Samurai Shodown Sen / Samurai Spirits Sen
Last Updated: 3/8/2013 Developer(s): K2 LLC Publisher(s): SNK Playmore, Rising Star (), Ignition Entertainment () Platform(s): Arcade, Xbox 360 Release Date(s): April 2008 ( Arcade)
March 31st, 2010 (/ 360)
Characters: Haohmaru, Ukyo, Hanzo, Nakoruru, Genjuro, Jubei, Kyoshiro, Sogetsu, Kazuki, Gen-An, Charlotte, Galford, Wan Fu, Garros, Kim Hae-Ryeong, J., Killian, Angelica, Walter, Black Hawk, Jinbei, Takechiyo, Suzuhime, Draco, Golba
Related Games: Samurai Shodown, Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 5 Special, Samurai Shodown 6, Samurai Shodown 64, Samurai Shodown 64 - Warriors Rage, Samurai Shodown Pocket, Samurai Shodown 2 Pocket, Samurai Shodown Warrior's Rage, Samurai Shodown Anthology , Soul Calibur
Gameplay Engine 5.5 / 10 Story / Theme 7 / 10 Overall Graphics 5.5 / 10 Animation 5.5 / 10 Music / Sound Effects 6.5 / 10 Innovation 4 / 10 Art Direction 8 / 10 Customization 3 / 10 Options / Extras 4.5 / 10 Intro / Presentation 6 / 10 Replayability / Fun 4.5 / 10 "Ouch" Factor 5.5 / 10 Characters 7 / 10 BOTTOM LINE
5.5 / 10
Review based on Xbox 360 version Final Words:
When you think Samurai Shodown, you don't think 3D fighting game... and you definitely don't think Soul Calibur rip-off either (until now), especially when Samurai Shodown series actually came first. Why they've insisted on remaking this series into a 3D game yet again, I have no clue.
As a pretty hardcore Samurai Shodown fan since the beginning, I'm disappointed in this installment... and I'm pretty sure that 98% of Samurai Shodown fans would rather play any of the classic 2D titles. I for one have no desire to learn the game, and that's unfortunate since I do love a lot of the characters.
It's definitely cool seeing our favorite characters re-done in 3D and given a "realistic" makeover, but unfortunately the clunky gameplay & choppy animation is all that Samurai Shodown Sen will be remembered by. Well, at least the artwork turned out good... but sadly, the artwork is the best part of the game. ~TFG Webmaster
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REVIEW: Samurai Shodown Sen is a 3D incarnation of SNK's famed Samurai Shodown series, featuring 11 brand new fighters & 13 returning veterans. Sen takes the series away from it's 2D roots as SNK tries it's hand at the 3D fighting game once again... *sigh* ...why SNK? The first time the Samurai Shodown series went 3D (with SS64 & SS64: Warriors Rage) it received mixed reviews (mostly bad), and Sen has indeed brought a similar result.
Nice artwork... decent character selection... bad everything else.
To state the obvious, the new 3D gameplay system is vastly different from what players of the classic Samurai Shodown games would expect. Air combos & sidestepping have been introduced, along with horizontal & vertical slashing techniques... sound familiar? Indeed, Sen seems to want to play more like Soul Calibur or Tekken than the likes of Samurai Shodown. Even from a design standpoint, the new characters introduced in Sen seem to fill in the missing archetypes of the Samurai Shodown series... making it seem eerily familiar to Soul Calibur. On the subject of new characters, a few are pretty cool, but most are sickeningly generic and certainly don't have the appeal & flash of the original cast.
The control scheme remains a 4 button layout, with the ability perform special commands by pressing two or three buttons at once, like in the prequels. The Rage Explosion & Fatal Flash techniques have also returned but don't seem to mesh all that well with the new gameplay engine. A new "deflect" system is also in place which similar to parrying to Soul Calibur and offers a good defensive mechanic to the gameplay, but it's a very far cry from that of Soul Calibur's. The POW Meter also returns and builds up after your character takes damage, as usual. The 24-character-strong roster is fairly impressive-looking but most character move-sets lack depth. The way the move-sets are laid out also demands a lot of experimenting on the player's part, and there's no tutorial or mission mode of any sort to help players through.
No Poppie? No buy.
Disappointments? There are many. Firstly, Samurai Shodown Sen suffers from some horribly stiff animations and rather unresponsive/slow controls. Moving along, there are no fireballs in the game and moves that used to travel across the whole screen are now short ranged attacks. Characters that were always very well known for their animal sidekicks like Galford & Nakoruru, now fight alone.... WTF? Really?
Sen's graphics are also slacking and to make matters worse, they're over 2 years old. Character models are averagely detailed and there are a handful of "dark, dim, and/or hazy" stages, which seem to intentionally mask the insufficiently rendered characters, poor character anatomy and polygonal clipping. In a nutshell, Sen can't hold a candle to the classic 2D games as far as looks go... not even close.
Sidestep... should work better in this game.
Fatalities have returned in Sen and are the most graphic & gruesome the series has ever seen, warranting an "M" rating. Heads and limbs will fly off at the end of the battle if a perfect is scored, leaving your character a bloody mess and/or groveling in pain. Personally, I feel the new style of deaths are done in poor taste... SNK, the fans of the series don't want to see their beloved Samurai Shodown characters in such pain & agony. The shock value is definitely there at least. Taking a page out of the ole' Mortal Kombat book, SNK?
The home version includes Arcade, Versus, Survival, Practice, and Online battle... but overall it's a bit short on features and modes. The Story Mode is short on depth and production value, for one. Online play is fairly smooth and also allows for replay saves... but I wonder, with all the great 2D & 3D games out right now, who's really playing this game? Indeed, the inactive online community speaks for itself.