Vampire Savior / Darkstalkers 3

STORY: Jedah, one of the high nobles of Makai, is resurrected after a premature death
long ago. Seeing the state of the demon world, he decides that the only way to
save the world is to recreate it. To this end, he conjures a dimension known as
Majigen, to which he summons worthy souls to feed his new world. As luck would
have it, those souls belong to the characters from the first two games, in
addition to three newcomers.
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Darkstalkers
3 character selection screen.
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REVIEW:
The third installment of the Darkstalkers series,
Darkstalkers 3 (also known as Vampire Savior
in Japan and other regions)
presents the biggest and
most colorful cast yet. Four brand new characters
join the roster: Jedah, Q-Bee, B.B. Hood, and Lilih Aensland. Pyron, Donovan &
Huitzil were cut from the original arcade version of the game, but do make an
appearance in the later console versions. There were
two simultaneously released
"updated versions" of Vampire Savior that released only in Japanese arcades only a few months after the original release: Vampire Hunter 2: Darkstalkers' Revenge and Vampire Savior 2: The Lord of Vampire.
The key difference between these two versions and the
original Vampire Savior is the character roster. Vampire Hunter 2
features the same character roster and soundtrack as Night Warriors
(known as Vampire Hunter in Japan), omitting the characters introduced in
Vampire Savior, while Vampire Savior 2 features the Vampire
Savior cast along with Donovan, Huitzil & Pyron, omitting J. Talbain (as
well as Dark Talbain), Rikuo & Sasquatch. But thankfully, all
characters appeared in the console ports of Darkstalkers 3 / Vampire
Savior. Yes, it's confusing. The world of Vampire Savior is a
confusing one, indeed.
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Meet
Jedah...
Darkstalkers' badass new boss.
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Darkstalkers 3
introduces the Damage Gauge System. Battles take place during a period of one
round, with each fighter having two Life Markers (by default) which
diminish after one character runs out of vitality. Basically, this enables
faster bouts than the typical "best 2 out of 3" round system
previously used. The player can also regain a
portion of their life during battle if they manage to avoid taking further hits.
Darkstalkers 3 also introduces the Dark Force System which allows players
to perform special abilities unique to each character for a limited time period.
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Next
level artwork & presentation.
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Following suit with previous
installments, the music, artwork,
and character animation of Darkstalkers all stand out as 100% original. The
new stages are intricately designed, creepy, and are really effective at getting
you into the unique setting of Darkstalkers. Following suit with past
installments, the interesting new Darkstalkers character designs offer
diversity and present some awesome new play styles. No doubt a 2D fighting game
player of any level can find a character in Darkstalkers 3 that they
enjoy using (if they take the time to properly learn the character, that is).
Even if the gameplay doesn't suit your fancy, any artwork enthusiast can
appreciate the amazing art direction of Darkstalkers (thanks to Capcom's
team of master artists).
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Darkstalkers
3 stage designs are off-the-charts cool.
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Darkstalkers 3
was visual and artistic masterpiece when it released in arcades and on consoles. It looked like to other fighting game that came before it! The Sega Saturn version of Vampire Savior was the definitive version of "Darkstalkers 3" to play on console (until the later Dreamcast port, titled Vampire Chronicle For Matching Service,
and the later Darkstalkers Chronicle: The Chaos Tower released on PSP).
FUN FACT:
The PS1 version of Darkstalkers
3 is an inferior port when put up against the Sega Saturn version, due to missing
character animations and much longer load times. However, the PS1 port does
include an
exclusive Color Edit Mode where you can customize each character's
color scheme. This was the the very first Color Edit Mode to
ever appear in a console fighting game! Future Capcom fighting games such as Capcom
Vs. SNK 2 would adapt this style of Color Edit Mode for its console
versions, expanding upon its features and unique single-player experience.
