"Shadaloo Combat Research Institute" official website posted a
new interview all about the iconic 2D beat-up-em title, Final Fight, featuring legendary Capcom
developers: Akira Yasuda (Akiman), Akira Nishitani, SY, and Nissui.
Originally considered a "sequel" to the Street Fighter 1
(with the early title of Street Fighter '89), Final Fight
made a tremendous impact on not only the Street Fighter universe but video games as a whole.
Capcom's new interview details the history development of the original Final
Fight, along with some of the inspirations behind the storyline and
Scroll down to enjoy a wide variety of high quality and nostalgic Final Fight artwork, fun facts, and early development images!
take on Final Fight.
Growing up in the 80's / early 90's as an arcade kid (and SNES owner)... I'll always have a special place in my heart for Final Fight, its characters, and the game's timeless soundtrack. Final Fight was the most aesthetically pleasing and technically revolutionary beat-em-up title in that era of
gaming. It was so good, in fact, that it spawned countless wannabes that were essentially "repainted" Final Fight rip-offs... (yes, I'm looking at you Streets of Rage). The console-exclusive sequels to the original: Mighty Final Fight, Final Fight 2 and Final Fight 3 weren't too shabby either.
|■ Shinkiro Final Fight 1 throwback comic for Street Fighter V: Arcade Edition.
Back in the day... I remember how
special and epic it was to see Final Fight veterans like Guy, Sodom,
Rolento, Cody, Hugo Andore, Maki, and others make their big fighting game
debuts into the Street Fighter universe (after many years of those characters not appearing in anything). It was first revealed in Street
Fighter Alpha (1995) that Street Fighter and Final Fight
share the same universe, making the world of Capcom seem much larger. There was so much love, care, and deep attention to detail when each Final Fight veteran
was added to the Street Fighter roster.
|■ Major Mike Haggar story artwork from the cancelled Capcom Fighting All-Stars.
Especially for Capcom fans who played the hell out of the original Final Fight...
seeing each character's moveset and appearance fleshed out and reimagined in various Street Fighter
iterations was such a treat, and truly a
heartfelt fan service, every single time. These early
"crossovers" were some of Capcom's best fighting game ideas (and
have aged incredibly well), if you ask me. Metro City vibes for
|■ Cody, Guy & Haggar illustration by Bengus.
|■ Zeku and Guy illustration by Richard Suwono.
You can the original developers interview
over at Capcom HERE. Thanks for reading TFG's article (I'll update it from time to time).
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history and content in 2019!