Virtua Fighter 5
(LAST UPDATE: 7/26/09)
.
Developer(s): Sega-AM2
Publisher(s): Sega
Designer(s): Noriyuki Shimoda (producer), Yoshihiro Tsuzuku (director)
Platform(s): Arcade, PS3, Xbox 360
Release: July 12th 2006 (JP Arcade), February 8th 2007 (JP PS3), February 20th 2007 (NA PS3)
Characters: Akira, Jacky, Kage, Lau, Jeffry, Sarah, Wolf, Pai, Shun, Lion, Aoi, Vanessa, Lei Fei, Brad, Goh, El Blaze, Eileen, Dural
Related Games: Viruta Fighter, Virtua Fighter Remix, Virtua Fighter 2, Virtua Fighter Kids, Virtua Fighter 3, Virtua Fighter 4, Virtua Fighter 4 Evolution, Virtua Fighter 5 R, Fighting Vipers, Fighting Vipers 2, Fighters Megamix, Last Bronx
Story: All of the sought after invitations for the Fifth World Fighting Tournament have been sent and now the 17 best fighters in the world begin their final phases of preparation. They must learn from their prior mistakes and perfect every aspect of their mind, body, and soul - for there is no room for mistakes in this competition. Little do they know that J6, the organization funding the tournament, has sinister ulterior motives for the contest and the company's top secret Dural program is already well underway. In the organization's quest for world domination, the scientists at J6 are creating the ultimate fighting machine with human features. Their first model was defeated in the Fourth World Fighting Tournament, which drove them to kidnap Vanessa. She was able to escape with the help of an insider, but not before they captured her combat data and transferred it to the new advanced Dural model named V-Dural. J6 is determined to find out who the inside traitor is that released Vanessa and more importantly, if V-Dural is indeed ready to defeat the world's best fighters. The Fifth World Fighting Tournament will reveal both - let it begin.
Review: Following in Virtua Fighter tradition, Virtua Fighter 5 showcases two new characters: El Blaze and Eileen, each representing unique fighting styles to the series. As any fighting game enthusiast would expect, all the extras and graphical polish are improved over predecessors, "leading the pack" graphically as well as gameplay-wise. Sega is one of the original pioneers of 3D fighters, and needless to say, the PS3 has been blessed with it's first quality fighting game, and Xbox 360 gets a much needed 3D fighter for it's library of games.
![]()
If you've seen VF5 on a good HDTV, you'd agree that the visuals are indeed groundbreaking. Simply put, the character models, lighting effects, clothing effects, and textures are incredible eye candy, and likely some of the best seen in any video game (period). The newest and one of the most impressive graphical effects is the clothing, which actually appears "wet" when characters come in contact with water... Impressive stuff. The backgrounds also look breathtaking and are nicely designed all around; definitely some of the best of the series. On the flipside, if you look closely in some backgrounds, you actually might be able to notice a few poor quality textures here or there. Thankfully it's not noticeable during gameplay, since the focus is on the characters themselves, which really end up stealing the show.
Many character animations from the prequels have been "tweaked" which makes the game even smoother and cooler looking than we remember. Among the most noticeable are the basic (8-way) walking animations, which are incredibly smooth and are likely best of any 3D fighting game (or 2D for that matter). Throws and counters also look awesome for the most part, but some are actually quite awkward/stupid looking (Lau's choke-slam for example).
Throws are a big part of the "ouch-factor" of a game, and many of VF's throws definitely look like they hurt; but on that note, some of the throws and "holds" are actually very unrealistic... Being a martial artist myself, I know you can't break an arm or even hurt an arm with some of the moves/holds shown in this game, and for a game seemingly going for realism, I gotta take off some points there.
On top of that some of the collision detection just isn't quite there, and certain moves just don't seem to hurt very much... I think the VF series' collision/ouch factor would actually benefit putting in some sort of hit effects, as seen in the Tekken series.
![]()
As a player of Virtua Fighter 4 and Evolution would hope, returning are customization items and a more detailed character customization mode. But *sigh* ...So expensive!
You can earn money to buy new clothing items from the shop by playing through the 1 player "Quest Mode." This mode pits you against countless computer AI challengers as you continue to achieve higher ranks. There's also Arcade mode where you try to obtain the highest score, and also Training mode with Command training (imperative for beginners).
