Last Updated: 11/11/2012 Developer(s): Namco Publisher(s): Namco Artwork by: Takuji Kawano, Aya Takemura, Yoshinari Mizushima, Kenji Kimura, Shoichi Shimizu Platform(s): Arcade, Playstation 2 Release Date(s): July 2001 (Arcade)
March 28th, 2002 ( PS2)
September 13th, 2002 ( PS2)
September 23rd, 2002 ( PS2)
Characters: Kazuya Mishima, Jin Kazama, Marshall Law, Hwoarang, King, Christie Montiero, Steve Fox, Craig Marduk, Nina Williams, Ling Xiaoyu, Bryan Fury, Lei Wulong, Paul Phoenix, Yoshimitsu, Violet, Lee Chaolan, Julia Chang, Combot, Kuma, Panda, Heihachi Mishima, Miharu, Eddy Gordo (PS2 exclusive)
Related Games: Tekken, Tekken 2, Tekken 3, Tekken Advance, Tekken Tag Tournament, Tekken Tag Tournament 2, Tekken 5, Tekken 5: Dark Resurrection, Tekken: Dark Resurrection, Tekken 5: Dark Resurrection Online, Tekken 6, Tekken 6: Bloodline Rebellion, Tekken Hybrid, Tekken 3D: Prime Edition, Street Fighter X Tekken
Gameplay Engine 8 / 10 Story / Theme 9.5 / 10 Overall Graphics 8.5 / 10 Animation 9 / 10 Music / Sound Effects 7.5 / 10 Innovation 8.5 / 10 Art Direction 8.5 / 10 Customization 7 / 10 Options / Extras 8.5 / 10 Intro / Presentation 9 / 10 Replayability / Fun 7.5 / 10 "Ouch" Factor 9 / 10 Characters 8.5 / 10 BOTTOM LINE
8.6 / 10
Review based on Playstation version Final Words:
While the Tekken series took a solid step forward with innovative new gameplay elements and deeper movesets, many Tekken fans were still enjoying Tekken Tag Tournament's fast & furious tag-team gameplay.... even well after the release of Tekken 4. Tekken 4 was an earnest attempt at returning the series to its roots, and it got the job done at the end of the day.
On the flipside, Tekken 4 is widely referred to as "broken" in high level play, due to the handful of infinites and glitches. Even so, it was still a widely successful arcade and PS2 title. Overlooking the issues only found in high level play, Tekken 4 was a quality update to the series, and I enjoyed playing it casually. On a side note, Tekken 4's awesome art direction was very defined, and certainly appreciated by those of us who enjoy fighting games for more than just the "game" aspect.
About three and a half years after Tekken 4 came the highly acclaimed Tekken 5, which fixed a lot of the prequel's flaws, and even brought back a handful of classic characters that sadly went missing in this installment. ~TFG Webmaster
STORY: Tekken 4 picks up two years after Tekken 3. Heihachi and his scientists have captured samples of Ogre's blood and tissue to splice with Heihachi's genome and make him immortal. The experiment fails, since Heihachi lacks the necessary Devil Gene. Not willing to give up, Heihachi searches for his grandson, Jin Kazama, who does possess the Devil Gene, with Heihachi learning that the body of his son, Kazuya (who also has the Devil Gene and died twenty years ago) is stored in the labs of the Mishima Zaibatsu's main business rival, G Corporation.
Heihachi sends his Tekken Forces to raid G Corporation and retrieve Kazuya's remains, but the mission fails when the Force is wiped out by none other than Kazuya himself, who has been revived by G Corporation and is now stronger than ever before. In a desperate attempt to lure Kazuya and Jin out, Heihachi announces the King of the Iron Fist Tournament 4. The plan works, and at Stage Seven, where Jin and Kazuya are scheduled to fight, Jin is ambushed and captured by the Tekken Forces. Kazuya is declared the default winner of Stage Seven, and he meets Heihachi at the final stage. The father and son clash in battle once again with Heihachi emerging the victor. After the fight, Heihachi leads Kazuya to Hon-Maru (a Mishima Dojo in the woods where Jin is).
