Bloody Roar: Hyper Beast Duel / Beastorizer ![]()
Last Updated: 10/2/2011 Developer(s): Eighting/Raizing Publisher(s): Virgin Interactive, SCEA, Hudson Soft Platform(s): Arcade, Playstation, PSN Release Date(s): 1997 (Arcade)
October 31st, 1997 (PS1)
November 6th, 1997 (PS1)
Characters: Yugo, Alice, Greg, Fox, Long, Uriko, Mitsuko, Bakuryu, Gado Featured Video:
Related Games: Bloody Roar 2, Bloody Roar 3, Bloody Roar: Primal Fury, Bloody Roar 4, Star Gladiator, Bushido Blade, Mace: The Dark Age, Mortal Kombat 4, Tekken 3, Soul Blade
Gameplay Engine 6.5 / 10 Story / Theme 6.5 / 10 Overall Graphics 6.5 / 10 Animation 6.5 / 10 Music / Sound Effects 6 / 10 Innovation 8 / 10 Art Direction 4.5 / 10 Customization 5 / 10 Options / Extras 6 / 10 Intro / Presentation 6.5 / 10 Replayability / Fun 6 / 10 "Ouch" Factor 6 / 10 Characters 4.5 / 10 BOTTOM LINE
6.2 / 10
Review based on PS1 version Final Words: I give Bloody Roar credit for trying to be innovative... but the characters just never appealed to me (and I don't think I'm the only one). And the gameplay isn't quite good enough to save it from the kooky characters either.
Also worth mentioning, there was some stiff competition going on in the fighting genre in late 1997. Fighting games I was playing? Tekken 3, MSH VS Street Fighter, Soul Blade, Mortal Kombat 4, Rival Schools, and Street Fighter III... to name a few. Bloody Roar would've have to have been really good to take me away from the games I just mentioned, which is why I quickly passed on Bloody Roar. Even so, Bloody Roar is at least worth a try. ~TFG Webmaster
REVIEW: Originally called Beastorizer, the Playstation fighting game, more commonly known as Bloody Roar, is a 3D fighter featuring a cast of characters that can transform into "animalistic" alter-egos. The arcade version has slightly better graphics but the Playstation version adds some new options & features.
Awemaweh... Awemaweh...
The general gameplay of Bloody Roar is pretty simple, one button is used for punch & one for kick. Combining the two buttons creates different attacks as well as a throw attack. The main draw and most interesting feature of the gameplay engine is the "Beast" button, which can be used when the Beast Gauge is filled up, and transforms the character into their more powerful, more agile animal form. Attacks during beast form deduct from the Beast Gauge, though still do some damage to the life bar on a decreased level. Within beast form, the Rave Button becomes available, which eliminates recovery time between combos & gives characters ten times the speed... when it runs out, one hit can break the beast transformation.
Not a bad looking PS1 game, but not the best either..
Technically, Bloody Roar isn't half bad. Both the animation and control is fairly smooth, and the 3D elements in the gameplay is decent considering the time period. The combo system is on the simple side, but there's something fun about it. The character designs are definitely a mixed bag in Bloody Roar, ranging from some cool-looking fighters to some rather ugly and weird ones... a conventional recipe for a fighting game when you think about it. However, In my opinion, the character roster overall is a bit stale and and most characters lack true personality. The characters are probably the biggest downside of the game, which happens to be a really important aspect when it comes to fighting games.
Animals really do look funny wearing cloths.