Project Justice
(LAST UPDATE: 9/17/09)
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Developer(s): Capcom
Publisher(s): Capcom
Designer(s):  Hideaki Itsuno
Platform(s): Arcade, Dreamcast
Release: December 17th 2000 (JP), April 13th 2001 (EU), May 16th 2001 (NA)
Characters: Batsu, Hinata, Kyosuke, Shoma, Natsu, Roberto, Edge, Gan, Daigo, Akira, Yurika, Zaki, Hideo, Hayato, Kyoko, Boman, Tiffany, Roy, Incho, Ran, Momo, Nagare, Hyo, Kurow
Related Games: Rival Schools

Review: Known as Rival Schools 2 in Japan, the sequel to Rival Schools was given the name Project Justice in America because the game was to be released after the Columbine incident, and name Rival Schools supposedly may have "upset" someone... Whatever! Anyhow, Project Justice debuts new characters into the series, insane new special moves, and a great story element that very few fighting games have.  There's no other game that you'll see characters fighting with tennis rackets, violins, baseball bats, books, and/or kendo sticks... Project Justice definitely offers variety and creativity in terms of characters! The character designs of Project Justice/Rival Schools can be described as badass, clever, and/or hilarious. I never knew Japanese high schools had such cool and interesting students and teachers... Definitely an interesting theme for a fighting game that hasn't been done thus far.

   The story mode gets you in touch with the characters and their agenda, and is done very well. Most of the story mode is text based, but does it's job using effective and cool background music and comic book style speech bubbles. Character voice acting within the game is also excellently done... Presenting tons of emotion, hilarity, and drama! Not to mention the artwork for this game (drawn by Edayan) is AMAZING. Most likely my favorite art-style of any fighting game... Good job as always Edayan. Overall, the presentation of this game is superbly done and really does a great job at getting you into the story and setting of the game.

   Finally, the gameplay is much like the original, but with a much improved sidestep game with the ability to use "quick" sidesteps by timing your sidestep precisely as you opponent attacks. Air combos are also back and better than ever, and there's also a new counter-attack ability that costs one super meter bar. The fights are 3-on-3, but not tag-team; as you can switch out your partners after the round comes to an end. The Double Team moves are back, and now with a third partner; a Triple Team Attack is now available and uses all 5 of your super meter bars! Craziness!


 

- Review is for Dreamcast version of Project Justice -

Gameplay Engine
 8.5 / 10
Story / Theme
 10 / 10
Overall Graphics
 8.5 / 10
Animation
 8 / 10
Music / Sound Effects
 9.5 / 10
Innovation
 8 / 10
Customization
 8.5 / 10
Options / Extras
 8 / 10
Intro / Presentation
 9 / 10
Replayability / Fun
 8.5 / 10
"Ouch" Factor
 9 / 10
Characters
 9.5 / 10
BOTTOM LINE

8.5 / 10

Closing Comment: With over 20 playable characters and 3-on-3 battles, there's lots of variety for making a team; especially considering your order of characters. The action is fast paced, and with good animation; the moves, throws, and special moves definitely make you go "Ouch!" The gameplay does have it's stiff moments, but overall it's a rather solid gameplay engine... It can actually be compared to the likes of the Marvel VS series, since super jumps and air combos can be performed. Definitely a fun and stylish fighter, and another "must play" from Capcom.  ~F.Yagami, Webmaster of TFG
 

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