Tekken 6
(LAST UPDATE: 6/22/08)

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Developer(s): Namco Bandai
Publisher(s): Namco Bandai
Platforms: Arcade, PS3, PSP, Xbox 360
Release: Winter 2007 (JP Arcade), 2008 (NA Arcade), October 27th 2009 (NA PS3, 360, PSP - Based on Tekken 6: Bloodline Rebellion)
Characters: Jin Kazama, Leo, Zafina, Miguel, Bob, Kazuya Mishima, Heihachi Mishima, Yoshimitsu, Asuka Kazama, Bryan Fury, Lili, Hwoarang, Jack-6, Sergei Dragunov, Steve Fox, Ling Xiaoyu, Devil Jin, Paul Phoenix, Bruce Irvin, Marshall Law, Lei Wulong, Lee Chaolan, King, Kuma, Craig Marduk, Ganryu, Roger Jr., Raven, Eddy, Christie, Julia, Feng Wei, Wang, Nina Williams, Anna williams, Armor King, Mokujin, Azazel
Related Games: Tekken, Tekken 2, Tekken 3, Tekken Advance, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 5: Dark Resurrection, Tekken: Dark Resurrection, Tekken 5: Dark Resurrection Online,
Tekken 6: Bloodline Rebellion

Story: Shrouded in mystery, the King of Iron Fist Tournament 5 came to an end with the defeat of Jinpachi Mishima at the hands of Jin Kazama. Jin took control of the Mishima Zaibatsu and began using the special Tekken Force unit to carry out covert disinformation and paramilitary operations. As a result of its efforts, the general public became paranoid and minor incidents around the globe soon evolved into major conflicts. Governments around the world grew increasingly impotent as chaos spread. At the peak of the carnage and confusion, the Mishima Zaibatsu arose from the darkness, flexing the full potential of its military might and declaring its dominion over all governmental rule.

The Mishima Zaibatsu took control of the world with overwhelming force. In response, G Corporation materialized in opposition to the Zaibatsu, setting-out to subdue the Mishima forces globally. Hailed as civilization’s savior, The G Corporation offered a generous bounty to anyone who captures Mishima Zaibatsu's leader, Jin Kazama. In an effort to lead the next steps in the deadly dance between organizations, The Mishima Zaibatsu set the stage for battle with its announcement of The King of Iron Fist Tournament 6. Some seek fame. Some seek the bounty on Jin's head. Some seek solely to banish their own inner demons. Each fighter has a unique agenda. Welcome to The King of Iron Fist Tournament 6.

General: The sixth story-driven installment to the Tekken series features 4 new playable characters, each representing unique new fighting styles; the new 4 being Miguel, Leo, Bob, and Zafina; as well as a new boss, Azazel. Tekken 6 showcases the most characters to appear in a Tekken game thus far, as EVERY selectable character from Tekken 5: Dark Resurrection has made their return! There are 12 new stages, each graphically impressive and unique in their own way. Certain stages have breakable areas or "multiple levels" similar to the DOA series, and some stages are actually connected to each other. There are still several "infinite" stages in Tekken 6 (no walls), thrown in just for the old school Tekken players.

   With this installment, Tekken has received a true "HD" graphical makeover from the ground up, and definitely pleased fans who've been longing for a true "next-gen update" to the long running series; something we haven't really seen since Tekken Tag on the PS2. Nearly all animations have been "tweaked" for Tekken 6, making the fighting styles, moves, and overall gameplay look more fluid and more awesome than ever! Character stances, classic moves, hit animations, and even KO animations were touched up! Now, finishing off a standing opponent with certain mid or low attacks will have a specific KO animation (And it's about damn time).

   Character faces have been given incredible new detail and new facial animations as well. Character models and clothing are more realistic than ever, and next-gen shadowing effects show off some spectacular lighting! No doubt Tekken 6 is the hottest looking Tekken thus far, and easily one of the best looking fighting games to date. Along with a great new soundtrack and re-done sound effects, the voice acting for many characters has also been refreshed for Tekken 6, which is definitely an appreciated enhancement for those of us that play Tekken non-stop and might be getting tired of the same old outcries of pain, WATAAAHS, and Doriyas (Then again, Doriya just never gets old)!

