Virtua Fighter 3
(LAST UPDATE: 7/15/2009)

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Developer(s): Sega-AM2, Genki (Dreamcast version)
Publisher(s): Sega
Designer(s): Yu Suzuki
Platform(s): Arcade, Dreamcast (As VF3: Team Battle)
Release Date(s): 1996 (Arcade), November 27th 1998 ( Dreamcast), October 18th 1999 ( Dreamcast)
Characters: Akira, Jacky, Kage, Lau, Jeffry, Sarah, Wolf, Pai, Shun, Lion, Aoi, Taka-Arashi, Dural
Related Games: Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2, Virtua Fighter Kids, Virtua Fighter 4, Virtua Fighter 4 Evolution, Virtua Fighter 5, Virtua Fighter 5 R, Fighting Vipers, Fighting Vipers 2, Fighters Megamix, Last Bronx

Review: The third installment to the VF series adds two characters (just like in VF2), the newcomers this time around being Aoi (an Aiki Ju-Jutsu user) and Taka-arashi (a sumo wrestler). Sega took the series in a new direction, featuring "multi-tiered" stages. Fighting on un-even ground offered a new gameplay experience, and also gave the game a unique overall look and feel, but many hardcore fans missed the classic "rings" from VF and VF2.


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   Virtua Fighter 3 played very similar to prior installments in the series, with the exception of the addition of a new "Evade" button. By hitting the Evade button along with a directional button, fighters could evade attacks and counter effectively. The other new gameplay element was the inclusion of multi-tiered stages, most of which were brilliantly designed. Fighters could actually get knocked off of "high areas" on certain stages such as the Great Wall of China stage, the rooftop stage, and the subway stage... Pretty damn cool.

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   Returning characters were given plenty of new moves to keep things fresh, and the characters also looked better than ever. Character models seemed much smoother now, with less noticeable polygons, and also had amazing facial detail and textures for the time. VF3 was no doubt one of the best looking 3D fighters at the time, and retained the solid gameplay that the series has become known for.

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Gameplay Engine
 8.5 / 10
Story / Theme
 6 / 10
Overall Graphics
 10 / 10
Animation
 9.5 / 10
Music / Sound Effects
 6.5 / 10
Innovation
 9 / 10
Customization
 7 / 10
Options / Extras
 7 / 10
Intro / Presentation
 8 / 10
Replayability / Fun
 8 / 10
"Ouch" Factor
 9.5 / 10
Characters
 8 / 10
BOTTOM LINE

8 / 10

Closing Comment: The jump from VF1 to VF2 was hard to match, and although Sega raised the bar once again in terms of graphics, the gameplay wasn't as revolutionary as it probably should have been. VF's character designs still lacked personality, which became more and more apparent has fighting game characters from other franchises had eons more charisma. Honestly, if VF's characters didn't have well thought-out fighting styles, they would pretty much suck as character designs. ~F.Yagami, Webmaster of TFG

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