Namco X Capcom  
Last Updated: 12/17/2012
Developer(s): Monolith Soft
Publisher(s): Namco
Artwork by: Takuji Kawano
Platform(s): Playstation 2 ()
Release Date(s): May 26th, 2005
Characters Akuma, Armor King, Arthur, Astaroth, Bison, Cammy, Captain Commando, Chun-Li, Demitri, Devil, Evil Ryu, Felicia, Guy, Heihachi, Hideo, Huitzil, Jin Kazama, Juli, Juni, Karin, Ken, Kobun, Kyoko, Lei Lei, Lilith, Mitsurugi, Mike Haggar, Mokujin, Morrigan, Ogre, P. Jack, Q Bee, Red Arremer, Rose, Roll, Ryu, Sakura, Strider Hiryu, Taki, Tron, Zabel

Featured Video:

Related Games: Street Fighter X Tekken, Darkstalkers, Street Fighter Alpha 3, Rival Schools, Marvel VS Capcom

Gameplay Engine
 
Story / Theme
 8 / 10
Overall Graphics
 7.5 / 10
Animation
 7.5 / 10
Music / Sound Effects
 7.5 / 10
Innovation
 
Art Direction
 8 / 10
Customization
 
Options / Extras
 
Intro / Presentation
 7.5 / 10
Replayability / Fun
 
"Ouch" Factor
 
Characters
 9 / 10
BOTTOM LINE
  
 
Final Words:

Namco X Capcom got mixed reviews, but definitely seems like a worthy playthrough for those of us that love our Capcom & Namco characters. Sadly, the game never saw a release outside of Japan... so like most others, I've never gotten a chance to play this one. For the record, I'd be glad to purchase a localized PSN version.... You listening Namco? ~TFG Webmaster

 
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STORY:  The year is 20XX (sometime in the twenty-first century), and the game is driven by the characters Arisu Reiji and Xiaomu (original characters created specifically for this game). The two of them work for a special unit called Shinra and they are tasked with investigating spirit and otherworldly disturbances. They are initially investigating a strange "sleeping sickness" in the Shibuya area of Japan, when it becomes apparent that something much larger is at stake. Characters, both good and evil, from other times and other worlds begin appearing in Japan in the year 20XX.

ABOUTNamco (Cross) Capcom is a hybrid "Action RPG / Tactical RPG," and stars a handful of familiar fighting game characters from Capcom & Namco (which is primarily why the game earned a profile here on TFG). In Namco X Capcom, there are 50 levels total (45 normal & 5 prologue) and the game takes between 70 to 100 hours to complete. Namco's Takuji Kawano (of Soul Calibur fame) is responsible for the game's official character artworks (which can be found at the bottom of this profile). Namco X Capcom was released exclusively for the PS2 only in Japan.
 

As if that oversized-bug-man had any chance.

Movement is done on a square grid with turns being determined by figuring out which character has the highest AP (comparable to the CT system used in Final Fantasy Tactics). On the player's turn, he or she can move their character into position and choose to attack an enemy. At this point, the game switches into the Action RPG portion. Characters have a number of "Branches" they can use. Each direction on the directional pad combined with the O button will perform an attack. Each attack uses up 1 branch. If you perform a certain number of Aerial Chains (hitting the enemy in mid-air), you will gain bonuses, from extra experience points to items to more branches to use in the same turn.
 

Karin and Sakura teaming up!

Upon filling up the character's Special Gauge, players then hit the Triangle button to perform a special attack. They will also be able to select a Multiple Assault attack if their units on the board meet the conditions. Defense also puts the player in the action-RPG mode, this time blocking to reduce the enemy's damage. Successfully blocking attacks will also increase the amount of AP the player's unit has.
 

 
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