from the last Battle Arena Toshinden with his dreams unfulfilled, Eiji
continued to dream about fighting and beating his brother. His dreams
were very real. No other opponent would satisfy him - it had to be
his brother. He is now facing the next Battle Arena Toshinden, believing
that his brother will be there and the fight of his dreams will happen
MUGSHOTS! Say cheese guys... LMAO.
to Battle Arena Toshinden wasn't much of an improvement over the first
installment, but it gave fans of the original something new to play on PS1 at least. Toshinden
2's gameplay is
a bit faster and smoother in certain areas, but still feels eerily similar to the
first game. When it comes to "certain" fighting games, it's a good
think not to drift too far from the original recipe... but Toshinden
is the type of game that would benefit from some real gameplay evolution.
Among the few gameplay updates are tweaked 3D movement and a new
"simple" combo system. Also, Dodge Rolling no longer enables
characters to be immune to the opponent's attack. Ring Outs make their return,
but this time, if both players fall out of the ring at the same time, the one
who falls out first takes the loss. Overall, Toshinden 2's gameplay and
controls were considerably clunky when compared to most other fighting games of the
time period. Still, the game seems to proudly present its unique brand of 3D fighting with
cool "anime style" characters and massive
special & super moves.
PS1 polygons... how I miss
thee. (JK JK)
Toshinden 1's graphics really made
a statement when the game debuted, as the title was one of the best looking
console fighting games to date. While the graphics have improved
slightly in Toshinden 2, the visuals don't quite make as much of an
impact. Character models and stages are slightly more detailed, but poor
textures and blocky polygons still run rampant. Given the technology available
at the time, the dev-team did a halfway decent job with what they had to work
with. On the bright side, if you could get past
the blocky graphics, you'd get to know some pretty interesting characters...
The returning designs seem a bit more fleshed out this time around, and overall
look better than their previous incarnations. Several new (and unlockable)
characters make their debut in the series, including: Tracy and Vermillion. Each
character can perform a small handful of special moves and 2 different super moves, an "Overdrive" and "Desperation"
move. Unlike in the first game, now you can attack your opponents while they're
on the ground, which enables some new strategy to the gameplay.
Strangely, Toshinden 2's character roster differs greatly from console to
console. The Playstation version features additional characters: Chaos, Uranus, and Master. The Sega Saturn
version includes: Ripper, Ronron, Replicant,
No doubt fans of the original that were expecting "a lot" out of Toshinden 2... were disappointed. While it was
a halfway entertaining sequel, Toshinden 2 didn't take the series to the
next level, which was something that other fighting games of the time were
doing. For example, Namco's Tekken 2
and Soul Edge (which came out the same year) were wowing players in
arcades and later on home consoles.
If for some reason the top 3D fighting games of 1995/1996 didn't
appeal to you, at least you had the "option" of Toshinden 2. While
the game had its fair share of flaws, at least the artwork of Toshinden 2
was quality stuff. Still love that Playstation box art! ~TFG