Street Fighter II' Turbo / Hyper Fighting


REVIEWWisely, Capcom didn't stop with just one "enhancement" to the arcade phenomenon known as Street Fighter 2. Seeing as both Street Fighter 2 and SF2: Champion Edition were massive hits at the arcade scene and on consoles, of course Capcom gave fans more of what they wanted. After the release of Champion Edition, unauthorized hacks of SF2 were popping up in some arcades, enabling faster gameplay and additional special moves. In response, Capcom released Street Fighter 2: Turbo or "Hyper Fighting", which increased the gameplay speed greatly. The console versions also included a speed setting which slightly altered the intensity of the speed increase.

A familiar cast by now... but what's this? New colors!?!? :D

The main changes from Champion Edition to Hyper Fighting include: New (and better looking) character artwork on the character selection screen, the ability to select one new color (in addition to the SF2: CE color) per character, re-colored backgrounds/stages, and of course... a noticeable enhancement to the overall speed of the gameplay, which only intensified the classic mind games that the two previous Street Fighter titles became known for. Additionally, all characters (with the exception of Guile, Balrog, Vega, Sagat & M. Bison) received at least 1 new special move. 

No, Street Fighter 2: Turbo didn't reinvent the wheel... why would they do such a thing in the first place? It's easy for a casual onlooker to say "not much has changed" in the world of Street Fighter 2, but common sense says "if it ain't broke... don't fix it." Street Fighter 2: Turbo was no doubt a must- have/must- play for any fighting game fan at the time, and was one of the best and most competitive fighting game experiences possible in 1992/1993. 

Try not to get Guile's theme music stuck in your head.... (won't work).

The first console port of Hyper Fighting came out on SNES, titled Street Fighter II Turbo. The highly-acclaimed SNES port also contained a port of the prequel, Champion Edition in the form of "Normal" mode. The SNES version's "play speed" setting can be adjusted between 4 different speeds by default, with a cheat code enabling up to 6 faster setting. Other secret codes enable players to disable/enable specific Special Moves in VS Mode, in addition to play through 1-player mode with Special Moves disabled.

The Sega Genesis/MegaDrive version of Hyper Fighting was called Street Fighter II' Plus: Champion Edition in Japan and Street Fighter II': Special Champion Edition in North America and Europe. The Genesis version was originally planned to be a straight port of Champion Edition. However, the game was delayed in order to make the graphics more competitive with the SNES and PC versions. Content from the SNES version of Turbo was also added, resulting in the name changes to II' Plus and Special Champion Edition

Special Champion Edition features "Champion" mode and "Hyper" mode, similar to the Normal and Turbo modes found in the SNES Turbo version. This version was also the first console version of a Street Fighter II to feature the original opening sequence (with two generic martial artists fighting in from of an audience). "Hyper" mode includes the 10-stars speed setting by default, which was only accessible in the SNES version through a cheat code. A secret code to adjust the speed setting in "Champion" mode was added as well. Special Champion Edition was also the only home version at the time of its release to feature "simultaneous button cancels".

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Page Updated: July 28th, 2018
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani & Akira Yasuda (Akiman)
Artwork by: Bengus (CRMK), Akiman, Kinu Nishimura, Mick McGinty  (U.S. Box Art)
Platform(s): Arcade, Super Nintendo, Sega MegaDrive, Sega Genesis, XBLA, Wii Virtual Console, Wii U eShop
Release Date(s): Dec. 1992                      ( Arcade)
July 11th, 1993
           ( SNES)
August 1993                 (/ SNES)
Sept. 28th, 1993         (  Megadrive/Genesis as SFII' Plus: CE)
October 1993               (/  Megadrive/Genesis as SFII: Special CE)
June 25th, 2007 
       ( Wii VC)
Aug. 22nd, 2013
         (Wii U eShop)
Characters Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison

Featured Video:

Related Games: Street Fighter, Street Fighter 2, SF2: Champion Edition, Super SF2, Super SF2 Turbo, SSF2 Turbo Revival, SSF2T HD Remix, Ultra SF2, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SF: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Fatal Fury 2, Mortal Kombat

Gameplay Engine

 10 / 10

Story / Theme

 9.5 / 10

Overall Graphics

 9.5 / 10


 9.5 / 10

Music / Sound Effects

 10 / 10


 8.5 / 10

Art Direction

 6.5 / 10


 9.0 / 10

Intro / Presentation

 8.5 / 10

Replayability / Fun

 10 / 10

"Ouch" Factor

 9.5 / 10


 9.5 / 10


 9.7 / 10

 Review based on Arcade version    


Final Words:

Did you really think Capcom would quit with Street Fighter 2 Champion Edition? Capcom knew they had a gem, and they ran with it... no doubt a smart move. There's also no doubt that many fighting game fans (including myself) were naturally excited and overjoyed by this "shiny new" Turbo / Hyper Fighting update. Thanks to this memorable updated version, SF2 remained as one of the top arcade and console fighting games of the early 90's.

Also worth mentioning... the unique character artwork for SF2: Turbo (below) was particularly memorable, known for its sharp black lines and killer foreshortening. If you read any gaming magazines in the early 90's or picked up one of the official SF2 strategy guides, I know you know what I'm talking about. As a kid who loved to draw in the early 90's, I remember loving to just gaze at the artwork of SF2: Turbo (in addition to other installments). I still have quite a few Street Fighter sketches I did back in '92-'93.

In closing, SF2 Turbo was an important step in the series history, showcasing new visual effects and artwork. The slight adjustment in gameplay also proved the "longevity" of Street Fighter 2's gameplay, proving that the game didn't have to change much to keep players coming back.
~TFG Webmaster



 Click here for all character artwork!


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