Dead or Alive 3
Last Updated: 8/8/2012 Developer(s): Team Ninja Publisher(s): Tecmo Designer(s): Tomonobu Itagaki Artwork by: Yasushi Nakakura, Hidoyuki Kato, Muneaki Kubota, Yoshiki Horiuchi Platform(s): Xbox Release Date(s): November 14th, 2001 ()
February 22nd, 2002 ()
March 14th, 2002 ()
Characters: Ein, Leon, Lei Fang, Kasumi, Ayane, Zack, Tina, Bass, Hayabusa, Helena, Gen Fu, Jann Lee, Bayman, Christie, Brad Wong, Hitomi, Omega
Related Games: Dead or Alive, Dead or Alive 2, Dead or Alive 2: Hardcore, Dead or Alive 4, Dead or Alive 5, Dead or Alive: Dimensions, Tekken 5
Gameplay Engine 8 / 10 Story / Theme 6.5 / 10 Overall Graphics 9.5 / 10 Animation 9 / 10 Music / Sound Effects 7 / 10 Innovation 7.5 / 10 Art Direction 6 / 10 Customization 8 / 10 Options / Extras 7 / 10 Intro / Presentation 8 / 10 Replayability / Fun 6.5 / 10 "Ouch" Factor 8.5 / 10 Characters 7.5 / 10 BOTTOM LINE
8 / 10
Final Words: DOA3 is another gorgeous 3D fighter from Team Ninja... a quality sequel sure to please most fans of DOA2/Hardcore. But what about the rest of the fighting game community? What if easy-to-do counter moves and bouncy boobs just aren't enough to keep you interested?
The DOA series still seems to be focused more on "bouncy" girls and flashy stage interactions than truly authentic martial arts or technical gameplay. Personally, the character designs of DOA still can't hold my interest... especially when compared characters from other universes in the fighting game realm. While DOA3 may attract more casual gamers with its pretty visuals, many serious 3D fighting game players will probably look elsewhere to get their fix. ~TFG Webmaster
STORY: Ryu Hayabusa, the Super Ninja, put a stop to the evil doings of Tengu. Nevertheless, it was too late to stop the Tengu of Destruction from triggering a massive, worldwide collapse. The collapse churns up a dense cloud that covers the entire planet in a shroud of darkness and fear. DOATEC has gone astray, turning into the hunting grounds for power-hungry scam artists. This is when DOATEC's development department (a fortress for state-of-the-art military technology) witnesses the success of a genius. Following Project Alpha and Project Epsilon, the ever ambitious Dr. Victor Donocan completes the Omega Project, producing a new Superhuman: Genra. This man, who was once leader of the Hajin Mon Ninja, is no longer human. He (or it) is a force of singular and unprecedented capabilities. A slaughterhouse has now been provided as the exclusive domain of the Omega superhuman. It is a realm that has come to be known as the world Combat Championship.
Gorgeous girls... and graphics.
REVIEW: Dead or Alive 3 adds three new characters to the roster (plus a non-playable boss character), along with some all new interactive environments to explore. Gameplay enhancements include: increased counter periods, unrestricted 3D-axis movement, and less emphasis on juggling combos... all which makes the game a bit more suited for beginners. However, DOA3 does offer the most detailed gameplay experience of the series yet. Additionally, those new to 3D fighting games can easily find themselves being drawn in by the amazing graphics and the innovative environmental interaction of DOA3. The ability to knock your opponent off of some very high places is still the one of the main draws of the game.
Hitomi knows how to punch.
DOA3 was easily one of the best looking fighting games at the time, showing off incredibly lush 3D environments and excellently rendered character models. The only flaws are some low quality background textures, but the combat action does a good job of taking your attention away from the imperfections. The single-player story mode is a satisfying play-through, featuring some decent AI opponents. The story mode is a bit better than in DOA2, but that's really not saying much... because there's still not much of a story at all. A lot of the cut-scenes are still on the silly side of things.
Where DOA3 shines most is in the graphics department. Once again, characters & backgrounds are some of the best to date and the animation & "ouch factor" is effective for the most part. The way your opponent smashes into a tree or through a wall looks notably painful. The falling animations in DOA never fail to make you cringe, although certain attacks don't look quite as painful as they should. Actually, quite a few punches & kicks in DOA just don't have that "oomph," even though the opposing character goes flying backwards about 10 feet. Most of the martial arts is authentic, but there are some more extravagant & sillier moves that probably should've been left out of the game.
Epic rooftop battles.
Like in the prequels, high level play becomes a "counter fest". The fact that nearly every move can be easily countered with ONE button becomes frustrating and doesn't exactly reward skill all the time. Yes, it takes "some" skill to counter, but the timing is a little too foolproof... for my tastes at least. Counters aren't even punch/kick specific (like in the Tekken series) so countering in DOA is noob-friendly to say the least. Beginner players may not think it's a bad thing, but for a fighting game that wants to last in the competitive scene... it's a flaw. Still, DOA3 offers a solid fighting system, but falls a bit short on gameplay when compared to the top 3D fighting games of 2001.