Soul Calibur 6

Revealed at the Game Awards on December 7th, 2017, Soul Calibur 6 looks to be a "reboot" of sorts, bringing back series veterans from their earlier days (and damn, does Mitsurugi look young). The timeline of Soul Calibur VI is set somewhere between the events of Soul Edge and Soul Calibur... which should offer an excellent roster and setting for the new game.

Like TEKKEN 7, Soul Calibur 6 will run on Unreal Engine 4 to provide the best visuals to date for the series. TEKKEN producer Katsuhiro Harada introduced Motohiro Okubo as the new producer for Soul Calibur VI (who also worked on TEKKEN 7). With Soul Calibur 6, Bandai Namco said they want to recreate the fast gameplay responsiveness of the serious-player-favorite, Soul Calibur 2, while balancing and blending the best current-gen fighting game mechanics from the likes of Soul Calibur 5 - including Critical Edge. They will also make Soul Calibur 6 a fresh gameplay experience by adding new systems like "Reversal Edge" and "Lethal Hit".

 The Soul Calibur 6 character selection screen as of June 2018.

As stated by
Bandai Namco, Soul Calibur VI will have an "epic" story mode based on the struggle for the two swords, dynamic fights enhanced by cinematic-styled combat, and a character roster packed with series veterans and new warriors. "The epic battle rages on as the greatest warriors continue their search for the legendary Soul Swords. Set in the 16th Century, the latest chapter will revisit events from the original Soul Calibur to uncover hidden secrets. Each player will soon come to realize that, History hides away more than one truth…"

Powered by Unreal Engine 4, Soul Calibur VI will feature state of the art graphics and visual effects. Classic characters like Mitsurugi and Sophitia are rendered at a level never before seen in the series. The highly detailed weapon effects and stages makes each 1-on-1 battle feel dynamic and immersive. The TEKKEN 7 team has lent Project Soul their revolutionary "slow motion" camera effects, and Project Soul plans to use the technology in their own unique way.

 Geralt of Rivia from The Witcher series joins Soul Calibur!

Along with the return of fast and kinetic gameplay and movement speed from the likes of Soul Calibur 2, Soul Calibur 6 will debut new gameplay systems such as Reversal Edge. This technique gives the player an opportunity to read an opponents' attack and land a powerful counter. Characters will also have access to their own unique Critical Edge which will deal great damage, and have unique cinematic effects if a round is won with the technique. The iconic Soul Charge will also return in SC6, which is described as a temporary power-up taking place after pushing away the opponent with a shockwave. Finally, Lethal Hit is a special effect which destroys the opponent's equipment parts when fulfilling set conditions of a move.

Kid-surugi? The Soul Calibur veterans return as their younger selves.

Fans of the series will enjoy the return of the fluid 8-Way Run movement options and the unforgettable Ring Outs. Classic moves, stance transitions and cancels will also return for several veteran characters. "While Landing" attacks, a classic feature in SC2 & SC3 (which were removed in SC4 & SC5) will also return in Soul Calibur 6, offering unique jump attacks & mix-up options for each fighter. Each character will have their own signature weapon, fighting style, and identity.

Characters are getting their own unique visual effects. Nice!

Stay tuned on FightersGeneration.com for full coverage of Soul Calibur 6, character reveals, and the latest news on this highly anticipated 3D fighting game!

Page Updated: July 21st, 2018
Developer(s): Bandai Namco (Project Soul)
Publisher(s): Bandai Namco
Designer(s): Motohiro Okubo      (Producer)
Artwork by: Takuji Kawano         (Character Art)
Hiroaki                         (Story Art)
Platform(s): Playstation 4, Xbox One, PC
Release Date(s): October 19th, 2018
Characters: Mitsurugi, Sophitia, Nightmare, Kilik, Xianghua, Grøh, Ivy, Zasalamel, Siegfried, Taki, Yoshimitsu, Maxi, Talim, Voldo, Geralt of Rivia

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Related Games: Soul Edge, Soul Calibur, Soul Calibur 2, Soul Calibur 2: HD Online, Soul Calibur 3, Soul Calibur 3: Arcade Edition, Soul Calibur 4, Soul Calibur 5, Soul Calibur: Broken Destiny, Soul Calibur Legends, Soul Calibur: Lost Swords, Tekken 7, Blade Strangers

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First Impression:

I'm ecstatic to see one of my all-time favorite franchises coming back to the limelight... and the TFG front page! After watching the latest gameplay, I'm glad to see SC2-esk (fast) movement speed, effective sidestepping, hard-hitting new animations, and the return of some great classic moves, cancels, and transitions. ( SC6 Mitsu's moveset looks badass.) So far... SC6 is looking fast, flashy, and fun. If it looked slow, I would tell you... but it doesn't. The sidestepping speed in particular really looks like Soul Calibur 2 (Best Calibur 2). 

Since SC6's timeline is set somewhere between Soul Edge and Soul Calibur (1), the roster possibilities are really intriguing. For example, they could bring back "younger" versions of Raphael, Ivy, or Zasalamel... appearing as they were before the events of SC2 and SC3. This is a really interesting direction for the game, and I'm excited to see where they go with it. 

Guest characters? With Geese now a member of TEKKEN 7... anything's possible. Last year, Harada said he'd love to work on a new Samurai Shodown. How about some Shodown guest characters in SC6 then, which would fit perfectly with the Soul Edge timeline, too. (My choices would be Genjuro and Basara - but pretty much anyone would fit perfectly.) Maybe bring in FF7 Remake Cloud Strife and a Bloodborne Hunter as additional guest characters... and we're set.

At first, I was skeptical about the "Reversal Edge" (which looks like an auto-parry) mechanic, but it seems like it won't be abusable. Also happy to see Parrying is back (high at least), and does NOT cost meter. These are all good signs. There are other mechanics in SC6 that look incredibly flashy and cinematic, and we're all waiting to learn more about those. I always judge a fighting game from a competitive standpoint first and foremost... and SC6 is looking really good  so far (even in this early state). I can't wait to bring you Soul Calibur 6 news updates in 2018! 
~TFG Webmaster

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Click Here for all character art!


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