Fighter II: The World Warrior
Fighter II: The World Warrior debuted in arcades in 1991. The title was
incredibly successful around the world, first becoming an arcade phenomenon and
later, a very successful console game played by millions. Street Fighter
II single-handedly sparked the competitive fighting game revolution in the early 90's, and is one of
the most iconic video games of all time for that reason.
Street Fighter II introduces a cast of
8 unique fighters, each showcasing their own original fighting style, special
moves, voice, and personality. After a player defeats all eight of the main fighters, they
move on to challenging the 4 boss characters in order: Balrog, Vega, Sagat, and M. Bison. After defeating
M. Bison, players are treated to a special ending movie, unique to each
character. This basic formula would inspire countless other fighting games
for decades to come.
look at this selection screen and NOT hear the music.
Street Fighter 2
even respected its own history by
reintroducing several familiar faces from the original Street
Fighter 1(1987). These martial artists were vividly fleshed out as designs
and showed much more personality and life over their 1987 counterparts (which any
fan of the original Street Fighter could immediately notice).
Character sprites were bigger, more colorful, and had much smoother animation
over characters from many other video games at the time.
SFII's impactful character animation is complimented by amazingly detailed
hand-drawn backgrounds based on locations from around the world. These stages
were made complete, and unforgettable thanks to the extremely catchy theme songs...
all of which were guaranteed to be stuck in your head after
playing. That said, SFII's music and sound effects had an incredibly
"addictive" element about it... it sounded (and played) like no other
video game to date.
Guile's original theme
still gives me goose bumps.
Perhaps the most important part about Street Fighter II was the fact that
it created the idea of a competitive 1-on-1 fighting game. This new arcade
culture had crowds of people waiting in line to play Street Fighter II,
whether it was to play single-player or against other human opponents. While
some other video games at the time had no "skill ceiling"... it seemed
like there was no limit to how good of a SF2 player one could be, and with 8
characters to master (soon to be 12), dedicated players were busy with the game
for a long time. Worth mentioning, there were 8 selectable fighters... but more than 8
ways to play the game. It was up to the player themselves to discover the best
way to play each of the characters.
This game was pure crack
in 1991. Btw, Winners don't use drugs.
The fact that Capcom eventually released so many "versions" of Street
Fighter 2 kept the series fresh and kept fans coming back to the arcades for more, anxious to spend their hard-earned
quarters and dollars (or money their parents gave them). Capcom knew exactly what
they were doing, and they were smart to do it. Every year or so, there seemed to be another version of
SF2 popping up in arcades (and later released on consoles)... Street Fighter 2: Champion
Edition was the first update to see the light, followed by Street
Fighter 2: Turbo, Super Street Fighter 2, and finally Super
Street Fighter 2 Turbo. Dedicated fans appreciated each and every one of these installments...
and little did they know in the early 90's, the lifespan and impact of Street Fighter
2 was far from over.
Simply going to arcades and playing video games was one of my favorite things to do
as a 90's kid. The level of pure excitement while driving to an arcade...
wondering what the competition will be like, today? Irreplaceable. The
excitement about fighting games has stayed with me for over 30 years now... and
for that, I have to thank Street Fighter 2.
Street Fighter 2 started it all... If it wasn't for
SF2 being exactly the way it was, the "fighting
games of today" would be very very different. The "idea of combos"
as they function in SF2 wasn't
actually a planned mechanic and was actually more of a "bug"...
which is simply mind-boggling. This combo format would eventually develop
further into a more balanced and fair system in later installments, but every
Street Fighter game still uses the fundamental combo format seen in SF2.
||October 20th, 2019
Nishitani, Akira Yasuda (Akiman)
(CRMK), Akiman, Kinu Nishimura, Shoei, Sensei,
Eri Nakamura, Satoru Yamashita, Mick McGinty
(U.S. Box Art)
Super Nintendo, Genesis, PC Engine, Amiga, Commodore 64, ZX Spectrum, PC,
3DO, Sega Master System, Game Boy, Wii Virtual Console, Wii U eShop
June 10th, 1992 SNES
July 15th, 1992
Dec. 25th, 1992 ZXS
Amiga, Commodore 64
Sept. 1st, 1995 Gameboy
Dec. 2nd, 2006
Dec. 25th, 2006 Wii VC
Aug. 22nd, 2013 Wii U eShop
SF2 Champion Edition,
SF2 Turbo, Super SF2, Super
SF2 Turbo, Super SF2 Turbo Revival,
Super SF2T HD Remix, Ultra
SF2, SF3: New Generation,
SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super
SF4, Super SF4: 3D Edition, Super
SF4: Arcade Edition, Ultra SF4, Street
Fighter 5, SF5:AE, Street
Fighter Alpha, Street Fighter Alpha 2, Street
Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA: Anthology, SFA:
Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, Street
Fighter: The Movie,
Super Puzzle Fighter 2 Turbo,
SPF2 Turbo HD Remix, Pocket Fighter,
Art of Fighting, World Heroes, Fighter's
History, Fatal Fury, Mortal
10 / 10
9.5 / 10
10 / 10
10 / 10
/ Sound Effects
10 / 10
10 / 10
9.0 / 10
Intro / Presentation
8.5 / 10
Replayability / Fun
10 / 10
10 / 10
9.5 / 10
Review based on Arcade
Street Fighter 2 was certainly
a moment in gaming history that could never be replicated or forgotten. When
speaking of Street Fighter 2... I can only talk about my childhood and
the impact that the game had on me.
I was 8 years old when I first set my eyes on the glimmering new Street Fighter 2 arcade
cabinet. I hardly remember becoming completely obsessed with the
game since it happened immediately and quickly changed my outlook on games
This new idea of a 1-on-1 "competitive" fighting game, with
8 different ways to play it... really changed
In SF2, there seemed to be a real reason to keep on playing and improving
my skills. There was nothing as rewarding in a video game as getting a huge win
streak, and having other people at the arcade wonder what you're doing to
achieve such a feat. After getting more practice in after the SNES version released, I loved
testing my newly found skills against other players from
different arcades, win or lose... but one thing I sharply remember and always loved
doing, was being able to beat
teenagers and even adults
(twice my size) in this game when I was a wee lad.
Regardless of when you entered the fighting game genre... it's important to remember
and respect history and roots of the genre, which started with Street Fighter
2. So many other games tried to mimic (and even blatantly copy) SF2's
success, which spawned mixed results - but also paved the way for some amazing
other 2D and 3D fighting games to be made down the road. When judging and reviewing
other fighting games, my mind always travels back to SF2
for a few moments, just to reflect certain aspects from a traditional
Just to enjoy my nostalgia trip for a little bit longer... I remember when I
was 8 or 9 years old, my first main character in SF2 was
Blanka. Against my first opponents at the arcade, I repeatedly
used a basic jump-in HK/HP into a sweep. It worked so well... because
players couldn't figure out the most basic technique of "low blocking" after a
Add in some of Blanka's electricity for opponents to jump into themselves, and
I was taking people's money and racking up some ridiculous win streaks.
I remember a few opponents got angry and called my style "cheap"... although I
actually thought this dude was saying "sheep" because of the way
he was saying it. (Plus, the
way I was beating him wasn't cheap at all, he was just playing poorly... so my
young brain didn't register that way of thinking.) True story.
In closing, be sure to check out TFG's profiles / reviews for all other
iterations of Street Fighter II. The characters, the artwork, the music,
and the deep competitive nature of each title in the Street Fighter
series remains a timeless and heavily influential part of fighting game history. Know