fought the hot battles at the City Tower. Despite the conspiracy
of the City Mayor, B.M., everyone thought that they had won with his own
2 years has past... The City is still under the dictatorship of the mayor B.M. With growing hatred against the
Vipers who stood against him, he proposed a municipal bylaw for the "Viper
Hunt", and enforced it. Many vipers were arrested and thrown into
jail, the rest who escaped, hid themselves and removed their armors. But, there were few who
would not give in to the mayor's oppression, and would continue to fight.
Here begin the hot battles of the last Vipers... ABOUT: The sequel
to Sega's sleeper arcade hit, Fighting Vipers, was released only in Japan (1998) and
in Europe (2001), thus becoming a very rare fighting game elsewhere. A
North American release for Fighting Vipers 2 was originally planned, but
was later cancelled. Fighting Vipers 2 introduces 2
new characters (Emi & Charlie), improved graphics, new stage designs, and a few gameplay tweaks.
There are also 2 secret unlockable characters, including: Del Sol, a Mexican
wrestler with a Sun mask, and Kuhn, a mimic character whose moveset changes
after each round, similar to Dural from Virtua Fighter.
One of the newcomers,
Charlie, can fight using his trick bike.
The gameplay builds upon the armor breaking system in the first game. The main draw of the gameplay
is, once again, using the
enclosed stages to your advantage and breaking your opponents armor. The new
shows the state of each fighter's armor, and there are new effects on the
character when the armor is broken. When a fighter has lost all of their armor, they will be susceptible
to a "Super K.O" move from their opponent.
All returning vipers show off
new armor designs.
Virtua Fighter, or even the Street Fighter games of the time, Fighting Vipers has a
more simplistic fighting engine. The gameplay revolves mostly around stringing together ever-longer
combinations of basic punches and kicks. This causes fights to usually end very quick,
since the longer chain attacks
can be so devastating. For high level players, it's important to learn the deflections and guard
breaker moves common to each character. The lack of dodge or sidestep
moves makes breakers and deflections very important as it's quite easy to get
a wall and juggled into a KO within a few seconds.
Unfortunately, I've never had a chance to play Fighting
Vipers 2. I always wanted to check it out, though... The game's general
"weirdness," most visible in its character designs and odd artwork, actually intrigued me.
Plus I did put quite a few tokens into the original Fighting Vipers... I
wonder if it'll ever hit PSN/XBL (I doubt it, but fingers are crossed). ~TFG