Evolution is an enhancement to Virtua Fighter
4, adding two new characters (Goh & Brad), improved graphics (better
anti-aliasing), updated Quest Mode & Currency system, and graphical updates
to stages. The PS2 version includes over 1,500 items in which
you can visually customize your characters with by winning "Prize
Matches," adding outstanding replay value for the home version. And with a
$19.99 price tag (since VF4: Evo was an instant "Greatest Hit" for some
it's a damn good buy.
Tons of new
customizations... and so fun!
is just as solid as the original VF4, and even feels a little smoother with this
update. The 3D gameplay is of the most technical in any fighting game,
but still noticeably slower
than the likes of Soul Calibur or Tekken. VF4: Evo definitely
isn't sluggish in terms of gameplay, but definitely has a unique pacing to it.
Needless to say, after playing a more frantically paced fighting game, VF4
will definitely seem "tame". It's not really a bad thing, though,
because once you're warmed up to it, it feels very natural.
The new characters introduced in VF4: Evolution are no doubt the "coolest"
characters the series has seen. To back up their convincing personalities,
Goh and Brad have awesome fighting styles and huge movesets. Most
returning characters were given some badass new moves as well. As expected, the animation in VF4: Evo is top notch, although there are some awkward movements.
For one, there are quite a few throws that should have more convincing "ouch factor"... Some of the
older animations from previous installments still plague VF4, and probably should've
been taken out of the game by now.
Contrary to how they might
look... those rainbow-colored orbs located over the life bar mean your fighter is
a total badass. ^o^
VF4: Evo's control
is responsive for the most part, but when compared to Tekken or Soul
response of the controls is actually slower (it's a proven fact). Certain advanced techniques
like buffering and air combos require a bit of delay, and in my opinion, pretty "odd" timing. The juggles in
the game are also ridiculous, perhaps even more
so than the likes of Tekken 5, in my opinion. There are tons of ground juggling
possibilities, as characters can literally "sweep the floor" with each
other. Even so, there are definitely some fun combos to learn, along with some
cheap ways to abuse the CPU AI when things get tough (and trust me, the CPU will
get tough in the later ranks).
As with any fighting game, VF4: Evo's combo system separates the noobs
from the pros... but still, the game can be fun for both casual and high level players alike.
Behold the awesomeness of
10th Anniversary Mode...
The home package of VF4: Evolution is also packed with
an entertaining Virtua Fighter 10th Anniversary mode, which combines
elements from the original Virtua Fighter with Virtua Fighter 4:
Evolution. All VF4: Evo characters are selectable in this mode with
their full movelists, and now have the ability to jump much higher than normal
(just like in the original VF). Also, the
fighting is limited to a 2D plane (unless you're thrown). The best part about
this mode: Character models were
rendered in the old & now laughable "blocky" style, yet their
personalities seem to shine even more for some reason.
Only Arcade and VS mode are available in the 10th Anniversary mode, but
it's a huge fan service and adds some quality nostalgia and personality to the
Mar. 13th, 2003
June 30th, 2003
Aug. 13th, 2003 (
Even in this era, an "update" to a
quality fighting game can still be an exciting thing. Don't you dare call it a
"rehash"... some games just DESERVE updates!
I remember being ultra excited to play VF4: Evo when it was nearing its
PS2 release. And I wasn't wrong to be excited, because I ended up putting a ton
of single-player and multi-player hours into the game. Unlocking new
customizations was particularly rewarding, especially when its time to show them
off to your friends and kick their ass. On a side note: As technical
as Virtua Fighter4: Evo is, I still prefer the Tekken series when it
comes to hand-to-hand 3D fighting games. Not only for the character roster and
more diverse movesets (in most cases), but for the
faster gameplay and the ouch factor... VF characters seriously need to be
MEANER and hit harder! Otherwise, VF characters have certainly come a
long way and are still pretty fun to use once you learn the ropes. ~TFG