Injustice 2


Injustice 2's storyline will be a continuation will of Injustice: Gods Among Us. Following the defeat of the High Councillor, the alternate timeline Batman and his insurgents attempt to piece society back together while struggling against the remnants of Superman's regime who seek to restore his rule. In the midst of the chaos, a new threat appears that puts Earth's existence at risk.
ABOUT Considering Ed Boon's weekly Twitter trolling / teasing throughout 2016... it was hardly a surprise when Injustice 2 was announced just before E3 2016. The sequel to Gods Among Us will retain many trademarks of the original, including: destructible environments, stage transitions, ridiculous super move cinematics, and more. Returning characters such as Batman, Superman and Aquaman will retain some of their previous animations, special moves, and combos, but will be retooled and rebalanced..

Clash system will also return, along with other familiar system mechanics. Injustice 2 will naturally take plenty of inspiration from Mortal Kombat X's pre-fight character interactions, featuring a variety of unique dialogue depending on the character match-ups. NetherRealm Studios also promised "the biggest roster" of any DC fighting game to date and a brand new story mode.

More Batman VS Superman... because nobody ever actually wins.

Injustice 2 will introduce a new "RPG-like" loot-dropping system, simply dubbed the Gear System. While playing through the single-player modes of Injustice 2, players will earn character-specific costume parts and equipment which can be equipped to not only change a fighter's appearance, but alter their in-game strength, speed, defense, health, and even unlock new moves. Players can swap costume parts on each part of a character's body, including: arms, legs, chest armor, capes, and shields. NetherRealm stated that there will be over 1,000 options for each category. While gear with stats might appeal to casual fighting game players, thankfully, Online Mode will include the option for fights with or without gear.

Injustice 2 will debut some new gameplay elements, such as Evasive Roll and Air Recovery. Evasive Roll costs one meter, and enhances any character's normal forward dash into a fully hit-invincible roll technique (however you can be thrown out of it). The Evasive Roll can help you deal with keep-away and zoning character spam. Secondly, Air Recovery costs a hefty 2 meters of the gauge, but lets characters "roll out" of juggle combos while in mid-air. Invincibility on these Air Recoveries will be short-lived, so characters will be still vulnerable to a follow-up attack if they're not careful. Due to these new systems, players will have to consider meter management even more-so than in the prequel.

Another big change coming to Injustice 2's gameplay is "blockable" environmental attacks. The unblockable environmental attacks of the first Injustice were definitely frustrating to deal with, and while some unblockable background elements will remain in Injustice 2, "most" are now 100% blockable. Character walk speeds are also faster than in the prequel, offering a more strategic spacing/footsie game.

Atrot-icus.... Atro-citrus... Afro-citious... Whatever his name is, he's atrocious.

Injustice 2's "Multiverse" mode is similar to the Living Towers mode from Mortal Kombat X. In the Multiverse, players will choose from different versions of Earth from alternate dimensions and storylines. Each Earth has its own opponents, challenges, difficulty, and rewards upon completion.

Three purchasable versions of Injustice 2 have been announced. Aside from the "Standard Edition"... a Deluxe ($79) Edition featuring 3 DLC characters, and an Ultimate ($99) Edition with 9 DLC future characters will be available. Along with the DLC characters, the Deluxe and Ultimate Editions include "premier skins" and "gear shader" packs. Stay
tuned on TFG for the latest Injustice 2 news, character reveals, screenshots and details. 

