VS Capcom: Infinite
Capcom announced Marvel VS Capcom:
Infinite on December 3rd, 2016 at Playstation Experience. As you probably
remember, Capcom's Marvel fighting game series began in 1994 with X-Men:
Children of the Atom. Since then, the "Versus" series has evolved
tremendously, experimenting with a wide variety of mechanics and formats,
including: 1-VS-1, 2-VS-2 and 3-VS-3 battles. The last 3 installments of the series
were known for their frantic 3-VS-3 gameplay, but Infinite will return to
the classic 2-vs-2 format - a formula that defined X-Men VS Street Fighter
through and including Marvel VS Capcom (1). Marvel VS
Capcom: Infinite's gameplay also appears to take some cues from 2008's Tatsunoko
VS Capcom, another fan favorite (albeit underrated) 2D fighter. On paper, MVC:
Infinite seems to have all the assets to make it another big hit in the
fighting game community.
back Strider Hiryu! ... And finally, Ultron makes his fighting game
Confirmed modes for MVC Infinite so
include: Story, Arcade, Online, Training & Mission. MVC: Infinite is
said to feature a "visually stunning"
and "impressive" cinematic Story Mode. The gameplay will feature
the "Infinity Stones" system which is comparable to Capcom VS SNK
2's Groove System. Players can choose one of the Infinity Stones after
selecting their team, and each stone will grant additional strengths and techniques
that each fighter can utilize in a unique way. Early reports (not 100% confirmed)
Infinite will NOT feature assist attacks of any kind. Characters can now be
"instantly" swapped out, similar to MVC3's team aerial combos,
but this can be done on the ground or mid-combo.
Several original developers
from the earliest MVC titles are working on MVC: Infinite. When
asked if Capcom was biting off more than they could chew in regards to balancing
MVC: Infinite, Marvel Games' Executive Producer Mike Jones stated, "We
talk about that all of the time. What's
awesome though is we have some of the original developers, that worked on the
earliest Marvel fighting games at Capcom in Japan, now working on this newest
iteration," he said.
"[We have] some of the original visionaries, who kind of came up with the
crazy, bombastic and dynamic gameplay, that was originally featured in X-Men:
Children of the Atom, Marvel Super Heroes and all of the VS.
series [games] from there," Jones said. "They're now re-imagining
and re-envisioning what the future of the franchise is," he noted. They're
going to have a [monolithic task when doing] tuning, balancing and design - but
they're definitely up to the challenge."
Team Gameplay Returns! Stay tuned for further reveals and announcements!
Below is excerpt from
Capcom's press release and a list of the game's features, straight from Capcom:
"MARVEL VS. CAPCOM: INFINITE is the latest entry in the MARVEL
VS. CAPCOM series, which boasts cumulative shipments of 7 million units.
Beyond appealing to genre and series fans, the game is targeting a diverse
audience and looks to bring in casual players who are fans of Marvel movies,
comic books, and television shows; as such, starting with a robust cinematic
Story Mode, the game will feature a variety of exciting and accessible single
player content, as well as rich multi-player modes including online
Reborn Rivalries: Universes
collide once again in this all-new crossover clash for the ages, where players
select their favorite Marvel and Capcom characters and engage in accessible and
action-packed 2v2 partner battles.
Infinite Power: Pulled
from classic Marvel lore, unique and game-changing Infinity Stones can be
implemented into players' strategies as a way to influence the outcome of
battle. Each Infinity Stone provides a unique advantage to the player and
represents a different aspect of the universe: power, space, time, reality,
soul, and mind.
Iconic Heroes: Choose
from a diverse roster of fan favorite characters pulled from Marvel and Capcom
universes, including Iron Man and Captain Marvel from the Marvel side, and Ryu
and Mega Man X from Capcom. Many more playable characters will be revealed in
Cinematic Story: Heroes
and villains battle for supremacy in a timeless struggle set in the Marvel and
Capcom universes. The original storyline answers the questions regarding the new
clash and lets players step into the shoes of classic characters from both sides
as they wage war against powerful forces in an attempt to defeat a new villain.
Accessible Single Player
Content: In addition to the cinematic story experience, players can hone
their skills in a variety of accessible single player modes, including Training,
Mission and Arcade modes.
Vast Multiplayer Features: Robust
online modes and content including ranked and casual matches, global
leaderboards, and online lobbies with spectator mode deepen the overall
Graphics: Unreal Engine
4 technology pushes the cinematic visuals and next-gen realism into a new era.
Capcom 4 everyone... Did you ever think you'd live to see the day??!? :D
The Standard Edition will cost $59.99 and players who pre-order
will get some character DLC costumes - Evil Ryu and Warrior Thor.
The Deluxe Edition costs $89.99 and will come with 2 additional DLC
costumes for Hulk and Megaman. The Deluxe Edition will also include the
2017 Character Pass which will feature 6 post-launch DLC characters - the
first one being Sigma.
