Plasma Sword / Star Gladiator 2
(LAST UPDATE: 7/10/09)
Developer(s): Capcom
Publisher(s): Capcom
Platform(s): Arcade, Dreamcast
Release: 1999 (Arcade), 2000 (DC)
Characters: Hayato, B. Hayato, Prince, June, Bilstein, Rain, Blood, Byakko, Gamof, Gerelt, Gore, G. Bilstein, Zelkin, Vector, Saturn, Omega, Luca, Ele, Shaker, Gantetsu, Claire
Related Games: Star Gladiator, Star Wars: Masters of Teras Kasi
Story: The fall of the Fourth Empire and death of Bilstein were momentous occasions when they happened last year, but still not all is well in the galaxy. Rumors have begun to circulate about the appearance of Bilstein's ghost haunting the planet Zeta, and that's extremely inconvenient for the citizens
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Review: Plasma Sword: Nightmare of Bilstein (known as Star Gladiator 2 in Japan) was the sequel to Star Gladiator, Capcom's 1996 first foray into the 3D fighting game arena. While the original was released on Namco's System 11 Arcade Board and then ported over to the Sony Playstation, Plasma Sword was released on Namco's improved System 12 Arcade board and then ported over to the Sega Dreamcast, offering better graphics but still failed to impress considering other fighting games on the system.
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Plasma Sword features a 4-button layout, 2 buttons for weapon attack, one for kick, and one for guard. Unique to the series, characters can perform a damaging skill called a Plasma Field. With the use of one super meter, the character who activated it will emit a sphere of energy. If the opposing character is hit by it, the playing field will be temporarily boxed with four invisible walls, making escape from the Plasma Field effects difficult. The effects of the skill vary with each character, ranging to infinite Plasma Strikes, growing to gigantic sizes, and even stopping time. The returning characters from the original Star Gladiator also have alternative-egos of their incarnations that are selectable from the slot directly underneath them. These newer characters share the same manner of weaponry yet very slightly differ in their movesets, but at least they have their own story in the game.
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Gameplay Engine 5.5 / 10 Story / Theme 7 / 10 Overall Graphics 5.5 / 10 Animation 6.5 / 10 Music / Sound Effects 6 / 10 Innovation 6 / 10 Customization 5 / 10 Options / Extras 5 / 10 Intro / Presentation 6.5 / 10 Replayability / Fun 4 / 10 "Ouch" Factor 4.5 / 10 Characters 6 / 10 BOTTOM LINE 5.5 / 10
Closing Comment: The gameplay is sub-par at best, and is really only fun at all if you like the characters... The character designs themselves aren't bad (and neither is the artwork for the game). Comparably to most other Capcom fighters at the time, Plasma Sword was a disappointment, but offered some decent traditional gameplay. ~F.Yagami, Webmaster of TFG