Profile
Story: Eyedol's death at the hands of Orchid in the previous game accidently set off a time warp sending everyone back 2000 years and allowed Gargos to escape from Limbo. Now, 2000 years in the past, warriors that survived Killer Instinct (1) and several new faces fight for the right to face the Demon Lord Gargos in combat. Some, like T.J. Combo, just want to get home. Others, like Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.
General: Killer Instinct Gold is essentially the home version of Killer Instinct 2, ported to the Nintendo 64. The backgrounds/stages were fully rendered in true 3D (unlike the FMV backgrounds of the arcade version), but characters still remained in their original 2D form. The newly done stages offered "stage deaths" as a new gameplay element, as characters can get knocked off of the stage or into a "death trap" when their health bar is low. Unlike the arcade version, however, this home port had most of its FMV scenes and several frames of character animation removed, due to hardware limitations of the Nintendo 64.
The home version also includes some decent extra modes such as Team Battle and Team Elimination Battle, an enjoyable break from the traditional 1-on-1 fighting. KI Gold also has a nice training mode and "advanced" traning mode, as well as an unlockable extra options mode where you can make adjustments to the actual gameplay. The music and BGM's were also re-done for the N64 version, and some tracks were actually pretty damn good; at least memorable... For example: Jago's Stage, that track is still badass to this day...
The game engine seems a bit smoother than Killer Instinct 2, but is still a lot like the original Killer Instinct as improvements have added some depth to the gameplay. A new power meter was added to store energy for super moves and super linkers. The auto doubles have been included again, but there is now an option for manual combos. There are also many new moves and changes made to the old characters, and unfortunately Riptor and Cinder are still missing from the game.
Manufacturer: Nintendo
/ Rare
Platforms: Nintendo
64
Release: November
26th, 1996
Characters:
Orchid,
Jago,
Combo,
Glacius,
Maya,
Tusk,
Kim
Wu, Sabrewulf,
Fulgore,
Spinal,
Gargos
Related Games:
Killer Instinct, Killer Instinct
2
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Closing Comment:
It was one of the ONLY fighting games worth playing for the N64... And
it wasn't too bad if you were a fan of the series. I actually played the
hell out of it back in the day. Hey, I don't care what anyone says, it
was pretty damn fun for the time... Especially whipping out 49-hit combos
on people that never played or heard of Killer Instinct before. ~F.Yagami,
Webmaster
of TFG