"Winner gets a prize" and "Ranking Matches" are the most fun part about VF5's VS (and 1P) mode, along with the large stage selection, which consist of free-standing "squares" and a few "caged in areas". The stages are a bit odd and uninspired in some cases.... "Wow. So what's this big square in the middle of this mall? Ohh I know! It's a Virtua Fighter ring! Heh."
Others are more thought out however, and in general the backdrops are gorgeous once again, really showing off the 360's and PS3's off graphical shininess... Both versions look great, nuff said. Characters can also "back up" really far into the background, which is a very cool effect in itself.
![]()
The only downside about the 1 player experience is that the computer AI is nearly a pushover, even for "mediocre" players... or at least it appears that way for a while. For example, in "Quest Mode," the type of fighters you face in the beginning, and even hours upon hours in, can be beaten even by mashing a single button at times. Other moves from certain characters also seem to hit 99% of the time, no matter when they're used or from what distance. Or you could just stand there and block for a while, and the AI will eventually stop attacking and just block themselves, as if to say "Throw me now!" It's just too easy at times, but sometimes it is fun taking your frustrations out on these sorry excuses for punching bags.
![]()
Anyhow, unlike the mainstream reviewers like Game Informer, IGN, and Gamspot, I'm not going to just leave it at that... They simply dubbed the AI as "too easy" and that was the end of it. I know for a fact they didn't play the game enough, because much further down the road in quest mode (200 + wins) you'll take on some new challengers like "Masters, Gladiators, Veterans," which will offer a far better challenge, and might even be difficult to beat for "mid-upper level players." Even a step higher in difficulty are "Vanquishers, Vindicators, and Avengers, etc." who offer an incredibly tough fight even for skilled players with beefy combo skills.
Thankfully though, there are some tricks to beat the AI that a good fighting game player, with common sense, can still find... So at least the computer AI isn't impossible to beat in the upper levels. Of course, to get the most out of VF5, like any quality fighting game, you should definitely challenge your buddies (if they're any good that is).
![]()
So, have the character personas improved any? Somewhat yes, and somewhat no... Characters have more win quotes and entrance taunts than they ever did, and most of which sound better and make more sense than those of VF4: Evolution. Although, the "cheesy-ness" factor is still there... Virtua Fighter characters still don't like to use "bad words," and usually seem to create "unintended" laughter after they say anything at all.
But if you look past the actual dialogue, these characters speak much louder with their fighting abilities, which of course is what the game is about. The head to head battle always looks awesome, even when newbs try to play... But like any good fighting game, when two skilled players go at it, VF5 looks it's absolute best.
- Review is for PS3 version of Virtua Fighter 5 - Gameplay Engine 9.5 / 10 Story / Theme 5 / 10 Overall Graphics 10 / 10 Animation 9 / 10 Music / Sound Effects 8 / 10 Innovation 8.5 / 10 Customization 9.5 / 10 Options / Extras 9 / 10 Intro / Presentation 6.5 / 10 Replayability / Fun 8.5 / 10 "Ouch" Factor 8.5 / 10 Characters 8.5 / 10 BOTTOM LINE 9 / 10 Closing Comment: The Virtua Fighter series has been known as one of the most technical and advanced fighting games ever, only rivaled by the likes of the Soul Calibur and Tekken series. These days, VF seems to be the only 3D fighting game left that is actually going for "realism." The fighting styles are authentic for the most part and the action is incredibly realistic... besides the air combos, which, much like in Tekken 5: Dark Resurrection, can be a bit awkward to green players, as seemingly "mid" and "high" attacks can usually still juggle an opponent while they're on the ground. But what is a fighting game without air combos? I'll tell you with one word... BORING.
Virtua Fighter 5 and Tekken 5: DR are actually similar in more ways than one, but their presentation is much different... Unlike Tekken, there is absolutely no "story" in Virtua Fighter.
Alas, Tekken characters still have a lot more personality and coolness factor, but VF's characters seem like they're trying to catching up. The simple look of the VF characters allows them to be nicely altered with the customizations, although some of them just can't be helped... For example: Lion will always look retarded and/or gay, and Aoi will always look boring.
![]()
Besides it's expected quirks, VF5 is a great game, but with no story element and a very rushed and uninspiring intro, it still has more of a generic arcade feel. You can still become immersed in the gameplay however, and it's definitely worth your time as a game... As for a fighting game fan? It's a must have or a must play at the very least. ~F.Yagami, Webmaster of TFG