Last Updated: 11/27/2012 Developer(s): Sega-AM2 Publisher(s): Sega Platform(s): Sega Saturn Release Date(s): December 21st, 1996 ()
April 30th, 1997 ()
April 1997 ()
Characters: Akira, Jacky, Kage, Lau, Jeffry, Sarah, Wolf, Pai, Shun, Lion, Dural, Jane, Raxel, Picky, Grace, Sanman, Bahn, Honey, Tokio, Mahler, Akira (VF Kids version) Sarah (VF Kids version), Janet, Bark, Bean, Kumachan, Pandachan, Rent-A-Hero, Deku, Hornet, Siba, URA Bahn
Related Games: Fighting Vipers, Fighting Vipers 2, Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2, Virtua Fighter Kids, Virtua Fighter 3, Virtua Fighter 4, Virtua Fighter 4 Evolution, Virtua Fighter 5, Virtua Fighter 5 R, Fighters Megamix, Last Bronx, Soul Blade, Tobal No. 1, Tekken 2
Gameplay Engine 8 / 10 Story / Theme 7.5 / 10 Overall Graphics 7.5 / 10 Animation 8.5 / 10 Music / Sound Effects 7 / 10 Innovation 7 / 10 Art Direction 6.5 / 10 Customization 7 / 10 Options / Extras 9 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 8.5 / 10 "Ouch" Factor 8 / 10 Characters 8 / 10 BOTTOM LINE
8.3 / 10
Fighters Megamix was a unique and potentially addicting 3D fighting game at the time of its release. I'm sure some old school Sega fans still pop it in from time to time for a few rounds. Probably the thing that held the game back was the fact that it was a Saturn exclusive, and unfortunately was never released in arcades. I would've loved to see this game running on Sega's crispy arcade AM2 engine... I'm actually really surprised they never gave the game an arcade release.
While not perfect, Megamix is a dream come true for Sega fighting game fans, and one of the best fighting games to be released for the Sega Saturn. A few of the secret characters didn't really need to be there (they're pretty much just for laughs), but most characters in the game were well represented, and the gameplay was quality stuff for the time. ~TFG Webmaster
REVIEW: A Sega Saturn exclusive, Fighters Megamix features 32 characters spanning across a variety of Sega games. The roster includes all of the default fighters from both Virtua Fighter & Fighting Vipers, and also packs around 10 unlockable characters from various other Sega franchises! The classic VF and FV characters were given some new moves, and the VF characters even have some of their moves from the recently released Virtua Fighter 3. A new sidestep maneuver is also implemented into Sega's trademark gameplay engine, making the game a bit more dynamic than the likes of VF2 or Fighting Vipers.
The bottom row brings the LOLZ.
Fighters Megamix has the recipe for a solid console 3D fighting game, boasting one of the largest and most colorful character rosters to date. Along with a cool, extra long intro, Megamix features your staple console modes: 1 player, Survival, Team Battle, Training, and a cool "Extra Options" menu where you can listen to BGMs, character voices, etc. Instead of the typical 1-player Arcade Mode, Fighters Megamix offers several different ladders of opponents, which include: Novice Trial, Virtua Fighter, Fighting Vipers, Girls, Muscle, Smart Guys, Dirty Fighters, Bosses, and Secrets. Along with the interesting Arcade Mode set-up, I found Survival Mode to be particularly fun as well, since there are so many different characters to run into.
Battles are traditional 1-on-1, and stages range from caged rings (a la Fighting Vipers) and wide open environments (unique to VF & FV) similar to those found in Tekken. The large stage variety is also a impressive aspect of game, and even adds some quality nostalgia for fans who recognize the backgrounds from earlier Sega fighting games. Overall, Fighters Megamix's gameplay feels faster than VF2, and has all the solid mechanics you'd expect from a Sega 3D fighting game in the mid 90's. The combo system is pretty intuitive, and I'd call it an overall improvement over VF2's and Fighting Vipers'.
Graphically, Megamix falls short of VF2 on the Sega Saturn due to the lower-resolution and inferior textures, but overall it still looks sharp for a Saturn game. The animation is definitely a strong point, as the game runs at a smooth 60 frames per second, keeping in line with Sega's hit arcade titles.
The collision detection/ouch factor isn't bad either, but could be better. Although slightly generic-sounding, the game's soundtrack is decent, featuring a great variety of classic tunes from both the VF and FV series, and the hard-hitting sound effects are satisfying. The huge character line-up and the inevitable crossover between Virtua Fighter and Fighting Vipers were the game's top selling points, making it a must have for any Sega Saturn owner. Although, I have to say many of the bonus characters are pretty ridiculous and borderline dumb... a giant bean in a sombrero, and the cars from Daytona USA? These goofy characters definitely kill the "semi-serious" mood that the game starts out with. At least there are some decent special characters, like Janet from Virtua Cop and Rent-a-Hero.