Set in the 19th century, strong believers of
legends, myths and superstition search for fame, fortune and glory. One legend
above all is sought after by many, a treasure which can make any dream come
true. Believers from all over the world set out to search for this treasure, and
are forced to fight against one another in pursuit of the legendary Power Stone.
Six new characters join
2 is the sequel to the original free-roaming "go-anywhere,
grab-anything" fighting game by Capcom. Power Stone 2 retains a lot from the
original, yet presents 6 new playable characters along with bigger, crazier, and more interactive
As a console
fighting game, Power Stone 2 has plenty of modes and options. Power Stone 2
features several different gameplay options, including: 1-on-1 (A
two-character storyline game), Arcade (A four-character storyline
game, with two-characters advancing each round), Original (Multiplayer
mode, with free choice of characters and stages), and Adventure (An
unpredictable storyline game, where players can collect items, cards and money).
Things are about to get
The game features 5 different
stages from the start, with 3 unlockable boss stages. The environmental
interaction has no doubt taken a big step forward in Power Stone 2. All of the dynamic
environments now "evolve" as the fight progresses... for instance, the
airship stage starts on board the ship, which will eventually fall apart and
force all the fighters to continue fighting as they skydive down to a floating
platform where the battle will commence.
Item boxes are scattered across each stage in random places. Many of the items
that can be used in gameplay first have to be unlocked in Adventure mode or
created in the Item Shop. The items are incredibly diverse, some able to deal
damage, and others with healing or defensive abilities. Some of the offensive
items include: various guns, swords, hammers, bombs, etc. Defensive items
include: food, shields, invisibility potions, and wings for super high jumps.
The item boxes may also contain Power Stones, and when a
fighter obtains 3 of them, he or she will transform into a super-powered
alter-ego and have a considerable advantage over their opponents for a short
(but significant) period of time.
There are 2 huge bosses to
fight in Power Stone 2, Pharaoh Walker, a huge sphinx-like robot, and Dr.
Erode, a giant green monster sitting at a table. The boss fights are challenging,
but in my opinion, aren't nearly as fun as the 4-player mayhem that the
multi-player mode offers. Like several other Dreamcast games, Power Stone 2 also includes a VMU application called
the Mini-Book. This can be used to inspect the player's item inventory, or trade
items with another player. Additionally, a player may register up to five items
in their inventory as "Handy Items". These may then appear to the
player in Original mode, offering a tactical advantage.
Needless to say, if you enjoyed the first Power
Stone, PS2 brings more of the mayhem that kept you playing the first
time around. While Power Stone 2 was an improvement over the original and
a noteworthy title
on the Dreamcast, the "gimmick" seems slightly overdone this time. The
evolving stages are innovative and cool, but do become redundant after a while.
The quirky character designs of Power Stone can be summed up as random, weird,
and childish. They won't appeal to everybody, and at times I find myself
wishing I was using characters from other Capcom franchises (now that
would make a pretty cool game).
However, if you give the characters a chance, there's a fun and entertaining gameplay experience
waiting to be had in Power Stone 2 that players of any level can