Fighting Vipers 2
 

 
STORY:  The Vipers fought the hot battles at the City Tower.  Despite the conspiracy of the City Mayor, B.M., everyone thought that they had won with his own power.  2 years has past... The City is still under the dictatorship of the mayor B.M.  With growing hatred against the Vipers who stood against him, he proposed a municipal bylaw for the "Viper Hunt", and enforced it.  Many vipers were arrested and thrown into jail, the rest who escaped, hid themselves and removed their armors. But, there were few who would not give in to the mayor's oppression, and would continue to fight. Here begin the hot battles of the last Vipers...
 
ABOUT
The sequel to Sega's sleeper arcade hit, Fighting Vipers, was released only in Japan (1998) and in Europe (2001), thus becoming a very rare fighting game elsewhere. A North American release for Fighting Vipers 2 was originally planned, but was later cancelled. Fighting Vipers 2 introduces 2 new characters (Emi & Charlie), improved graphics, new stage designs, and a few gameplay tweaks. There are also 2 secret unlockable characters, including: Del Sol, a Mexican wrestler with a Sun mask, and Kuhn, a mimic character whose moveset changes after each round, similar to Dural from Virtua Fighter.
 

One of the newcomers, Charlie, can fight using his trick bike.

 
The gameplay builds upon the armor breaking system in the first game. The main draw of the gameplay is, once again, using the enclosed stages to your advantage and breaking your opponents armor. The new armor gauge shows the state of each fighter's armor, and there are new effects on the character when the armor is broken. When a fighter has lost all of their armor, they will be susceptible to a "Super K.O" move from their opponent.
 

All returning vipers show off new armor designs.

 
Unlike Tekken, Virtua Fighter, or even the Street Fighter games of the time, Fighting Vipers has a more simplistic fighting engine. The gameplay revolves mostly around stringing together ever-longer combinations of basic punches and kicks. This causes fights to usually end very quick, since the longer chain attacks can be so devastating. For high level players, it's important to learn the deflections and guard breaker moves common to each character. The lack of dodge or sidestep moves makes breakers and deflections very important as it's quite easy to get caught against a wall and juggled into a KO within a few seconds.
 

 
                    
 

Click Here for all character artwork!

 

Page Updated: September 4th, 2014
Developer(s): Sega-AM2
Publisher(s): Sega
Platform(s): Arcade, Sega Dreamcast
Release Date(s): Apr. 1998  ( Arcade)
Jan. 18th, 2001 
( Dreamcast)
2001 
( Dreamcast)
Characters Bahn, Emi, Charlie, Honey, Raxel, Picky, Grace, Tokio, Jane, Sanman, Mahler, Del Sol, Kuhn

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Featured Video:

Related Games: Fighting Vipers, Fighters Megamix, Last Bronx, Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2, Virtua Fighter Kids, Virtua Fighter 3, Virtua Fighter 4, Virtua Fighter 4 Evolution, Virtua Fighter 5, Virtua Fighter 5 R
  

Gameplay Engine   
Story / Theme   
Overall Graphics   
Animation   
Music / Sound Effects   
Innovation   
Art Direction   
Customization    
Options / Extras    
Intro / Presentation    
Replayability / Fun    
"Ouch" Factor    
Characters    

BOTTOM LINE

   

 

  

Final Words:

Unfortunately, I've never had a chance to play Fighting Vipers 2. I always wanted to check it out, though... The game's general "weirdness," most visible in its character designs and odd artwork, actually intrigued me. Plus I did put quite a few tokens into the original Fighting Vipers... I wonder if it'll ever hit PSN/XBL (I doubt it, but fingers are crossed).  ~TFG Webmaster  
 

  
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