Street Fighter II' Champion Edition


REVIEWStreet Fighter II was still dominating arcades when Capcom decided to surprise fans with an updated version called Street Fighter 2' Champion Edition. This new version featured slightly tweaked damage, character balance updates, and visual updates including remixed character selection artwork & stages. Additionally, Champion Edition made the 4 boss characters (Balrog, Vega, Sagat & M.Bison) playable characters for the first time! The option for player-1 and player-2 to select the same character was also introduced, making this version the version to play at the time.

As if fans weren't going to insert their coins!

Everything that was great about "vanilla" Street Fighter II2 was brought back in Champion Edition. The updated character art and backgrounds went a long way in keeping the game looking fresh. Champion Edition not only brought players back to arcades, but helped Capcom continue the SF2 series into the future by becoming another smash hit at arcades. Worth mentioning, "sequels" of arcade games in the early 90's were somewhat rare... so there was a lot of excitement surrounding Champion Edition. As someone who was always at the arcades in the 90's, I remember seeing the crowd behind the Street Fighter machines just get bigger.... and bigger... and bigger. 

The updated character art was a huge improvement.

Street Fighter II: Special Champion Edition released on the Sega MegaDrive & Genesis version of the title. It was first of two Street Fighter II ports for the console coming in a 24 Megabit cartridge. The Genesis version was originally planned to be a straight-up port of Champion Edition. However, after Street Fighter II Turbo was announced on SNES, Sega ordered their version to be delayed so Capcom could add the SNES Turbo content to this version as well.

The updated character art was a huge improvement.


Special Champion Edition features "Champ" mode with Champion Edition rules and "Hyper" mode with Hyper Fighting rules. The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis version, and a cheat code that allows players to adjust the speed in "Champion" mode was added in its place. This edition was also the first console version of Street Fighter II to feature the original arcade intro.

FUN FACT:  In the original SF2, Vega (Claw) did not have a block animation, but instead performed backflips to evade the player's attacks. As the 4 original bosses became playable in SF2: Champion Edition, Vega received his very own block animation (screenshot below).

Vega (Claw) can now block in SF2: Champion Edition!


Page Updated: February 6th, 2021
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani           Designer
Akira Yasuda
Yoshiki Okamoto       Producer
Artwork by: Bengus (CRMK), Akira Yasuda (Akiman), Kinu Nishimura, Shoei, Mick McGinty  (U.S. Box Art)
Platform(s): Arcade, Genesis, TurboGrafx-16, PC, PlayStation, Saturn, Sega Master System, Wii Virtual Console
Release Date(s): April 1992                       Arcade
June 12th, 1993             PC
Sept. 27th, 1993
            Genesis/MD as SF2: Special CE
Sept. 28th, 1993            Genesis/MD as SF2: Special CE
Oct. 29th, 1993              Genesis/MD as SF2: Special CE
July 29th, 2008               Wii Virtual Consol)
Oct. 13th, 2008              Wii Virtual Console
Oct. 17th, 2008              Wii Virtual Console
Characters Ryu, Ken Masters, Chun-Li, Guile, Dhalsim, Blanka, Zangief, Edmond Honda, Balrog, Vega, Sagat, M.Bison

Featured Video:

Related Games: Street Fighter 2, SF2 Turbo, Super SF2, Super SF2 Turbo, Super SF2 Turbo Revival, Super SF2T HD Remix, Street Fighter, Ultra SF2, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, SF5: Arcade Edition, SF5: Champion Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SF: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Fatal Fury 2, Mortal Kombat, Teenage Mutant Ninja Turtles: Tournament Fighters

Gameplay Engine

 10 / 10

Story / Theme

 9.5 / 10

Overall Graphics

 9.5 / 10


 10 / 10

Music / Sound Effects

 9.5 / 10


 9.0 / 10

Art Direction

 10 / 10

Intro / Presentation

 8.5 / 10

Replayability / Fun

 10 / 10

"Ouch" Factor

 10 / 10


 10 / 10


 9.9 / 10

 Review based on Arcade version    


Final Words:

Even in 1992-1993, some kids preferred to "complain" about a new version of a fighting game instead of just shut up and enjoy it. I didn't complain, I put many quarters into the SF2: CE cabinet and loved every second. Playable bosses? Sign me up. This was a necessary update and a smart move by Capcom at the time.

Call it a rehash... call it the same... call you whatever you want... it doesn't matter, because SF2: Champion Edition was the hottest thing at the arcades and on consoles when it debuted. If you wanted to play the new version of Street Fighter in the early 90's... you put your quarter up, shut up, and quickly learned why it was the most popular fighting game.

The only legitimate complaint that Street Fighter 2 fans could possibly think up is that bosses weren't playable, and Capcom answered their prayers with Champion Edition. Money in the bank... Happy players. Another year or more of ultra competitive gameplay, growing the fighting game scene worldwide.

After some time, someone at Capcom decided everyone wanted faster gameplay... and thus, Street Fighter 2 Turbo soon followed Champion Edition, only adding to the worldwide phenomenon that Street Fighter 2 was steadily becoming.
~TFG Webmaster | @FIGHTERS_GEN

Click Here for all character data images!


         balrog-sf2-champion-edition-artwork.jpg (109561 bytes)                 

Click Here for all character artwork!