Battle Arena Toshinden 2
Last Updated: 4/3/2010 Developer(s): Tamsoft Publisher(s): Takara Distributor(s): Capcom Platform(s): Arcade, Playstation, Sega Saturn, Windows 95 Release Date(s): 1995 (Arcade)
March 1996 (Playstation)
1996 (Saturn/Windows '95)
Characters: Eiji Shinjo, Kayin Amoh, Sofia, Rungo Iron, Fo Fai, Mondo, Duke B. Rambert, Ellis, Gaia, Tracy, Chaos, Vermillion, Sho Shinjo, Uranus (PS version exclusive), Master (PS version exclusive), Ripper (Saturn version exclusive), Ronron (Saturn version exclusive), Replicant (Saturn version exclusive), Wolf (Saturn version exclusive)
Related Games: Battle Arena Toshinden, Battle Arena Toshinden 3, Battle Arena Toshinden 4, Tekken 2, Soul Edge, Star Gladiator
Gameplay Engine 6.5 / 10 Story / Theme 5 / 10 Overall Graphics 4.5 / 10 Animation 4 / 10 Music / Sound Effects 4 / 10 Innovation 4.5 / 10 Art Direction 8.5 / 10 Customization 3 / 10 Options / Extras 4 / 10 Intro / Presentation 7 / 10 Replayability / Fun 5 / 10 "Ouch" Factor 5.5 / 10 Characters 5.5 / 10
5.3 / 10
Review based on PS1 version Final Words: No doubt fans of the original that were expecting "a lot" out of Toshinden 2 were disappointed. While it was a halfway entertaining sequel, Toshinden 2 couldn't compete with the likes of Tekken 2 and & Edge, which came out the same year. If for some reason the top 3D fighting games of 1995/1996 didn't appeal to you, at least you had the "option" of Toshinden 2. ~TFG Webmaster
STORY: After returning from the last Battle Arena Toshinden with his dreams unfulfilled, Eiji continued to dream about fighting and beating his brother. His dreams were very real. No other opponent would satisfy him - it had to be his brother. He is now facing the next Battle Arena Toshinden, believing that his brother will be there and the fight of his dreams will happen at last.
REVIEW: The sequel to Battle Arena Toshinden wasn't much of an improvement to the prequel, but gave fans of the first game something new to play. The gameplay is a bit faster & smoother in certain areas, but still feels very similar to the first game, and was considerably clunky when compared to many of the top fighting games out at the time.
Say cheese everyone! lmao.
If you could get past the blocky graphics, you'd get to know some pretty interesting characters, each with a handful moves and 2 different super moves, an "Overdrive" and "Desperation" move. Unlike in the first game, now you can attack your opponents while they're on the ground, which offers some new strategy to the gameplay (which should have been in the first game) . The new characters add variety to the series, and a few of which aren't half bad designs.
PS1 polygons... how I miss thee. (jk)