Tekken Advance  
Last Updated: 7/10/2010
Developer(s): Namco
Publisher(s): Namco
Designer(s): Yasuhiro Noguchi
Platform(s): Gameboy Advance
Release Date(s): December 21st, 2001 ()
January 28th, 2002 ()
March 29th, 2002 ()
Characters Jin Kazama, Forrest Law, Hwoarang, Eddy Gordo, Ling Xiaoyu, King, Nina, Paul, Yoshimitsu, Gun Jack, Heihachi

Featured Video:

Related Games: Tekken 3D: Prime Edition, Tekken: Dark Resurrection, Tekken, Tekken 2, Tekken 3, Tekken 4, Tekken Tag Tournament, Tekken Tag Tournament 2, Tekken 5, Tekken 5: Dark Resurrection, Tekken 5: Dark Resurrection Online, Tekken 6, Tekken 6: Bloodline Rebellion, Tekken Hybrid, Street Fighter X Tekken, Guilty Gear X: Advance Edition, King of Fighters EX: NeoBlood, King of Fighters EX2: Howling Blood, Street Fighter Alpha 3: Upper

Gameplay Engine
 4.5 / 10
Story / Theme
 6 / 10
Overall Graphics
 4.5 / 10
Animation
 4 / 10
Music / Sound Effects
 7 / 10
Innovation
 4 / 10
Art Direction
 5 / 10
Customization
 2 / 10
Options / Extras
 2 / 10
Intro / Presentation
 3.5 / 10
Replayability / Fun
 2.5 / 10
"Ouch" Factor
 5 / 10
Characters
 6 / 10
BOTTOM LINE

4.6 / 10

 
Final Words:

Tekken Advance... no, I didn't buy it. I played my friend's copy of the game, and gently put it down after a tear ran down my cheek... from laughing. Simply put, due to the change in the control layout, it's already not "pure" Tekken... which immediately turns off hardcore players like myself.

If you want to play Tekken, play it on a system that can handle it... because playing this version is a waste of your time. By playing Tekken Advance, you're not getting any better at Tekken because the gameplay isn't true to the series. In closing, there really isn't a need for this version of Tekken... especially now that a true portable version of Tekken was created (see Tekken: Dark Resurrection).  ~TFG Webmaster

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REVIEW
Based on the arcade and PS1 hit Tekken 3, Tekken Advance was the first portable version of Tekken ever made, and was released only for the Gameboy Advance. The controls are simplified for the Gameboy's buttons layout... one button for punch, one for kick, one trigger for throw, and the other trigger for sidestep. The game includes traditional 1-on-1 bouts, and also 3-on-3 tag battles.
 

Ohh Tekken 3... what did they do to you... 

The gameplay mechanics are obviously drastically simplified for the GBA... and as a GBA game, I suppose it's not completely horrible. However, as a representation of Tekken and as a fighting game in general, it's lacking to say the very least. First off, many characters and moves are missing in action.... ouch. There are some decent combo possibilities, but they're done quite differently than in the arcade counterpart. With that said, Tekken Advance doesn't really feel much like Tekken, contrary to what some "mainstream" reviewing sites have said. lol.
 

These screens look way better than the actual game. lol.

Graphically, there's not a whole lot going on... but considering the time period, and by GBA standards, I suppose the graphics are, dare I say... good? You've got your flat 3D texture mapped rotating floor, cut & paste background image, and poorly animated 2D sprites which were ripped straight from the 3D character models in Tekken 3... so "good" might be pushing it. I think the GBA looks best when it uses clean cut 2D sprites, rather than attempting something that was originally made with 3D polygons. I can appreciate the effort in smoothing out the character sprites, but the end result really doesn't impress. 

So is this game trash, Frank? No, it's not complete trash. The sound is actually pretty decent for a handheld game, and the 3-on-3 tag mode is somewhat cool. However, I can't get past the fact that this is a very 'dumbed down' version of the blockbuster game that is Tekken 3... there's just no forgiving that. Damn you Tekken Advance. Damn you to hell.
 

Silly GameBoy... Tekken is for Playstation.