Dead or Alive 3
(LAST UPDATE: 6/26/09)
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Developer(s): Team Ninja
Publisher(s): Tecmo
Designer(s): Tomonobu Itagaki
Platform(s): Xbox
Release: November 14th 2001 (NA), February 22nd 2002 (JP), March 14th 2002 (EU)
Characters: Ein, Leon, Lei Fang, Tina, Bass, Kasumi, Zack, Ayane, Hayabusa, Helena, Gen Fu, Jann Lee, Bayman, Christie, Brad Wong, Hitomi, Genra
Related Games: Dead or Alive, Dead or Alive 2, Dead or Alive 2: Hardcore, Dead or Alive 4
Story: Ryu Hayabusa, the Super Ninja, put a stop to the evil doings of Tengu. Nevertheless, it was too late to stop the Tengu of Destruction from triggering a massive, worldwide collapse. The collapse churns up a dense cloud that covers the entire planet in a shroud of darkness and fear. DOATEC has gone astray, turning into the hunting grounds for power-hungry scam artists. This is when DOATEC's development department (a fortress for state-of-the-art military technology) witnesses the success of a genius. Following Project Alpha and Project Epsilon, the ever ambitious Dr. Victor Donocan completes the Omega Project, producing a new Superhuman: Genra. This man, who was once leader of the Hajin Mon Ninja, is no longer human. He (or it) is a force of singular and unprecedented capabilities. A slaughterhouse has now been provided as the exclusive domain of the Omega superhuman. It is a realm that has come to be known as the world Combat Championship.
Review: Dead or Alive 3 adds 4 characters to the roster, along with some cool new interactive environments and a decent soundtrack. The basic gameplay controls and commands remain essentially unchanged from DOA2, aside from some minor gameplay tweaks. The gameplay now features increased counter periods, unrestricted 3D-axis movement, and less emphasis on juggling combos... All these gameplay enhancements make the game more suited for beginners, which actually turned many hardcore players off. However, those new to 3D fighting games were more than likely drawn in by the amazing graphics, and the innovative environmental interaction, with the ability to knock your opponent off of some very high places... probably the biggest draw of the DOA series now (besides the boob physics of course).![]()
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DOA3 was easily of the best looking fighting games around for the time, showing off some of the best and most interactive 3D environments around, and some highly detailed character models. The single player mode is satisfying with some decent AI opponents, and a sub-par story mode. However, this game in high level play is still a counter fest... Seriously, who wants to play a fighting game where nearly every move can be easily countered with ONE button. Yes, it takes "some" skill to counter, the timing is a lot easier in DOA than it is in other games... Also, it doesn't even matter whether it's a punch or a kick counter, which makes it easier for noob players to counter.
In comparison, Tekken 5's character specific and punch/kick specific counter system is much deeper, and offers more balanced gameplay and (many would say) more fun gameplay. Also, controlling your fighter also feels a bit sluggish at times and the sidestepping game still could use some work.
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The new characters have interesting fighting styles, and were much needed for the series in my opinion. The story mode is a bit better than in DOA2, but that's not really saying much because there's still not much of a story at all, just random (and quite silly) cut scenes thrown in. Once again, where the game shines most is in the graphics department. Characters are intricately detailed from head to toe, and the stages are simply amazing! There's quite a few different areas to explore on each stage and even some things to knock your opponent into... And on that note, the way your opponent smashes into a tree or through a wall looks incredibly painful. The "falling animations" in this game may be where it excels over Tekken 5, although the general punches and kicks do have a bit more "ouch factor" overall. Quite a few punches & kicks in DOA just don't have that "omph," even though the opposing character goes flying backwards 10 feet.
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Gameplay Engine 7.5 / 10 Story / Theme 6 / 10 Overall Graphics 9.5 / 10 Animation 9 / 10 Music / Sound Effects 8 / 10 Innovation 7 / 10 Customization 7.5 / 10 Options / Extras 7 / 10 Intro / Presentation 8 / 10 Replayability / Fun 6 / 10 "Ouch" Factor 8.5 / 10 Characters 7 / 10 BOTTOM LINE 7.5 / 10
Closing Comment: No doubt, another gorgeous 3D fighter from Team Ninja... It was a good effort, and a decent sequel to DOA2/Hardcore. If you were a fan of how DOA2 played, you'll like DOA3... but if you're looking for something different or more serious, you'll be disappointed. Even with the third installment, DOA still focuses much more on busty girls than actual fighting or martial arts. While it may attract more casual gamers with the girls and the graphics, more serious 3D fighting game players are more than likely turned off by the gameplay... But it may float some people's boats. ~F.Yagami, Webmaster of TFG