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Page Updated: June 10th, 2017
Developer(s): NetherRealm Studios
Publisher(s): Warner Bros. Interactive
Developer(s): Ed Boon    (Director)
Adam Urbano    (Producer)
Platform(s): Playstation 4,  Xbox One
Release Date(s): May 16th, 2017   ()
Characters Batman, Superman, Aquaman, The Flash, Wonder Woman, Harley Quinn, Bane, Catwoman, Cheetah, Supergirl, Poison Ivy, Gorilla Grodd, Atrocitus, Blue Beetle, Deadshot, Robin, Braniac, Black Canary, Swamp Thing, Cyborg, Darkseid, Green Lantern, Green Arrow, Black Adam, The Joker, Doctor Fate, Firestorm, Scarecrow, Captain Cold, Red Hood, Starfire, Sub-Zero

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Related Games: Injustice: Gods Among Us, Mortal Kombat VS DC Universe, Mortal Kombat X, Justice League: Task Force, Ultimate Marvel VS Capcom 3, Marvel Super Heroes, Tatsunoko VS Capcom: Ultimate All Stars, Killer Instinct Season 3, Street Fighter 5, Tekken 7, Marvel VS Capcom: Infinite

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First Impression: My early impressions? ....Holy CLUNKFEST, Batman! From the menus to the gameplay, Injustice 2 is a total clusterf*ck. Dial-a-combos and projectile spamming are still in full force. It's almost as if the designers are telling you to "find the cheapest moves and setups, then spam yourself to victory". This is not fighting, this is high-tech dodgeball with wonky-ass animation. Sorry, but I grew tired of this gameplay idea in 1997. I will elaborate much further in my full review... but Injustice 2 is clearly designed more to be "watched" than played. It's a movie, with a side fighting game attached. Sure, all the cinematics are pretty and all. Those facial animations are great. But yeah... too bad you don't fight with facial expressions. And too bad about the actual gameplay.

Injustice 2's gameplay is a minimal improvement over the prequels. While quite a few "MK-tastic" quirks make their return... new mechanics such as Evasive Rolls, Air Recoveries, and faster walking speeds make the gameplay system a tad smoother. Blockable environmental attacks are also a step in the right direction. Visually, Injustice 2 has sharp textures and detailed character models... but ironically, once again, the characters appear so "tiny" during gameplay that their details and customizations hardly matter. For comparison's sake, the size of an Injustice 2 character in gameplay is about the size of one leg of a TEKKEN 7 character. Even KOF14's characters and SFV's characters appear much larger and more impressive on screen. This is a huge visual flaw for a fighting game in my opinion, right along with the wonky animations. Not a fan.

To sum up m
y original Injustice: Gods Among Us review... I thought the first Injustice was a decent rent, but not a game with a lasting or rewarding fighting game engine. It seems I wasn't the only one who thought so, as the first Injustice fell out of the pro tournament circuit fairly quickly (being swiftly replaced by Mortal Kombat X).

gave off a strong casual vibe, which actually helped it become successful in the mainstream gaming realm. But as a more serious fighting game player, there were tons of elements about Injustice's gameplay that didn't appeal to me at all... more specifically: heavy reliance on spamming and stage gimmicks, stiff animation / unappealing graphics, and painfully repetitive cinematic sequences that got old fast.

Some of my previous gripes still appear to be alive in Injustice 2. Visually, characters in Injustice 2 still appear "tiny and thin" onscreen, and the overall graphics are currently too dark and dingy to showcase much actual fighting. A lot of the fighting animation still seems a bit stiff for my tastes, and sometimes has a weird "2004 CG" look to it. On a more positive note, the latest trailers are showing some improvements in the visuals department. Sharply detailed character models, impressively "human-like" facial animations, and the unique pre-fight dialogue will certainly be entertaining for a period of time... but it's going to take more than talking for a fighting game to actually impress me (and have lasting appeal).

Sorry that I'm not "auto-impressed" by superheroes repeatedly getting hitting hit by cars, trains, spaceships, meteors, and giant fish... (and being forced to watch the exact same cinematics play out in nearly every match)... but I suppose these things will mesmerize the easily-entertained gaming audience looking for something vibrantly "new" out of a fighting game (until they're bored in a month).

At the least, Injustice 2 does innovate in the way of presentation-value and cinematics... which on its own (regardless of gameplay), will likely carry Injustice 2 to being a "successful" sequel. 
~TFG Webmaster

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