The Last Blade
(LAST UPDATE: 7/5/09)
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Developer(s): SNK
Publisher(s): SNK
Platform(s): Neo Geo, Neo Geo CD, PC, Playstation 2, Dreamcast
Release: December 5th, 1997
Characters: Kaede, Moriya, Yuki, Juzoh, Akari, Amano, Shigen, Zantetsu, Shikyo, Washizuka, Rekka, Genbu, Musashi, Kagami
Related Games: The Last Blade 2, The Last Blade: Pocket
Story: Long before humanity existed, in a far off time of myth, death was an unknown, equally distant concept, but when death first came to the world, the "Messenger from Afar" was born. With time, the Sealing Rite was held in order to seal Death behind Hell's Gate. At that time, two worlds, one near and one far, were born. Thus the history of life and death began.
Half a year has passed since Suzaku's madness, and the underworld is still linked by a great portal. Kagami's great sin is still heard as if ringing from the heavens. Our world has been called upon. Legends of long ago told of the sealing of the boundary between the two worlds. The Sealing Rite would be necessary to hold back the spirits of that far away world. However, the Sealing Rite brings together the power of the Four Gods and Sealing Maiden, for the first time properly completing the ritual.To find the Sealing Maiden, Genbu began searching in the center of the world, from which all things begin. At the same time in the underworld, in the depths of darkness, many spirits conspired, plotting to hinder the Sealing Rite. They had but one wish, to be reborn into our world.
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Review: Made to follow in the footsteps of the Samurai Shodown series, The Last Blade offered a brand new cast of samurai-styled characters in a traditional setting. It was one of the only 2D weapon based fighting game around at the time of it's debut, and features characters inspired by the Bakumatsu period in ancient Japan. Though it didn't become as popular as other SNK franchises, this series is known among NeoGeo fans for it's interesting characters, superb animation and graphics, and solid gameplay.
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Besides Last Blade's slick graphics and cool characters, the innovation lies within it's unique gameplay, featuring two different "styles" per character, those being Speed and Power. Speed Mode allows for "speed combos," chain combos, and desperation moves. Power Mode increases damage potential but limits combos, requiring more strict inputs, and also gives the character the ability to do a Super Desperation Move. The gameplay also has a deflecting or parrying system which allows for quick countering and some quite epic looking sword battles... It's a deep system, and is rather easy to pick up!
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Gameplay Engine 9 / 10 Story / Theme 9 / 10 Overall Graphics 9 / 10 Animation 9 / 10 Music / Sound Effects 8 / 10 Innovation 7.5 / 10 Customization 8 / 10 Options / Extras 7.5 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 6.5 / 10 "Ouch" Factor 7 / 10 Characters 7.5 / 10 BOTTOM LINE 8 / 10
Closing Comment: Though a very pretty and technical game, The Last Blade never gained quite the popularity of it's neighborhood rival, Samurai Shodown. That very well may be simply because the Samurai Shodown series has the flashier moves, more exciting & charismatic characters, and of course has the blood & awesome deaths at the end of a fight... In fact, after playing the Shodown series for all these years (before Last Blade) it really seems like this game is missing something.
Last Blade can definitely hold it's own as a technical fighting game, but the characters don't quite have that "ferocity" seen in other characters at the time... Yeah, the Last Blade characters don't really seem like they want to hurt each other all that much...Seems more like they're all friends or something (which you might guess by looking at the box art). I personally like to see a bit more bloodthirstiness out of my fighters. ~F.Yagami, Webmaster of TFG
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