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Dead or Alive 6
 

 
ABOUTOn June 8th, 2018, Koei Tecmo revealed Dead or Alive 6 is in development. Early on, the developers stated DOA6 will have a more "mature" vibe, with less of an emphasis on skimpy costumes and over-sexualized females, and more focus on stage interactions, dynamic camera angles, facial expressions, and battle damage on characters.
 
 

DOA6's character selection screen as of February 2019.

 
New gameplay mechanics in DOA6 include: Side Attack, Break Gauge, Fatal Rush, Break Blow and Break Hold. Fatal Rush is a "powerful combo attack," done by just mashing the Special button. Break Gauge is a super meter, a first for the series. It fills up when blocking or attacks land. Break Blow and Break Hold can be used when the meter is full. Break Blow is an attack executed by pressing forward with the Special button. Break Hold is a defensive technique that works against all kinds of attacks. Finally, a new Special button will execute new mechanics with 1 button press (and directional inputs).

Director Yohei Shimbori had this to say about the new mechanics: "Pressing that 4th button continuously is an activity all characters can trigger.... the first hit will initiate Fatal Stun, which puts the opponent in an unprotected state, and the normal hold can not be performed. If your gauge bar is filled you can use 'Break Blow' on the last hit. This will be an easy move to pull off for beginners, but the timing of it will be complex for high level play."
 

DOA is gonna be "serious" for once? Color me intrigued. Let's see what you've got.

 
Dead or Alive 6's
modes and features, include: Arcade - Fight against a random selection of opponents to try to achieve the highest score), Versus Fight - battle against the computer or other players locally, Time Attack - Fight against a specific number of opponents within a specified time limit, Survival - Defeat as many opponents as you can, as they appear one after another. Training includes Free Training, Tutorial, Command Training, and Combo Challenge.

DOA Quest mode consists of clearing quests made up of several missions. Players can unlock rewards including costumes and owner points can be earned by clearing these missions (many hours of grinding is required to unlock all costumes). Playing this mode allow players to naturally learn the game system.

Story mode features cinematic cutscenes with the main roster. Progressing through Story Mode will unlock substories focusing on each character. Having trouble? Use character tutorials during gameplay to learn about the playable character.
 

DOA6's customize mode will require 100's of hours of grinding to unlock everything.

 
DOA Central includes the following: Wardrobe - Unlock and purchase new costumes, hairstyles, accessories, and titles. Customize your main fighter, Database - View your fight records, Theater - Watch replays and COM vs. COM battles, Music - Unlock and purchase new BGM. Change BGM settings for various modes, Library - Purchase and view DOA Encyclopedia and Trivia entries.
 

Classic costumes are in... along with 579 other paid DLC costumes (probably).

 
Once again, the developers stated early on that Dead or Alive 6 will apparently "tone down" the over-sexualization of female characters. Below is an excerpt from an IGN interview.
 

We wanted to make a more cool and more mature Dead or Alive this time, and to that end we made a conscious decision to make characters less sexualized," Shimbori told IGN.

It goes without saying that this decision is heavily influenced by the fact that the industry is moving away from overly sexualized female characters in general, but Team Ninja seems to have a concrete vision behind this shift in style. If you look at the game's concept art, you can see that Kasumi is no longer just a fantasy figure for young boys; she's a warrior.

"The female characters are still attractive, as are the men, but first and foremost they are fighters," Saito Said.

In DOA6, female characters' breasts no longer jiggle and bounce in the exaggerated fashion the series became increasingly known for, and the costumes we have seen so far are less revealing. Females are depicted in a more natural way, which makes them feel more human and believable than before.

 
That's very interesting... because a few months after Tecmo Koei made those statements (above), a Japanese Collector's Edition containing hentai-looking body pillow covers and boobie + butt cheek mousepads was announced. Don't be too surprised because this is actually standard fare for the DOA series... as the DOA5'Collector's Edition featured the exact same items (below). Shimbori also provided some very "different" details to gaming media outlets in Japan, telling interviewers that female breasts will still have the jiggle effect and clothing will become transparent when wet. 
 

"Toning Down Sexuality"... I'll remember that that means this. ^O^ ...who buys this shit?

 
Stay tuned on FightersGeneration.com for Dead or Alive 6 news, character reveals and future updates!

