Tekken
(LAST UPDATE: 9/15/09)
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Developer(s): Namco
Publisher(s): Namco
Platform(s): Arcade, Playstation
Release: December 9th 1994 (Arcade), March 1995 (JP PS1), November 1995 (NA PS1)
Characters: Kazuya, Law, Jack, King, Nina, Michelle, Paul, Yoshimitsu, P. Jack, Lee, Armor King, Wang, Anna, Kuma, Heihachi
Related Games: Tekken 2, Tekken 3, Tekken Advance, Tekken 4, Tekken Tag Tournament, Tekken 5, Tekken 5: Dark Resurrection, Tekken: Dark Resurrection, Tekken 5: Dark Resurrection Online, Tekken 6, Tekken 6: Bloodline Rebellion
Story: Heihachi Mishima, the powerful and ruthless owner of the multi-national Mishima Zaibatsu, has announced the King of the Iron Fist Tournament, a fighting competition with a one billion dollar cash prize. There are eight competitors, and one of them is an undefeated world champion who is apathetic towards the prize money and solely wants to take his revenge on Heihachi. This man's name is Kazuya Mishima, the son of Heihachi. As history puts it, when Kazuya was five years old, Heihachi threw him off a cliff to see whether or not he was really his son (this would be determined by Kazuya's ability to survive the fall and climb back up). Kazuya did indeed survive the fall, but it left a deep and bloody scar on his chest which was slowly claiming his life. The Devil appeared before Kazuya, offering him the opportunity to retrieve his strength back to take his revenge on Heihachi in exchange for his soul. Kazuya, driven by anger and hatred, accepted.
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The King of the Iron Fist Tournament takes place twenty-one years later, and by now Kazuya is an undefeated champion (the only blemish on his record being a draw against Paul Phoenix, another character from the game who wishes to win the tournament as well as defeat Kazuya). Kazuya enters the tournament, and ultimately makes it to the final round where Heihachi awaits him. Kazuya and Heihachi clash in battle atop the same cliff from which Heihachi once tossed Kazuya, with the violent and bloody fight raging on for hours until Kazuya, powered by the strength given to him by the Devil, overpowers Heihachi and beats him into unconsciousness. Kazuya picks up his father's broken body, and drops it from the cliff. Smiling to himself in triumph, Kazuya is now the new owner of the Mishima Zaibatsu.
Review: The original 3D fighting series known as Tekken emerged in arcades of the world in 1994, offering an interesting cast of characters along with some hard-hitting gameplay. Each character has your basic punches, kicks, special moves, and throws which was a comparable set-up to Virtua Fighter / Virtua Fighter 2. Tekken had a unique control scheme however, featuring a more natural 4-button layout which assigned one button to each limb on the character... Two punch buttons (arms) & two kick buttons (legs). Combining buttons allowed for alternate attacks & various throw techniques. Each character could execute at least one 10-hit combo string, which required hitting a series of buttons in order and with the right timing.
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In Tekken, the 3D stages go on indefinitely, as characters will never encounter a wall. This gameplay element offered some unique fun, as characters can run and tackle each other after creating a distance. Each fighter offered a unique fighting style with a variety of priority attacks, and notably some brutal looking throws which were executed very well in terms of animation. There were, however, a handful of more "awkward" animations, but the weirdness of the animation actually made the game stand out among it's competitors, which wasn't exactly a bad thing.
Even with it's awkward moments, what Tekken's animation did right was the collision detection and ouch factor... Characters had a considerable amount of weight to them and nearly all of the moves in the game really looked like they hurt when they connected, possibly more so than in any other fighting game at the time. Tekken also didn't feature any projectile attacks, which really set it apart from the well known Street Fighter 2 series (where Hadokens & Sonic Booms ran rampant). Most of the moves the fighters could pull off in Tekken also came off as "original" and didn't copy other fighters from other games.
The biggest downside of Tekken was it's somewhat odd presentation. The character selection screen showed off some pretty funny looking 3D rendered character faces... Did I say funny? I meant to say UGLY.
Honestly, the game itself was also on the ugly side. The character models were a polygonal mess, and the actual backgrounds were 2D, and basically warped around the 3D characters and floor (which actually became a memorable trademark of the series). Even though the graphics weren't nearly as impressive as some of the other 3D fighting games in '94, Tekken managed to stand out with it's original characters, and unique style of animation. The fighting was also semi-realistic, although characters were able to jump VERY high.
The original Tekken was the first PlayStation game to sell over a million units, and was awarded a Guinness World Record for "The Best Selling Fighting Series for PlayStation Consoles." The Playstation version was an improvement over the arcade version, featuring an all new game intro, impressive FMV character endings, and allowed players to unlock mid boss characters when the game was beaten. It was a killer console fighting game at the time, addicting as well as fun!
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- Review is for Playstation version of Tekken -
Gameplay Engine 7 / 10 Story / Theme 8 / 10 Overall Graphics 7 / 10 Animation 6.5 / 10 Music / Sound Effects 7.5 / 10 Innovation 8 / 10 Customization 5 / 10 Options / Extras 7 / 10 Intro / Presentation 7 / 10 Replayability / Fun 7.5 / 10 "Ouch" Factor 9 / 10 Characters 7 / 10 OVERALL SCORE 7 / 10
Closing Comment: This silly little game was the start of what became one of the best fighting game franchises ever... Although, the first Tekken was quite far from the word "epic". Most of us know Tekken as a 3D fighting game, but the first Tekken actually played more like a 2D one... There was no sidestepping, and characters could jump incredibly high which made it comparable to many of the top 2D fighting games at the time (which were running the arcades in 1994).
The first Tekken had a certain coolness about it, but definitely came off as more "laughable" than serious, though at the same time it didn't seem to take itself too seriously either (which also became a trademark of the series). Tekken was a huge success on the first Sony Playstation and quickly became a favorite among fighting game fans... Only a year later, Tekken 2 made it's way to arcades and built upon the solid foundation created by the original Tekken. ~F.Yagami, Webmaster of TFG