There, Devil takes over Kazuya's mind once again, and tells Heihachi that he has come to extract the part of the Devil Gene he lost the night Kazuya was thrown into the volcano. Meanwhile, an unconscious Jin was being stored inside the dojo bounded by chains. As a reward, Devil knocks Heihachi out of the room with his telepathic powers instead of killing him outright, then attempts to steal Jin's Devil Gene. Kazuya overcomes Devil and regains control of his body. Kazuya decides to kill Jin himself and absorb his Devil power. Jin has visions of his father taunting him until he awakens by his voice. In an uncontrollable rage, Jin attacks Kazuya and engages him in combat, emerging the victor.
Heihachi then wakes up and prepares to take advantage of the exhausted Jin by defeating him in battle, but Jin overpowers Heihachi and prepares to kill him as the Devil Gene begins to consume his mind. Jin almost delivers the final blow, but the memory of his mother, Jun, stops him. Jin hesitates and finally releases Heihachi in honor of his mother, telling him to: "Thank my Mother--Jun Kazama." Once again, the feathery black wings sprout from Jin's back, and he flies off, making a huge hole inside Hon-Maru's roof.
Christie is such a hottie... to state the obvious.
REVIEW: Two years after the hit Tekken Tag Tournament, Namco decided to return to the storyline of Tekken... and the King of Iron Fist Tournament 4 was at hand! New gameplay additions in this installment include: The Position Change (enabling you to grab your opponent and "move" them strategically in any direction), Side Walking (an advancement of Tekken's 3D gameplay), and more realistic environments featuring walls, obstacles, and even multi-tiered floors.
As expected, a few new faces (and authentic martial arts fighting styles) joined the Tekken roster. Sadly, many fighter from the prequels were M.I.A. in Tekken 4, which surely disappointed some fans. However, all returning characters' movesets were updated generously, making them even more dynamic and fun-to-use than before. The newcomers also offer distinct new fighting styles, which animated and played unlike any other fighting game characters to date.
Learn how to play Tekken properly... SIDESTEP that shit.
Among the newcomers is Steve Fox, an unorthodox and flashy boxer who adds a much needed touch to the series... hey, it's about time a boxer made an appearance in Tekken (not counting kangaroos)! The other new fighters include Craig Marduk, an aggressive Vale Tudo fighter (arguably taking the place of the Jack robot series as the powerhouse), and Christie Monteiro, a sexy Capoeirista who fights very much like Eddy Gordo (whom also happens to be a secret playable character in the PS2 version). Along with the 3 new faces, Jin Kazama could also be considered a "new" character due to his completely revamped moveset and animations. If you used Jin in Tekken 3 or Tag, you're going to have to relearn him! His new style is a bit more aggressive... and a bit more badass.
Size isn't everything, guv... SHH SHH!
The brand new "wall game" adds some interesting new strategy to Tekken's classic gameplay. When Tekken 4 first released, some players took to it with open arms... others hated it. Tekken 4's wall combo system definitely has some flaws, because there are indeed some overly-devastating wall combos that seasoned players can perform.
The addition of interactive environments also changed the game of Tekken, requiring a bit more sidestepping. Thus, the inclusion of the "side walking" is an appreciated addition, offering an easier (but slower) sidestepping strategy. Certain stages also feature slanted and uneven ground, which also effected gameplay... more notably, combo possibilities with certain characters. Once again, pro players could exploit this, and add hits to their juggles due to the slanted ground (which is why this element was later taken out of the series).
The walls can either be your best friend... or your worst enemy.
Following series tradition, the arcade version of Tekken 4 featured several time release characters, which kept the game fresh for many months after the original release. The later home version of Tekken 4 on the PS2 was a solid package. In addition to the staple console modes, it also included a new take on Tekken Force Mode (introduced in the home version of Tekken 3). The new Tekken Force features a new over-the-shoulder camera view, and a much greater challenge! Mowing down hordes of bad guys using your favorite Tekken fighter (and ALL of their moves) is practically timeless, and was no doubt a very entertaining & fun bonus mode in accompaniment to the main arcade game.
The graphics also translated nearly perfectly from arcade to PS2, making it one of the best-looking console fighting games to date. The home version still ran at a smooth 60 fps, with minimal slowdown. Tekken 4's awesome CGI introduction was also extended on the PS2 version, setting a really cool and now memorable "mood" for the game. The PS2 version also packed console-exclusive character endings , which used the in-game character models instead of FMV graphics (a la Tekken 3). The prequel's character endings were a bit better if you ask me, but there were several very memorable endings in Tekken 4 (certainly worth watching more than once).