Samurai Shodown / Samurai Spirits (2019)
 


 

STORYIt is 1787, the 7th year of the Tenmei era. A newly appointed counsel to the Shogun, Matsudaira Sadanobu, has been chosen to usher in a new age of reform with the Kansei era. However, the land remains beset by fire, ruin, and famine, all while a sinister cloud darkens the air with a foreboding sense of dread.
 
PREVIEWOn September 10th, 2018, SNK announced a new installment to one of their most cherished and classic fighting game franchises... and it's one that veteran SNK fans have been waiting a very long time for. A new Samurai Spirits (or as we know it in the West, Samurai Shodown) is planned for a June 2019 release on PlayStation 4 and Xbox One, with PC and Nintendo Switch versions coming later in Q4 2019.
 

A true reboot to one of the true OGs... Samurai Shodown is legendary.

 

The initial roster of 16 characters will include 13 veterans and 3 newcomers. Additional characters will be added to the game via DLC character packs. (Get over it.) Confirmed modes include: Battle, Online, Story, Practice, Database, Gallery & Dojo (featuring a new Ghost AI system). The Ghost AI system will learn from each player's in-game habits, combos, and strategies. Other players will be able to fight against your Ghost. More details on the Ghost system coming soon. All 16 characters will have a story mode playthrough featuring several cutscenes.
 

Like the old time... it looks beautiful already... and plays closely to the originals!

 

Samurai Shodown (2019)
features a brand new style of 3D graphics using Unreal Engine 4. Visually, the game resembles the look and feel of the original 2D series. The "pace" and flow of the gameplay also looks very familiar to the first 2 games of the series... with slowed-down attacks (after impact), exaggerated special move animations, large characters who fill the screen, and colorful, vibrant backgrounds. Interestingly, Haohmaru's in-game face render even favors early Shinkiro art - an early throwback for old school SNK artwork appreciators. 
 

Everyone's favorite American ninja is back! ...no Galford, not you... EARTHQUAKE!

  

Samurai Shodown (2019)
features a brand new style of 3D graphics using Unreal Engine 4. Visually, the game resembles the look and feel of the original 2D series. The "pace" and flow of the gameplay also looks very familiar to the first 2 games of the series... with slowed-down attacks (after impact), exaggerated special move animations, large characters who fill the screen, and colorful, vibrant backgrounds. Interestingly, Haohmaru's in-game face render even favors early Shinkiro art - an early throwback for old school SNK artwork appreciators. 

 

Everyone's favorite American ninja is back! ...no Galford, not you... EARTHQUAKE!

 

In the visuals department, SNK looks to have significantly "upped their game" since 2016's King of Fighters XIV, showing much more impressive 3D graphics and animation capabilities - even at this early stage of the game's development. The 3D characters onscreen appear to utilize a variety of "filters" or graphical effects, featuring black outlines, unique textures and shaders, and blood-spatter effects. The overall animation, Ink-blot effects, particle-effects somewhat give off that "Street Fighter 4" vibe, but the vibrancy of SamSho's characters and the attention to detail regarding these classic character designs (and moves) strongly sets it apart from anything Street Fighter.
  

Page Updated: May 20th, 2019
Developer(s): SNK
Publisher(s): SNK
Designer(s): Nobuyuki Kuroki     (Director / Art Director)
Platform(s): PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date(s): June 25th, 2019      (/ PS4, XB1)
June 27th, 2019
      ( PS4, XB1)
Q4 2019
                      (PC, Switch)
Characters Haohmaru, Galford, Hanzo Hattori, Earthquake, Nakoruru, Jubei Yagyu, Genjuro Kibagami, Charlotte Colde, Kyoshiro Senryo, Shiki, Ukyo Tachibana, Tam Tam, Yoshitora Tokugawa, Darli Dagger, Wu-Ruixiang, Yashamaru Kurama

Featured Video:

Related Games: Samurai Shodown, Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, SS5 Special, Samurai Shodown 6, Samurai Shodown 64, Samurai Shodown 64 - Warriors Rage, Samurai Shodown Pocket, SS2 Pocket, Samurai Shodown Warrior's Rage, Samurai Shodown Sen, Samurai Shodown Anthology, Street Fighter 4, Street Fighter 5: Arcade Edition, The King of Fighters XIV, SNK Heroines: Tag Team Frenzy, Soul Calibur 6, Granblue Fantasy Versus
First Impression:

REAL TALK:  No, it isn't as pretty as Samurai Shodown 2. There's no fighting game in existence that is as pretty as Samurai Shodown 2, actually. As a reboot of one of the best 2D fighters of all time, this game has massive Ninja Tabi Boots to fill. {{{Earthquake size}}}. Gimme a break. SNK fans better not be complaining. This is the closest thing to a "new SS2" that we're likely ever to get (at least for a long while), so better enjoy it. Be seein' you at EVO 2019! Sorry Me Lee, lol...... (Yeah, I typed it that way.)

Samurai Shodown
is one of the unsung heroes of the early growth of the fighting genre. Massively underrated. Until now? Seeing the series finally return to the spotlight 2019 is yet another indication that we live in the best time period ever for fighting games. Whether you appreciate it or not. Old school and new school. Welcome back... Samurai Spirits.

While the original series had a strong start (with at least 3 amazing sequels after the first title)... the franchise struggled to stay relevant into the 2000s, with lackluster 2D and 3D iterations. It's been 10+ years since the last proper installment, Samurai Shodown Sen (an awkward mess and a huge disappointment for several reasons, lol). That said, no other 2D series is more deserving of a true reboot right now as much as Samurai Shodown. (No, not even Garou: Mark of the Wolves.)

Remember, Samurai Shodown series never really got its "Street Fighter 4-esk" 3D iteration based on 2D gameplay. It deserves a shot. And I for one can't express how much I'm looking forward to this game. Don't disappoint me SNK! ...I know you won't.

So far, the 3.5D graphics engine looks better than I could've imaged (in SNK style)... and it's early yet. The proportions of characters, vibrant color, and art style strongly resembles the first 2 games... as they should. This isn't only impressive, it's exactly how a reboot of this caliber should look (or at least try to look), in my opinion. Could the new Samurai Shodown be a competitive hit and end up being the "Street Fighter IV" of this generation for SNK? I hope so. SamSho 2019 has unlimited potential on what it could do for SNK and fighting games as a whole. The EVO 2019 push definitely helped, and in every way, Samurai Shodown deserved to be at EVO '19. Obviously, us old school fighting game players who run tournaments have a deep respect for this series.

MY WISHLIST:  A refined Parry system similar to SS2 or Guard Impact from Soul Calibur, background interaction with cameo characters & destructive environments, free turkey & bombs? - I could go either way, as long as it has a pace similar to SS2-SS4, I'll be a happy samurai.
 
~TFG Webmaster
 

 
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Click Here for all character art!

 

   
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