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| Page Updated: |
July
27th, 2026
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| Developer(s): |
Capcom |
| Publisher(s): |
Capcom |
| Artwork
by: |
Bengus,
Edayan, Daigo Ikeno, Dai-Chan
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| Platform(s): |
Arcade, PlayStation, PSN, Sega Saturn,
PS4, PS5, Steam
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| Release Date(s): |
1997
Arcade
Apr. 16th, 1998
Sega Saturn
Nov. 5th, 1998
PS1
Nov. 18th, 1998
PS1
Nov. 30th, 1998
PS1
Apr. 24th, 2012
PlayStation Network |
| Characters: |
Demitri Maximoff,
Morrigan Aensland, Felicia,
Jon Talbain,
Victor, Lord
Raptor, Anakaris,
Bishamon, Rikuo,
Sasquatch, Hsien-Ko,
B.B. Hood, Q-Bee,
Lilith Aensland,
Jedah, Huitzil
(console),
Pyron
(console),
Donovan
(console),
Anita, Dee
( Darkstalkers
Collection) |
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Featured Video:
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| Related Games: |
Darkstalkers,
Night Warriors: Darkstalkers' Revenge,
Vampire Chronicle For Matching Service,
Darkstalkers Chronicle: The
Chaos Tower, Darkstalkers:
Resurrection, Warzard, Bloody
Roar, Groove On Fight, Mace: The Dark Age, Pocket
Fighter, Street Fighter III: New Generation, Capcom
Vs. SNK, Capcom Vs. SNK: Pro, Capcom Vs. SNK 2, Capcom
Fighting Evolution, SNK Vs. Capcom: The Match
of the Millennium, SNK Vs. Capcom Chaos,
Marvel Vs. Capcom, Marvel Vs. Capcom
2, Marvel Vs. Capcom 3, Capcom
Fighting Collection |
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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8.5 / 10
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Overall
Graphics
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8.5 / 10
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Animation
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8.5 / 10
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Music
/ Sound Effects
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8.5 / 10
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Innovation
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8.5 / 10
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Art Direction
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10 / 10
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Customization
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8.5 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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9.5 / 10
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Replayability / Fun
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7.5 / 10
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"Ouch" Factor
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7.5 / 10
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Characters
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9.0 / 10
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BOTTOM LINE
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8.7
/
10
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Review based on Sega Saturn version
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| Final
Words: |
Darkstalkers 3 was one of the most stylish 2D fighters of the late 90s. What a presentation! The arcade intro movie is still one of my all time favorites, right along with the character select screen (and the catchy BGM). Darkstalkers 3 also debuted two of my favorite characters in the entire franchise, B.B. Hood & Jedah! These incredible character designs are instant classics, pure
90s Capcom brilliance, and are arguably charismatic enough to star in their own
spin-off games (if Capcom ever took the opportunity to do such a thing).
The gameplay system evolved significantly Darkstalkers 3... now with no
break between rounds, more impressive character movesets, and arguably the best game balance
to date. Even so, considering the time period in which Darkstalkers 3
was released, the gameplay system was starting to show its age in some areas. In my opinion,
not having a "pause" when super moves initiated took some of the drama
out of it, making match conclusions feel less epic than they should, at times. (It's just comes down to personal taste, really.)
Darkstalkers 3 was definitely the
fastest and most frantic installment of the series to date. I personally love
the mobility options that many characters have, such as: hover dashes, air
dashes, air walks, or multi-directional floats. Very few other fighting game
characters at the time had abilities like this, making the cast of Darkstalkers
feel fresh and completely unique. It's easy to get into but difficult to master,
making it enjoyable for all levels of 2D fighting game players!
Like the prequels that came before it... Darkstalkers 3 made an impactful statement with its vivid art style from Capcom's brilliant art direction, insane animation quality, and loveable character designs. Long after the release of Darkstalkers 3, many characters from the roster made guest appearances in other Capcom fighting
games, including: Capcom Vs. SNK, SNK Vs. Capcom
Chaos,
Capcom Fighting Evolution, SNK Vs. Capcom: Match of the Millennium, and
of course the legendary Marvel Vs. Capcom series.
You love to see it. Darkstalkers are everywhere! And... Darkstalkers
are not dead!
~TFG
Webmaster | @Fighters_Gen
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