Samurai Shodown: Warriors Rage
(LAST UPDATE: 7/22/09)
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Developer(s): SNK
Publisher(s): SNK
Platform(s): Playstation
Release: December 22nd, 1999
Characters: Haohmaru, Hanzo, Nakoruru, Rimururu, Garyo, Jushiro, Jin-Emon, Oboro, Ranpo, Saya, Rinka, Seishiro, Tohma, Haito, Tashon Mao, Mikoto, Mugenji, Minto, Daruma, Yaci, Brute, Samurai, Oboro Amazon, Iga Ninja, Yuda
Related Games: Samurai Shodown, Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 5 Special, Samurai Shodown 6, Samurai Shodown 64, Samurai Shodown 64 - 2, Samurai Shodown Pocket, Samurai Shodown 2 Pocket, Samurai Shodown: Edge of Destiny, Samurai Shodown Anthology
Story: It is a time of sustained peace, and the age of the sword was drawing to a close. But an increasing number could not adapt to the flow of history and became trouble before long. So the shogunate created a "colony of prisoners" on a small island in sea nearby Edo as a place to rehabilitate the outlaws. But, there were those who exploited this prison island and tried to create a "new world exclusively for the chosen ones" after destroying the shogunate. The group they formed was called the "League of the Three Blades of Domination" and each member had their own mighty strength. Using their might, they subjugated the outlaws and begin their plans to overthrow the shogunate. And in no time the "town of outlaws" came to be called "Ritenkyo"-the seat of opposition.
Under these figures Ritenkyo unexpectedly changed from a "place of rehabilitation for returning to society" to a "lawless zone in which only the strong survive." The inhabitants engaged in vendettas, skirmishes, and death battles to survive from day to day. And the "Three Blades of Domination" steadily consolidated their power to its utmost, absorbing strength from the hate surrounding them. On a still, pitch-black night of the new moon. Flicker-Flicker-Flicker-Flicker. The glow of a candle grows and a single shadow emerges from the darkness. It is an elderly gentleman with a beard and tranquil visage. "Have they arrived?"
"Yes, Lord Oboro. The red-eyed boy and girl have come." Only a voice comes from the darkness. Without making a noise, the old man rises and speaks: "At last, the time has come.... Time to make their acquaintance." The man's closed eyelids pop open. His red eyes glow with the light of the candle. Whooooosh! A burst of wind slices the calm, and darkness once again dominates the world.A few years later, three people look down at the world below from a tall tower. One is a tall man armed with a sword; the other, a bewitching, alabaster-skinned woman. The two share a pair of red eyes. And standing behind them awaits a fine-looking elderly man who appears somewhat out of place. The sunlight reflects off their red eyes, making them glow eerily. The woman mutters, "A few people we have some things to settle with appear to have entered Ritenkyo. Word has it that they are major obstacles to the realization of our intentions." The man speaks as he continues to survey the world below. "All we need to do is wait here. The rats will come even if we do nothing." The Three Blades of Domination are about to bring an end to the era of peace in this world. And the warriors who battle for their own reasons converge on "Ritenkyo" as our story begins.
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Review: Continuing the storyline of the two Hyper NeoGeo 64 games in the series (Samurai Shodown 64 & Samurai Shodown 64: Warriors Rage), Samurai Shodown: Warriors Rage takes place 20 years later, with a dramatically revamped cast, and was released exclusively for the Sony Playstation. Though other SS games have followed it, it is chronologically the last game in the series, and is the only game in the series proper to not get an arcade release. Though the game was still in 3D, SNK still kept the gameplay 2D based, only offering a 3D dodge technique. Two buttons are used for weak and strong slashes, a third button controls kick attacks, and the fourth button is used for dodging.
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Warriors Rage introduces an interesting new life bar system... To sum it up: The first round lasts until one person's life is drained of all three sections, in which one section of the bar disappears, and the remaining two refill. Once those two are drained, the second section is be dropped, and the last one refills. This actually causes the fight to pause, as winning fighter does a taunt animation. The match is over when one player had been drained of this last section of life... Overall, the life bar system is a bit annoying; and interrupts the flow of the battle. Graphically, the game is inferior to many other 3D (and 2D) fighting games, and the animation is also below average for a 3D fighting game. The gameplay is also rather slow and choppy, not nearly as smooth, technical, or as fun as it's predecessors.
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Gameplay Engine 5.5 / 10 Story / Theme 7.5 / 10 Overall Graphics 5.5 / 10 Animation 4 / 10 Music / Sound Effects 6 / 10 Innovation 5 / 10 Customization 5 / 10 Options / Extras 5 / 10 Intro / Presentation 6 / 10 Replayability / Fun 6 / 10 "Ouch" Factor 7 / 10 Characters 7 / 10 BOTTOM LINE 6 / 10
Closing Comment: I love the Samurai Shodown series, but didn't spend much time with this game at all... For obvious reasons. The series was known for it's awesome 2D graphics and gameplay, so I highly doubted it's successful jump to 3D, as with most 2D fighters that go 3D. Following in tradition, no, it's not nearly as fun or graphically impressive as the classic 2D incarnations.
Even though there are some decent character designs, they really shouldn't have left so many of the classics out of the game. This game does have a "fresh" feeling at least, and the story is pretty decent, but still falls short of the 2D installments. ~F.Yagami, Webmaster of TFG
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