Star Gladiator Episode: I Final Crusade
Last Updated: 11/16/2012 Developer(s): Capcom Publisher(s): Capcom Designer(s): Hideaki Itsuno, Eiichiro Sasaki Artwork by: Bengus (artwork & character design) Platform(s): Arcade, Playstation Release Date(s): October 25th, 1996 ()
October 31st, 1996 ()
December 1996 ()
Characters: Hayato, Prince, June, Gamof, Gerelt, Gore, Zelkin, Vector, Bilstein, Blood, Rimgal, Kappah
Related Games: Plasma Sword, Star Wars: Masters of Teras Kasi, Bloody Roar, Rival Schools, Street Fighter EX, Soul Blade
Gameplay Engine 6 / 10 Story / Theme 7.5 / 10 Overall Graphics 6 / 10 Animation 6 / 10 Music / Sound Effects 5 / 10 Innovation 6 / 10 Art Direction 8.5 / 10 Customization 4.5 / 10 Options / Extras 6 / 10 Intro / Presentation 6 / 10 Replayability / Fun 5 / 10 "Ouch" Factor 5 / 10 Characters 6 / 10 BOTTOM LINE
6.4 / 10
Review based on Playstation version Final Words:
Needless to say, Star Gladiator didn't live up to Capcom's well known 2D fighting games. Most hardcore fighting game fans definitely passed on this one, but the designs of Star Gladiator lived on in various other Capcom games. The sequel, Plasma Sword, was a slight improvement over the first game. ~TFG Webmaster
STORY: In the year 2348, humans have been exploring space for the past four centuries, and have established contact with various alien civilizations. People now emigrate from one planet to another, and life is generally good. In steps Edward Bilstein. A Nobel prize-winning physicist, he uncovers the secret to humanity's "sixth sense," and discovers how to use it as an energy source he calls, "Plasma Power."
After failed attempts to coerce other Plasma fighters to join him in taking over Earth, Dr. Bilstein is captured by authorities and imprisoned in a satellite orbiting planet Zeta. Six years later, Bilstein has built himself a powerful cyborg body, and has managed to escape from his cell, gathering a cadre of Plasma mercenaries at his side. After making quick work of Zeta's defenses, Bilstein again sets his eyes on Earth. A panicked Earth Federation has only one recourse: to find people who could utilize the Plasma weapons against their own creator in a last, desperate hope to stop the mad genius before he can invade Earth with his nascent Fourth Empire.
Nope, that's not Dudley... lol. Star Gladiator features an "odd" cast to say the least.
REVIEW: Star Gladiator was Capcom's first 3D fighting game, set in a futuristic Star Wars-inspired world and presenting an entire new cast of characters. The characters of Star Gladiator definitely resemble several well known personalities from Star Wars, but many are considerably original designs. Each character presents a unique fighting style with halfway decent animations (althought there are a few awkward ones scattered about).
Instead of the usual 6-button layout, Star Gladiator uses a four-button system consisting of two attack buttons that utilize a character's weapon, a kick attack, and a guard defense. The fighters battle in a limited 3D plane field where ring-outs (a la Soul Blade) are possible. Characters can sidestep, however, they can't be punished with horizontal strikes during a sidestep (which kinda sucks). The gameplay speed is a bit slow, and overall, not nearly as fine tuned as Capcom's trademark 2D fighting games are.
Chewbaccaa!!!! ...with a plasma axe!
Other gameplay features include "Plasma Reverses," which are defensive moves that can be performed any time during gameplay. Another defensive maneuver "Plasma Reflect" allows players to deflect the opponent's incoming attack and stun them, leaving them open for a few seconds. "Plasma Revenge" enables fighters to counter an opponent's incoming move and strike back with their own quick attack. Characters can also use a Plasma Strike, which can cause huge damage to an opponent if it connects on sight, but a Plasma Strike can only be done once per round.
Star Gladiator also introduces the "Plasma Combo" System. Each fighter has his or her own combo strings, which can be used to combo their opponent in a relentlessly, even if the opponent is blocking. When a fighter strings together five hits they'll be able to initiate a Plasma Final, which unleashes a powerful attack at the end of the combo. This system was later discarded in the sequel.
The System 11 hardware this game ran on allowed an easy home translation to the PlayStation, and it received a better reception on console than it did in arcades. Still, Star Gladiator was hardly the smash hit Capcom may have hoped for. The sequel, Plasma Sword: Nightmare of Bilstein (Star Gladiator 2 in Japan) was only ported to the Sega Dreamcast despite much speculation of a PlayStation conversion.