Killer Instinct
(LAST UPDATE: 5/8/08)

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Story: A tournament held by Ultratech soon turns to a battle for survival. Fighters from agencies, temples, castles, labs, and outer space converge with different vendettas and a common goal, to be "Champion Of Ultratech."

General: Killer Instinct introduced the biggest combos ever in a fighting game in 94', and also featured fatalities and humiliations (quite similar to the likes of Mortal Kombat). At it's debut it would seem like it was a straight rip off of Mortal Kombat, but may actually have offered a better gameplay experience.

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   The gameplay at the time was something different from the norm, and was very combo oriented. Although there was no "dash," all the characters had a decent variety of moves, and lots of combo possibilities. It equaled pure fun to those who tried to break the "highest combo record" that the game cabinet recorded. Killer Instinct also had the best sound and graphics of the fighting genre in the mid 90s.

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Manufacturer: Nintendo / Rare
Platforms: Arcade, Super Nintendo
Release: 1994
Characters: Orchid, Jago, Combo, Glacius, Thunder, Riptor, Sabrewulf, Cinder, Fulgore, Spinal, Eyedol
Related Games: Killer Instinct 2, Killer Instinct Gold
 
Gameplay Engine
8.5 / 10
Story / Theme
7 / 10
Overall Graphics
9 / 10
Animation
9 / 10
Music / Sound Effects
10 / 10
Innovation / Creativity
9 / 10
Customization / Options
 4 / 10
Intro / Presentation
8.5 / 10
Replayability / Fun
 8.5 / 10
"Ouch" Factor
8.5 / 10
Characters
 8 / 10
Overall Score
9 / 10

Closing Comment: When the game was first released I was like "that's stupid, they're trying to be like Mortal Kombat," but after pulling off my first Ultra Combo, I was hooked... No doubt a memorable and unique fighting game for it's time. Although it lied about it's "home release in 1995" on the "Ultra 64."...Liars. LoL. ~F.Yagami, Webmaster of TFG