The Last Blade is set in 1863 during the
Bakumatsu, the final years of the Tokugawa shogunate where a clash of
ideologies were fighting to decide Japan's new society. Long before
humanity existed, in a far off time of myth, death was an unknown, equally
distant concept, but when death first came to the world, the "Messenger
from Afar" was born. With time, the Sealing Rite was held in order to seal
Death behind Hell's Gate. At that time, two worlds, one near and one far,
were born. Thus the history of life and death began.
Half a year
has passed since Suzaku's madness, and the underworld is still linked by
a great portal. Kagami's great sin is still heard as if ringing from the
heavens. Our world has been called upon. Legends of long ago told of the
sealing of the boundary between the two worlds. The Sealing Rite would
be necessary to hold back the spirits of that far away world. However, the
Sealing Rite brings together the power of the Four Gods and Sealing Maiden,
for the first time properly completing the ritual. To find the Sealing Maiden,
Genbu began searching in the center of the world, from which all things
begin. At the same time in the underworld, in the depths of darkness, many
spirits conspired, plotting to hinder the Sealing Rite. They had but one
wish, to be reborn into our world.
and only handheld version of SNK's The Last Blade is found on the Neo Geo
The graphics and overall art style are similar to those seen in Samurai Shodown!
2: Pocket for the Neo Geo Pocket Color, as characters are proudly represented in chibi style. The 2D sprites animate fairly well in this version, but of course
are a far cry from their original appearances in Last
Blade or Last Blade 2.
Yes... we must.
is a much different game on the
NGPC, and definitely feels watered down... quite a few characters
are unfortunately missing as well.
Those that did make the cut, however, are represented quite well and retain many
of their recognizable moves & mannerisms.
For a Neo Geo Pocket Color game, the game's presentation is actually well done. Last
Blade: Beyond The Destiny seems to push
the NGPC to its graphical limitations (which isn't much, but fans of 2D sprite
graphics will appreciate the visuals). The cool stage intros have returned, and there's some cool dialogue between characters
before the fight as well.
If cuteness could kill...
The gameplay is definitely simpler
and more streamlined than the deeper system found in the NeoGeo titles, but this
"pocket" version of Last Blade is a respectable
"casual" fighting game. Last Blade Pocket also has an
impressive variety of modes for a portable fighting game, including: Story, Survival, Time Attack, Training, and
even a few secret
The NGPC version of Last Blade probably
wasn't the most popular game on the system, but was pound-for-pound one of the
best fighting games on the system. It's a great tribute to the Last Blade series
for fans and even has some solid
gameplay for a "cutesy" fighting game. As a stand alone
fighting game, however, it does seem lacking (especially when compared to the
epic Match of the Millenium).
I remember pulling off some pretty cool combos in this game... and I have fun
with it for a while. Sadly, Last Blade: Beyond The Destiny was one of the last games to ever be released for the fan-loved Neo Geo Pocket Color.