Granblue Fantasy Versus

Granblue Fantasy Versus is a 2.5D fighting game developed by Arc System Works and published by Cygames in Japan (XSEED in the west). GBVS's graphics engine and visual style is comparable to Arc System Works' other modern fighting games such as Guilty Gear Xrd and Dragon Ball FighterZ utilizing 3D character models made to look "2D" during gameplay. The anime-inspired art style and characters shine through vibrantly thanks to the game's unique animation and visuals.

Granblue Fantasy Versus character selection screen (launch).


Granblue Fantasy Versus
launched in early 2020 with an initial roster 11 characters, with 5 additional DLC fighters being added in the first Season Pass. A second Season Pass in 2021 added another round of newcomers. The English version of Granblue Fantasy Versus has a full English dub via western localization, making it the first game in the Granblue series to have one. Most of the English voice team are the same acrors from Granblue Fantasy: The Animation.

Granblue Fantasy's art style is cool.


The original
Granblue Fantasy JRPG was released in 2014 by Cygames, the studio behind collectible card game Shadowverse. In an effort to recapture the glory days of JRPGs onto smartphones, Cygames hired legendary Final Fantasy composer Nobuo Uematsu for the soundtrack, and artist Hideo Minaba (known for his work on Final Fantasy V, VI and IX) to illustrate amazing artwork for the series. The JRPG series is rich with lore and nearly 100 or so vibrant characters... so it'll be interesting to see which characters make the cut to the modern fighting game spin-off.

If you enjoy lore and RPG-inspired elements... GBVS has you covered.


In addition to being a full-fledged fighting game with the expected modes, GBVS features a 2D side-scrolling "RPG mode" enabling players to fight hoards of enemies with local or online friends. RPG mode features a single-player campaign where players collect weapons and power-up their characters. In RPG mode, players will fight against a variety of enemy types, including huge boss fights against "Primals". New weapons players collect in RPG mode are also be displayed in-game visually changing a character's weapon to an alternate design. Characters and weapons can be leveled up and unlock new abilities and effects.

Get ready for bizarre characters and wild animations.


A closed beta for Granblue Fantasy Versus took place on PlayStation 4 from May 31st through June 1st, 2019. The first playable beta included 5 playable characters: Gran, Katalina, Charlotta, Lancelot and Ferry, along with two stages and fully functioning online lobbies with avatar customization and more.


Ferry reminds me of Fran from FFXI... and is that a blue bomb? 



Page Updated: February 25th, 2023
Developer(s): Arc System Works
Publisher(s): Cygames  
Designer(s): Yuito Kimura                     Producer
Tetsuya Fukuhara           Director
Hideo Minaba                  Character Design
Artwork By: Hideaki Sawada
Hideo Minaba
Platform(s): PlayStation 4, PC
Release Date(s): Feb. 6th, 2020                 PS4  
Mar. 3rd, 2020              /   PS4  
Mar. 13th, 2020           Steam  
Characters Gran, Katalina, Lancelot, Ferry, Lowain, Charlotta, Ladiva, Percival, Metera, Zeta, Vaseraga, Chaos Bringer, Narmaya, Soriz, Djeeta, Zooey, Cagliostro, Yuel, Anre, Eustace, Seox, Vira, Belial, Avatar Belial

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Related Games: Granblue Fantasy Versus: Rising, Guilty Gear -STRIVE-, Dragon Ball FighterZ, Guilty Gear Xrd -SIGN-, Guilty Gear Xrd -REVELATOR-, GGXrd Xrd REV2, BlazBlue: Central Fiction, BlazBlue Cross Tag Battle, Under Night In-Birth EXE:Late[st], Blade Strangers, Battle Fantasia, SoulCalibur VI, Samurai Shodown (2019), Street Fighter V: Champion Edition, DNF Duel

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First Impression:

We're living in an era where beautiful 2.5D fighting games by Arc System Works are the NORM. There are so many to choose from now, that many fighting game fans don't even seem to care or notice how great these games look... well, guess what. They should. Granblue Fantasy Versus might not have the "name recognition" of other top fighting games, but I think fighting game fans would be making a big mistake to skip out on this one. Just because there's a new Guilty Gear in 2020 doesn't mean GBVS doesn't have a chance to shine as well.

I had waaay more fun than I was expecting with the PS4 beta (and I was expecting to have some fun). GBVS might actually be the "most fun" ASW fighter I've played in quite a while. The ultra-intuitive 2D gameplay almost feels more like (good) Street Fighter than the likes of Guilty Gear... with more solid, less "floaty" gimmicks over your typical anime fighters. Movement feels slow-ish at times, but promotes calculated decisions, smart neutral game, and paced out specials / projectiles (anti-spam). The "limited usage" special moves system feels solid. Throw in CVS2-style "SNK groove" dodging and KOF style dodge-rolling... and GBVS feels like a surprisingly unique yet familiar 2D fighter that I want to play more of.

It's a match-up heavy game... with catchy character movesets & unique play-styles. All characters even have unique pre-fight interactions with each other! All this... and I have yet to mention the gorgeously crispy visuals, with an art style knocking it out of the park. I get "positive vibes" from this game so far. GBVS has tons of potential. For me, it's much more artistically & aesthetically refreshing than the likes of Dragon Ball FighterZ and the 26 Gokus in that game. Granblue's character designs are something different, make sense for a fighting game, and are worth checking out.

Prior to the game's announcement; I became familiarized with the Granblue art style and JRPG-inspired characters. Even though I've never played the RPG, I generally like the designs. Cool characters... and not trying too hard like some others I've seen in recent years. On that note... and as history has taught us time and time again: a fighting game is an excellent way to introduce characters to a brand new audience! Granblue reminds me of my beloved Final Fantasy 9 in terms of visual style and designs (as intended). As big fan of Nobuo Uematsu and FF9, it's understated how cool of a collaboration this game actually is.

Granblue is rich with lore, intriguing characters, and even interesting "crossovers" with other series. The crossovers even include SNK's own Samurai Shodown and Capcom's Street Fighter! Granblue series artist Hideo Minaba has already illustrated a variety of well-known fighting game characters for past events in the RPG. Is it possible we could see an actual SNK or Capcom character crossover in Granblue Fantasy Versus?! I've gotta admit, I do have my fingers crossed.

Arc System Works launching yet another new 2.5D fighting game in 2020 might seem like overkill, but in my opinion, is a pretty wise decision. I think Granblue Fantasy Versus will offer something distinguishably different in terms of gameplay, visuals, and overall experience. My only gripes are the DLC prices, which seem a bit steep. The online mode also doesn't feature rollback netcode, so the enjoyment of the game competitively (long term) is hindered unless they find a fix.
~TFG Webmaster | @Fighters_Gen


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