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A cold-blooded
assassin, Nina acquired her unusual combination of skills from her parents. Her
father, once an assassin for the IRA, left Ireland to escape his past. His
marriage to a British Aikido champion created a bloodline that would spawn a
child with incredible talent and a killer instinct. Nina was kidnapped by an
underground force and drugged into believing that the Tekken sponsor must be
assassinated. In Tekken 2, her mission was to assassinate Kazuya
Mishima, but her personal agenda is to finally settle the long battle with
her sister, Anna.
Due to an untimely quarrel with her sister, Anna, she was unable to assassinate
Kazuya in the second tournament. After The King of
Iron Fist Tournament 2, the Mishima Zaibatsu used Nina and her younger sister,
Anna Williams, as an experimental
test subject for cryogenics research. Fifteen years later, Heihachi
Mishima's private corps, the Tekken Force, went to the burial site and
excavated Ogre. This unearthing unleashed its spirit,
which awakened Nina's resting soul. Now controlled by Ogre, Nina acts
robotically, with the command to assassinate Jin Kazama.
She fought through the Tournament
while suffering from cryosleep-induced amnesia, but was not able to assassinate
Jin Kazama.
Since then, Nina disappeared
from the reaches of the Mishima Zaibatsu and spent her days carrying out
missions as a contract assassin. She has been unable to regain
memories of Anna or her personal life. As a woman without memories or close
relations, the only person Nina could count on was herself. Carrying
out her hits for profit was the only reality she could rely on. One day,
Nina received a new contract from a Mafia organization. The target of the
contract was Steve Fox, a boxing
world champion. With a little research, Nina discovered that Fox
was a participant in The King of Iron Fist Tournament 4. Nina set
her sights on completing her new mission and infiltrated the Tournament.
At the King of the
Iron Fist Tournament 5, Nina Williams finally settled the score by
defeating Anna. Shortly after her mission
was complete, Jin Kazama recruited Nina to
be his bodyguard and assist his Tekken Force in taking over the world.
With strong tension between the Mishima Zaibatsu and G Corporation, the
King of the Iron Fist Tournament 6 was announced. In order to remove any
threats to the life of Jin Kazama, Nina enters the tournament.

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OTHER
APPEARANCES:
Tekken
2, Tekken 3, Tekken
Tag Tournament, Tekken Tag tournament 2,
Tekken 4, Tekken
5, Tekken 5: Dark Resurrection,
Tekken:
Dark Resurrection, Tekken 6, Tekken
6: Bloodline Rebellion, Street Fighter X
Tekken
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Updated:
September 9th, 2012
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Tekken's
original ass-kicking assassin chick debuted with some pretty unique moves &
more notably, throws. From sequel to sequel, Nina's bone-breaking "throw combos"
became longer and more brutal. Aside from her iconic grapples, she's also
acquired some cool maneuvers
& kicks over the years. Overall, her
fighting style is still somewhat "stiff" when compared to many other styles
featured in Tekken. However, it is possible for a high level player to make
Nina look not so stiff, but even so, some of her animations just aren't
as fluid as others. IMO, she's also one of the "softest-hitting" Tekken
characters out there (overlooking her various bone-breaking holds). I like how her original moveset has
evolved, and she's definitely one of the more "popular" Tekken
characters, but I actually think she's outshined by many other characters in the
series.
I never really liked her "robotic" personality, but it is a part
of her design. I was as surprised as anyone to see her star in her own original
(and crappy) action game,
Death
by Degrees. What's also pretty amazing is how Nina managed to retain her good
looks after all these years (while all the other Tekken veterans got
old and ugly).... Haha, cryosleep FTW! Good job Dr. B!
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