   As with Tekken 5, once again the designers put a lot of effort into fleshing out their classic characters even further. Marshall Law moves incredibly fluid and fights amazingly similar to the legend that is Bruce Lee, Bruce's Muay Thai stance and kicks look more authentic (and more lethal) than ever, and Bob; well, Bob is a really fat guy who can somehow pull off acrobatic kicks... Namco still has their sense of humor.  Returning Tekken characters are sticking to their roots as far as appearance goes, most characters sporting nearly the exact same outfits and color schemes from Tekken 5 (which isn't necessarily a bad thing). However, with much more detailed customization options this time around, Tekken characters are able to get some all new threads if you tire of their original costumes. Character models in Tekken 6 are practically "naked," so you are able to remove or switch out tops, bottoms, gloves, footwear, and of course add those entertaining items!

   A new feature introduced in Tekken 6, certain customization items have an actual effect or use during gameplay, in some cases giving your character an extra move command (or two?). In some shown examples: Bryan Fury can pull out his shotgun and fire it for a quick 1 hit air juggle, Anna can kick off her shoe at her opponent, and Armor King can attack with a baseball bat. In other cases, characters gain strange abilities and taunts... Paul can grow his hair reeeeally long and Bruce drops baby chicks out of his pants (WTF!!!). Those funny Namco guys... Always up to something.  The new items add variety and flash to the game when they are used, and definitely bring some good comic relief.

   Thankfully, the new item effects don't effect the game in a negative way since they don't take off much damage and aren't the type of moves that can be abused... The items don't effect balance issues either, thus, don't have a big effect on the overall gameplay at all. And speaking of gameplay, the engine has undergone quite a few tweaks, including a re-worked wall game, new "ground bounce" combos that are possible after "slam down" type of moves; and the all new "Rage Mode," which allows for more damaging attacks when characters have low life (and creates cool looking trails during the character's moves). Rage Mode is automatically activated when your character's health is knocked down to 5% or less, increasing your character's power and making combos even more deadly... This adds a bit more strategy to the gameplay and also makes for more intense fights.

   Much like Tekken 5, Tekken 6 hit the arcades in a very raw state, and was patched several times to remedy balance issues and "unintended" combos that were found by top players. Even after being patched, combos in Tekken 6 are open ended, very damaging, and some of which end up being quite "long" after a ground bounce (the longest combos in the series' history). If your character gets launched into a combo, it's possible you may have no control over your character for the next 7-8+ seconds... Hmm, at least it gives you time to stretch your limbs and maybe take a sip of your drink. Low parries have also become more rewarding then ever, as every character has the ability to start a nice air combo after a well-timed low parry. Overall, combos in Tekken 6 are a tad more lethal since a few more hits are allowed through the new ground bounce system, but thankfully many moves (like jab) were toned down in the damage department during an air combo. Even so, the damage from air combos isn't that much worse than getting combo'd by a skilled Tekken 5 player, unless of course you get knocked through breakable ground, and get combo'd into a wall soon after than (ouch!). 
 
Gameplay Engine
 
Story / Theme
 9 / 10
Overall Graphics
 9.5 / 10
Animation
 9.5 / 10
Music / Sound Effects
 9 / 10
Innovation
 8.5 / 10
Customization
 10 / 10
Options / Extras
 
Intro / Presentation
 8.5 / 10
Replayability / Fun
 
"Ouch" Factor
 10 / 10
Characters
 9.5 / 10
OVERALL SCORE

Not Yet Rated

Closing Comment: Even though I know Tekken 6 deserves at least a 9 or 9.5, like many Tekken fans all around the US, I still haven't been able to play the arcade version because no arcades in my area ever got the game (there wasn't a widespread U.S. release). It's even possible I may never get the chance to play / review the original arcade version of Tekken 6 unless I travel out of state and wind up at one of the few arcades that has Tekken 6. 

   On the brighter side of things, I will gladly wait to play and review the "more complete" PS3 version of Tekken 6, which is of course based off of Tekken 6: Bloodline Rebellion... Also, the fact that they're simply dubbing the home version "Tekken 6," shows that Namco feels that the original arcade Tekken 6 wasn't a "complete game... Again, I'll patiently (and painfully) wait for the complete home package.
~F.Yagami, Webmaster of TFG
 




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