Finally, the Collector's
Edition will retail for $199.99 and will include the Deluxe version of
the game, plus 4 interlinking dioramas featuring Chun-Li, Megaman, Captain
Marvel, Iron Man made by Tri-Force. The Collector's package also comes
with LED-powered Infinity Stones.
Capcom: Infinite comes to PS4, Xbox One and PC on September 19th, 2017.
Stay tuned on FightersGeneration.com
for full Marvel VS Capcom: Infinite coverage!
4, Xbox One, PC
Mega Man X, Iron
Man, Captain America, Morrigan,
Captain Marvel, Thor, Chun-Li,
Strider Hiryu, Hulk,
Rocket Raccoon, Hawkeye,
Chris Redfield, Nathan
Spencer, Nova, Dante,
Dr. Strange, Arthur,
Jedah, Spider-Man, Frank
West, Haggar, Nemesis,
Black Panther, Gamora, Ultron,
MVC3, Marvel VS Capcom 3, Marvel
VS Capcom 2, Marvel VS Capcom, Marvel
Super Heroes, X-Men VS Street Fighter, Marvel
Super Heroes VS Street Fighter, Tatsunoko VS Capcom,
VS Capcom: Ultimate All Stars, Capcom VS SNK, Capcom
VS SNK 2, Street
Fighter 5, Darkstalkers, Injustice
2, Guilty Gear Xrd REV2, Dragon
Ball FighterZ, Blazblue Cross Tag
Story / Theme
Music / Sound Effects
Options / Extras
Intro / Presentation
Replayability / Fun
After playing the MVC: Infinite story demo,
my first impressions are
mixed... but I'm honestly pretty disappointed. So far, Infinite looks and feels
like "MVC3: Part 3". Why even bring back characters like
Chris Redfield (still in his 2009 RE5 attire) and Nathan Spencer (also in his
2009 Bionic Commando reboot attire)? Their inclusions in MVC3
made sense, since their respective games were new-ish... but this is freakin' 2017.
I think most fans are wanting
something different, and definitely not something recycled from 2009.
Graphically, Infinite doesn't have much going on either. The game has a
shiny, crisp, yet oddly "generic" 3D
graphics engine (almost generic enough to resemble a mobile game).
It's mostly visually uninspiring. And thus far, the roster is also uninspiring,
in my opinion. The good news is, there's still time before launch for Capcom to
clean things up.
So far, I'm not getting the "vibe" of the originals... X-Men VS
Street Fighter, MSH VS SF, MVC1, MVC2... those are the games I remember
and love. I respect what
MVC3 did for the series and the tournament scene (and it's a pretty fun
game to watch), but in many ways, the MVC3 series didn't live
up to the iconic MVC2. MVC: Infinite's gameplay feels most similar
to MVC3, but with some new mechanics. I'm not sure how I feel about
the gameplay system just yet.
MVC: Infinite's return to the 2-VS-2 format is an interesting decision. Moving away from 3-on-3 should
streamline a lot of things, make the game more accessible, more manageable, and
ultimately, more balanced. Here's hoping that MVC Infinite will move the gameplay away from the
"randomness" present in MVC3.
As a Marvel fan since the 90's, when the X-Men cartoon series was
"new" (and back when
collecting Marvel character cards was the coolest thing to do), I'm hoping for
some old school Marvel throwbacks. Even though there's a "rumor / speculation" that
won't be featured in this game (because 20th Century Fox currently
owns the rights), I remain optimistic and refuse to
believe such a silly thing.
X-Men are a mainstay in the VS Series, and MVC just wouldn't be
them. (Hopefully DLC at the least.) Either way, I hope and expect to see a solid representation of X-Men
in MVC Infinite. I also expect plenty of Guardians of the Galaxy, Avengers,
Thor, Ant-Man, Deadpool, and Dr. Strange
references.... since Marvel is beyond big (if not over-saturating) in the movie
The fact that Infinity Stones will make their epic comeback to the
gameplay system (exclusively appearing way back in 1995's Marvel Super Heroes)
is also intriguing. If it's anything like Capcom VS SNK 2's
Groove System, it should be a much-needed addition to mix things up for the
gameplay, and perhaps allow players to play the game "how they want".
I'm all for gameplay systems like these.
It's also perfect timing to bring back Infinity Stones... as Marvel has slowly been building up
Thanos and the Infinity Stones in their latest movies over the years. However, I
hope there's something in MVC: Infinite for the old school fans, and
not just another cash in for the Marvel Universe movies.
Stay tuned on FightersGeneration.com for further details, character reveals, and
full news coverage of Marvel VS Capcom: Infinite! "Face front, true
believers!" By the way, Stan Lee should definitely be a playable
character in this game... I'd buy that DLC on day one.