GENERAL/STORY:
Spinal is approximately
2650 years old, and an Ultratech minion. He is a product of cell regeneration;
a living skeleton of an ancient warrior. He seems to fight for sheer enjoyment.
He carries a sword and shield, and has the ability to teleport and physically
morph himself into a grayscale version of his opponents during combos.
He has an odd quirk in that, in order to perform certain moves, he must
gather energy (represented by tokens shaped like skull under his life bar
in the SNES version, and by skulls floating around his person in the arcade)
by either absorbing opponents projectile energy attacks, or performing
combo breakers. Despite requiring these tokens, his special moves are not
particularly stronger than normal special attacks. He can "store" up to
5 skull tokens. He uses two No Mercy moves, one where he repeatedly stabs
the enemy with a spike on his shield, and the other where he summons skeletons
to drag the opponent underground, presumably to Hell.
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ORIGIN:
Killer
Instinct

OTHER
APPEARANCES:
Killer
Instinct 2, Killer Instinct Gold

REVIEW:
Spinal... lol.
Well, he's a skeleton, with a headband, sword & shield. Original? Not
exactly, but there were no other skeletons in fighting games before his debut
(and still aren't), which I'm sure was taken into consideration when he was
designed. He also had a very innovative & cool fighting style for the time,
which made him an even more original fighting game character. He also has one of
the most sinister laughs... period. lol.
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in series |
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