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General: Also known as Samurai Spirits Sen... Running on the Taito Type X2 arcade system, Samurai Shodown: Edge of Destiny is a true next gen update to the long running Samurai Shodown franchise, and will (once again) be taking the series away from it's 2D roots, into 3D. The Samurai Shodown/Samurai Spirits series has gone 3D before, with SS64 and SS642, which got mixed (mostly bad) reviews; but now the series seems more prepared for a 3D incarnation and will be getting a complete makeover in terms of graphics and gameplay. It will most definitely feel like a completely new game.
The control scheme will remain a 4 button layout, with the ability to perform special commands by pressing two or three buttons at once. The button commands are as follows: A: horizontal slash, B: vertical slash, C: kick, R: grab & special maneuvers, A+B: strong horizontal slash, B+C: strong vertical slash, A+B+C: Unblockable charged slash, Forward x 2: step in, Forward x 2 (hold): dash, Back x 2: back step, hold up: jump, hold down: crouch, neutral up: side step up, neutral down: side step down, Back R: deflect (upper), Back down R: deflect (lower).
The POW meter will be making a return and will build up after taking damage. There are supposedly no fireballs in the game! Moves that used to travel across the whole screen are now short ranged.
Manufacturer: SNK
Playmore
Platforms: Arcade,
PS3, Xbox 360
Release: April
2008 (Japan)
Characters:
Haohmaru,
Ukyo,
Hanzo,
Nakoruru,
Genjuro,
Kyoshiro,
Sogetsu,
Kazuki,
Gen-An,
Charlotte,
Galford,
Wan
Fu, Garos, Kim, J, Angelica, Vielter, Black Hawk, Sugamata Jinbei,
Takechiyo, Suzuhime, Draco, Golba
Related Games:
Samurai Shodown, Samurai Shodown
2, Samurai Shodown 3, Samurai
Shodown 4, Samurai Shodown 5, Samurai
Shodown 5 Special, Samurai Shodown 6, Samurai
Shodown 64, Samurai Shodown 64 - 2, Samurai
Shodown Pocket, Samurai Shodown
2 Pocket, Samurai Shodown Warrior's
Rage, Samurai Shodown: Edge of Destiny, Samurai
Shodown Anthology
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Closing Comment: A true next gen Samurai Shodown sequel... It's about time!!! It looks really good at first glance. The gameplay looks a bit slow, but I'm not about to judge it before I play it. I'm glad there will be blood and stylish (yet slightly disturbing) samurai deaths at the end of a round if a "perfect" is scored! The only gripe I have so far is that there doesn't seem to be any pets... Where's Poppie and Mamahaha??? In any case, I'm definitely looking forward to using some of my favorite Samurai Shodown characters once again. ~F.Yagami, Webmaster of TFG