 

Page Updated: March 4th, 2019
Developer(s): Team Ninja
Publisher(s): Tecmo Koei
Designer(s): Yohei Shimbori   (Director)
Platform(s): PS4, Xbox One, PC  (Steam)
Release Date(s): March 1st, 2019
Characters Kasumi, Hayabusa, Hayate, Zack, Jann Lee, Helena, Rig, Hitomi, Lei Fang, Diego, Ayane, Marie Rose, Bayman, Honoka, Bass, Tina, Mila, Christie, Lisa, Kokoro, NiCO, Brad Wong, Elliot, Raidou, Nyotengu (DLC), Phase 4 (DLC), Mai Shiranui (DLC)

Featured Video:

Related Games: DOA5: Last Round, DOA5: Ultimate, Dead or Alive 5, Dead or Alive, Dead or Alive 2, Dead or Alive 2: Hardcore, Dead or Alive 3, Dead or Alive 4, DOA: Dimensions, SNK Heroines: Tag Team Frenzy, Tekken 7, SoulCalibur 6
  

Gameplay Engine   
Story / Theme   
Overall Graphics   
Animation   
Music / Sound Effects   
Innovation   
Art Direction   
Customization    
Options / Extras    
Intro / Presentation    
Replayability / Fun    
"Ouch" Factor    
Characters    

BOTTOM LINE

   

  

  

First Impression: Are the really reusing DLC characters? I'm not 100% certain if the info above is actually correct and Nyotengu and Phase 4 are actually going to be DLC characters again, but if so... Ugh. DOA cracks me up by the way it's advertised and the way fans react to it. Keep it up Tecmo Koei, I'm entertained.

These days, a fighting game having success with the competitive community is an imperative part of a game's longevity and, in some cases... survival. In the past, it seems like the DOA series managed to survive off of sexual overtones and paid costume DLC... since we all know the game seldomly appeared at major tournaments. Is DOA6 ready to change its direction? They better make a damn good fighting game then, because it's 2019 and the competition isn't messing around. 

Are they really toning down the sexuality? (An irksome DOA6 Collector's Edition containing boobie / butt cheek mousepads and a body pillow with hentai-style art now exists, so I'm thinking this talk was all just a publicity stunt, and I called it.) Maybe... adding "sexy" to DOA6 will cost money via paid DLC. So, same marketing strategy as usual then? The announcement that DOA6 is supposedly "toning down" its sexuality at least got people talking about DOA again. Mission accomplished? Some fans even went as far as to create petitions to the devs to "bring sexy back" to DOA6 (and even asked me to sign it and post it on TFG.) My opinion? I'm too old for this shit. lol.

As a fighting game player who likes the "game" part of fighting games... I'm always more interested in gameplay. After learning about the new mechanics, one might assume DOA6 will be heavily catered towards casual players. If gameplay isn't among Koei Tecmo's top priorities, serious 3D fighting game players won't care... and won't play it long term. Of course, many DOA fans don't actually care at all about gameplay... because they play it for other reasons. (_)_) INB4 the new perverted beach volleyball spin-off game with VR capabilities gets announced (it already did). Euugh, too late.

One obvious thing Team Ninja needs to NOT do, this time... is charge over $1,000 USD for DLC costumes like they did with DOA5. Micro-transactions of this magnitude are no friend to any level of gamer. In a few ways... DOA6, in its early stage, seems like a step in the right direction. I'm interested to see what Team Ninja does with this opportunity to "start fresh". The new stage designs & close-up camera angles look cool at least... and that's the only thing that caught my attention so far. These DOA6 character trailers where the revealed character is "getting beat up" isn't quite bringing the hype.

I have to be honest... DOA6's new character designs and mechanics are not impressing me thus far. Can we get new DOA character designs that are actually interesting? You know, something outside the realm of "generic fighting dude with shiny skin" or "new Asian chick with big boobs"? If not... at least bring back the guest characters from DOA5 - particularly the entire Virtua Fighter crew and Mai Shiranui. (Good choice on bringing back Mai and another character from KOF XIV.) It seems like DOA6 is going to need them, bad. Otherwise, DOA will just be DOA... and I will just be renting. Stay tuned for continued coverage of Dead or Alive 6.
~TFG Webmaster
 

 
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Click Here for all character renders!

 

CHARACTER CARDS

 
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Click Here for all character cards!

 

 
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