Kizuna Encounter
(LAST UPDATE: 6/30/09)

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Developer(s): SNK
Publisher(s): SNK
Platform(s): Neo Geo
Release: September 20th 1996 (JP), November 7th 1996 (NA)
Characters: Hayate, Kim Sue Il, Rosa, Gordon, Chung, Gozu, Mezu, Joker, Eagle, Nicola, King Lion, Jyazu
Related Games: Savage Reign

Review: Kizuna Encounter brought back most of the characters from Savage Reign, and added a few new ones as well. It is considered the sequel to Savage Reign, even though it obviously has a completely different name. I guess since Savage Reign kinda flopped, they might as well slap on a shiny new name and hope for the best?

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   Kizuna Encounter plays like a mix between Art of Fighting and King of Fighters. Some new defensive maneuvers have been added since Savage Reign, such as dodging/rolling, but the gameplay (and animations) was still lacking in 1996 when compared to many other 2D fighters. Most 2D fighting game fans would most likely rather play something else... but I'm sure there's still a fan or two around.

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Gameplay Engine
 6.5 / 10
Story / Theme
 5 / 10
Overall Graphics
 7 / 10
Animation
 6.5 / 10
Music / Sound Effects
 7 / 10
Innovation
 6 / 10
Customization
 5 / 10
Options / Extras
 4 / 10
Intro / Presentation
 5 / 10
Replayability / Fun
 5 / 10
"Ouch" Factor
 5 / 10
Characters
 4.5 / 10
BOTTOM LINE

6 / 10

Closing Comment: The tag system was something different and somewhat exciting, but the gameplay was still lacking in many ways. It's an interesting title to check out for the odd characters and decent backgrounds, but there's not much lasting appeal and the gameplay becomes tiresome and repetitive rather fast. The character roster is also still quite small for a 2D fighter. ~F.Yagami, Webmaster of TFG

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