ultimate All
THEATER MODE / MINI GAMES
Tatsunoko VS Capcom also features a cool
Theater mode where you can view 3D character models, artworks, videos,
and listen to BGM's. All of the bonus content can be purchased from the in-game Shop
using points acquired during gameplay and mini-games! A wide variety of Wii mini games
are also included in the home package, all of which are Wii-mote enabled... so
expect a lot
of shaking, twirling, button mashing, pointing & shooting, and even
math challenges that you and some friends can have some fun with... for
a little while at least.
shit... Wiimote style.
Most mini-games do get old kinda fast, but there is one mini-game
themed for every single character in the game, which is good because you
probably won't want to stick with any particular one for too long. The
variety is there, but the graphics in some (most) of the mini-games are
on the bland/boring side. Overall they do their job as mini-games, and
there are some rather fun & entertaining ones that you might
even find yourself coming back to to break that high score!
Playing the mini-games is also the key to unlocking the third player character colors!
Nice. All in all, the mini games add a nice touch of personality to the