Fighting Vipers 2
(LAST UPDATE: 9/2/08)

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Story: "The Vipers fought the hot battles at the City Tower.  Despite the conspiracy of the City Mayor, B.M., everyone thought that they had won with his own power [Original Fighting Vipers, in a tourney arranged by B.M.].  2 years has past...

The City is still under the dictatorship of the mayor B.M.  With growing hatred against the Vipers who stood against him, he proposed a municipal bylaw for the "Viper Hunt", and enforced it.  Many vipers were arrested and thrown into jail, the rest who escaped, hid themselves and removed their armours.

But, there were few who would not give in to the mayor's oppression, and would continue to fight. Here begin the hot battles of the last Vipers..."

General: The sequel to Sega's sleeper hit Fighting Vipers. Fighting Vipers 2 was released in Japan in 1998 and in the UK in 2001. It was a rare game for American audiences, and even I never got a chance to play it, but I have watched it, and I do know a bit about the game in general.

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   The gameplay is somewhat similar to that of Virtua Fighter, but has a unique spin to it... Each character has protective armor on their upper and lower body. As you receive damage your amour will weaken.  The armour gauge will show the state of your armour. When the armour is broken there will be new effects on the character. When you have lost all your armour you can perform the Super K.O move.

   Unlike Tekken, Virtua Fighter or even the Street Fighter games, Fighting Vipers has a rather simplistic fighting engine.  Characters do not really possess very different fighting styles.  Although they all have some signature moves, much of the fighting is really a case of stringing together ever-longer combinations of basic punches and kicks.

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   Fights tend to be very quick and brutal affairs and because the longer chain attacks can be so devastating it's important you learn the deflections and guard breaker moves common to each character.  The lack of dodge or sidestep moves make this doubly important as it is easy to be pinned quickly against a wall and juggled into a KO within a few seconds.

   Although faster characters have an initial advantage, the slower characters tend to be able to take more punishment and so long as you have brushed up on your defensive techniques you should be fine with any fighter.  Once you have learned the timings for the lengthy combo inputs you can transfer this to other characters with little needing to be changed.

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   There are some unbalanced characters, as you would expect secret characters B.M and Kuhn are easy to win with, and nasty to play against.  Big and slow or small and weak ones like Picky and Sanman also require extra effort if you are to be successful.  However don't let initial defeat put you off some, persist with the likes of Charlie or Emi and you'll find characters that are devastating and effective.

Manufacturer: Sega
Platforms: Arcade, Sega Dreamcast
Release: 1998 (Japan), 2001 (UK)
Characters: Jane, Raxel, Picky, Grace, Sanman, Bahn, Honey, Charlie, Emi, Mahler, Tokio
Related Games: Fighting Vipers, Fighters Megamix, Last Bronx, Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2, Virtua Fighter Kids, Virtua Fighter 3, Virtua Fighter 4, Virtua Fighter 4 Evolution, Virtua Fighter 5, Virtua Fighter 5 R
 
Gameplay Engine
 8 / 10
Story / Theme
7 / 10
Overall Graphics
8 / 10
Animation
9 / 10
Music / Sound Effects
6.5 / 10
Innovation / Creativity
7.5 / 10
Customization / Options
 
Intro / Presentation
7 / 10
Replayability / Fun
 
"Ouch" Factor
8.5 / 10
Characters
 7 / 10
Overall Score
Not Rated

Closing Comment: I never really got around to playing this one for some reason... I could if I really wanted to. Kinda busy with other things. LoL... I'll get around to it sometime. ~F.Yagami, Webmaster of TFG