Virtua Fighter 3
Last Updated: 1/10/2011 Developer(s): Sega-AM2, Genki (Dreamcast version) Publisher(s): Sega Designer(s): Yu Suzuki Platform(s): Arcade, Dreamcast (As VF3: Team Battle) Release Date(s): September 1996 (Arcade)
September 1997 (VF3: Team Battle)
November 27th, 1998 ( Dreamcast)
October 14th, 1999 ( Dreamcast)
October 18th, 1999 ( Dreamcast)
Characters: Akira, Jacky, Kage, Lau, Jeffry, Sarah, Wolf, Pai, Shun, Lion, Aoi, Taka-Arashi, Dural
Related Games: Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2, Virtua Fighter Kids, Virtua Fighter 4, Virtua Fighter 4 Evolution, Virtua Fighter 5, Virtua Fighter 5 R, Virtua Fighter 5 Final Showdown, Fighting Vipers, Fighting Vipers 2, Fighters Megamix, Last Bronx
Gameplay Engine 8.5 / 10 Story / Theme 6 / 10 Overall Graphics 10 / 10 Animation 9.5 / 10 Music / Sound Effects 6.5 / 10 Innovation 9 / 10 Art Direction 7 / 10 Customization 7 / 10 Options / Extras 7 / 10 Intro / Presentation 8 / 10 Replayability / Fun 8 / 10 "Ouch" Factor 9.5 / 10 Characters 8 / 10 BOTTOM LINE
8.2 / 10
Review based on Arcade version Final Words: The jump from VF1 to VF2 was hard to match, and although Sega raised the bar once again in terms of graphics, the gameplay wasn't as revolutionary as it probably should have been. VF's character designs still lacked personality, which became more and more apparent has fighting game characters from other franchises had eons more charisma. Honestly, if VF's characters didn't have well thought-out fighting styles, they would pretty much suck as character designs. ~TFG Webmaster
REVIEW: The third installment to the VF series adds two characters (just like in VF2), the newcomers this time around being Aoi (an Aiki Ju-Jutsu user) and Taka-arashi (a sumo wrestler). Sega took the series in a new direction, featuring "multi-tiered" stages. Fighting on un-even ground offered a new gameplay experience, and also gave the game a unique overall look and feel, but many hardcore fans missed the classic "rings" from VF and VF2.
Virtua Fighter 3's graphics were truly groundbreaking in 96'-97'.
Virtua Fighter 3 played very similar to prior installments in the series, with the exception of the addition of a new "Evade" button. By hitting the Evade button along with a directional button, fighters could evade attacks and counter effectively. The other new gameplay element was the inclusion of multi-tiered stages, most of which were brilliantly designed. Fighters could actually get knocked off of "high areas" on certain stages such as the Great Wall of China stage, the rooftop stage, and the subway stage... Pretty damn cool.
Taka sure doesn't "float" as easy as others.
Returning characters were given plenty of new moves to keep things fresh, and the characters also looked better than ever. Character models seemed much smoother now, with less noticeable polygons, and also had amazing facial detail and textures for the time. VF3 was no doubt one of the best looking 3D fighters at the time, and retained the solid gameplay that the series has become known for.
WTF is Lion wearing? And Kage?!? 0_o