Street Fighter V: Arcade Edition
  

  
ABOUT
Street Fighter V: Arcade Edition is a free major update to Capcom's flagship 2D fighter. Arcade Edition adds a variety of new content to the game (some of which fans have been asking for for a while now), including: Arcade Mode, Team Versus Mode, Extra Battle, Bonus Stages, New UI, Gallery, and a second V-Trigger for every fighter. Capcom has indeed kept their promise, "you'll only need 1 disc to enjoy all future SFV content," as Arcade Edition arrived as a free in-game update for all current players on January 16th, 2018. By default, Arcade Edition includes all 28 characters from Seasons 1 & 2. New characters introduced in Season 3, include: Sakura, Blanka, Cody, Sagat, Falke, and G.
   
 

SFV: Arcade Edition's revamped selection screen... and Ken's face. lol

 
For starters, several aspects of Street Fighter V: Arcade Edition have been given a visual overhaul, which breathe new life into the 2-year-old fighting game. The refreshing new UI is a classy-looking "gold" theme, featuring an updated character selection screen, new pre-fight animations on the Versus Screen (which even show the date of the battle), and new golden life bars (instead of green).

Arcade mode is "ripe with nostalgia"... featuring various ladders based on past Street Fighter games and even Bonus Stages! Players asking for a better single-player experience out of SFV should be happy with Arcade Editon's additions. Every character has several all new hand-drawn character endings with beautiful artwork drawn by the good folks at UDON comics. The endings contain entertaining throwbacks to classic characters and storylines of past installments, and even flesh out each SFV character pretty nicely. Returning characters who appeared in more than one of the previous games even have alternate endings for each time period. Pretty innovative!
  

Arcade paths based on past iterations of Street Fighter.

 

Team Versus Mode is another new mode in Arcade Edition, featuring "team battle" style matches with up to 5 characters on each team. The mode has a wide variety of unique modifiers & options as well, including: Match Format, Elimination, Vitality Recovery, Change Order, Retain EX Gauge, and many more. Other new additions include Extra Battle, Shadaloo Soldier Challenges, an in-game Costume Viewer, and "Crossover Costumes" which transform some of SFV's fighters into characters from other Capcom games, including: Resident Evil, Devil May Cry, Darkstalkers, Captain Commando, Vewtiful Joe, Monster Hunter, Ghosts N' Goblins, Star Gladiator, Megaman, and Red Earth.

Every fighter in Street Fighter V: Arcade Edition has been given a second V-Trigger (and later a second V-Skill), which significantly changes certain elements of their playstyle and combo potential. Having a new alternate version to rock for each fighter adds nice variety and some new mindgames. Furthermore, several major character balance updates in Season 3 have certainly shook things up competitively - which of course has its pros and cons (depending on which characters you use).
 
 

The barrel breaking bonus stage returns in SFV:AE.

  
SFV: Arcade Edition's Training Mode also includes a new feature which diehard players are sure to appreciate: in-game frame data, which clearly displays advantage and disadvantage through color.
 

  
 

Page Updated: November 17th, 2020
Developer(s): Capcom, Sony, Dimps
Publisher(s): Capcom
Designer(s): Yoshinori Ono                 Producer
Takayuki Nakayama     Director
Artwork By: Bengus                                Story Mode Art
UDON Comics                 Ending Art
Platform(s): PlayStation 4, PC, Arcade
Release Date(s): Jan. 16th, 2018               PS4 / PC
Mar. 14th, 2019               Arcade - as SFV: Type Arcade
Characters Ryu, Chun-Li, Charlie Nash, M. Bison, Cammy, Birdie, Ken Masters, Necalli, Vega, Rainbow Mika, Rashid, Karin Kanzuki, Zangief, Laura Matsuda, Dhalsim, F.A.N.G., Alex, Guile, Balrog, Juri Han, Urien, Ibuki, Akuma, Kolin, Ed, Abigail, Menat, Zeku, Sakura, Blanka, Cody, Sagat, Falke, G, Kage, E. Honda, Poison, Lucia Morgan, Gill, Seth, Akira Kazama, Dan Hibiki, Rose, Oro

Featured Video:

Related Games: SF5: Champion Edition, Street Fighter 5, Ultra SF4, Super SF4: AE, SSF4, SSSF4: 3D Edition, Street Fighter 4, SF X Tekken, Street Fighter, Street Fighter 2, SF2: CE, SF2 Turbo, Super SF2, Super SF2T, SSF2T Revival, SSF2T HD Remix, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3S OE, Street Fighter Alpha, SFA2, SFA3, SFA3 Upper, SFA3 Max, SFA Anthology, SF Anniversary Collection, SFEX, SFEX2, SFEX3, SFr: The Movie, Final Fight Revenge, KOF XIV, Tekken 7, Guilty Gear Xrd -REV 2, BlazBlue Cross Tag Battle, MVC Infinite, UNIST, Fighting EX Layer, Granblue Fantasy Versus, Samurai Shodown (2019)
 

Gameplay Engine  8.5 / 10
Story / Theme  6.0 / 10
Overall Graphics  8.5 / 10
Animation  9.0 / 10
Music / Sound Effects  8.5 / 10
Innovation  8.0 / 10
Art Direction  7.0 / 10
Customization  8.5 / 10
Options / Extras  6.5 / 10
Intro / Presentation  7.0 / 10
Replayability / Fun  8.5 / 10
"Ouch" Factor  8.5 / 10
Characters  9.0 / 10
BOTTOM LINE

 8.6 / 10

 Review based on PS4 version  

  

First Impression: Whether or not you're a fan of SFV, you gotta admit Capcom put some solid effort into evolving this game. By now... SFV: AE has accumulated so much content, that there will (100%) be things that you both like and dislike about the game. It's Street Fighter after all. Old school players are still passionate about it and many have strong (yet different) opinions on how Street Fighter should be.

How do I feel about AE? Firstly, the new endings and presentation are great. All the Final Fight love is one thing about SFVAE that jives with me. It's great to have some of some of these true Capcom classic characters return (like Cody, Abigail & Zeku) who haven't had a proper Street Fighter debut. The newcomers like Menat and G turned out amazing, both in terms of design and animation. Capcom definitely made some "right" choices here.

Competitively, I stopped playing SFV "regularly" back in Season 2... so I don't have a strong opinion on the direction of game balance and changes (and boy, there were many). I'm not sure why I stopped playing, but to me, SFV just doesn't have the "magic" of past installments that I love (and still play). However, if you've stuck with SFV over the past 3 years, I can understand why. You do have incentive, whether you're heavy into the competitive scene or just like unlocking stuff. Stages? Costumes? Good DLC characters? Costumes? And more costumes? Seriously... Costumes.

In retrospect, "updates" to competitively sound fighting games resulting in a title alteration have been an important (and imperative) aspect to the rise of the genre ever since the early 90's
. In this current gaming era... the industry, the rules, and the customers are different... and pleasing "everyone" with a single fighting game is impossible. In my opinion, Capcom has mostly taken the right steps with AE.

The updated menu/HUD, new characters, return of classic stages, bonus stages, and the fan-service costumes are all very welcome additions. However, the broken Fight Money system (and overuse of paid DLC cosmetic content), the infamous experimental in-game ads (that were thankfully deleted), and the rate at which Capcom released new content for SFV: AE all questionable (mostly disliked) practices. The new 1-player content added in AE makes SFV feel a bit more "complete"... but it might be "too little too late" for some, and I still feel there's something missing. Perhaps it's SFV's focus on "sillier / more comical" characters and movesets that puts me off (similar to SF4). Personally, I miss the SFIII: 2nd Impact / 3rd Strike days when most characters were actually based around fighting and martial arts.

I enjoyed playing SFV (mostly online) for a good year and a half... but I eventually put it down to commit my time to other fighting games (TEKKEN 7 and Soul Calibur 6 to be specific). Just being honest. For reasons listed above, it was difficult to "come back" to SFV and still manage to enjoy playing the game. We all know SFV was majorly lacking major ingredients as a console fighting game at launch, especially if you're not 120% into the eSports / pro competitive scene. The good news is: Arcade Edition does pack enough new content to at least warrant a revisit to the title. The new modes, bonus stages, and ending artwork are definitely worth a look. But satisfying the majority of fighting game fans in this current climate of the genre may require a bit more than what SFV can offer... even with Seasons 3 and (potentially) 4.

TFG's full review of SFV: Arcade Edition is still in progress. Stay tuned for news about the future of SFV. By the way, when's Darkstalkers 4 or Rival Schools 3? We're waiting for something as good as the old days, Capcom. 
~TFG Webmaster
  

    
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Click Here for all character artwork!

  

    
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Click Here for all concept artwork!


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