>
Bloody Roar 3
 
     

 
STORY
"The sign of the beast... A symbol shining with an eerie light, it appears without warning and to those it marks, it brings ultimate power and mysterious death. The sign only appears on the beastmen, human with the power to assume bestial form, and through them it sends ripples of terror and unrest throughout the civilized world. When those powerful beastmen, who fought for both their future and that of mankind, found this mark on their bodies, they set out on a quest. Each with their own dreams and their own ambitions... They sought the one whose will lurks behind the Sign and it is source of power..."
 
 
REVIEWBloody Roar 3 marks a new beginning for the series with its jump to next-gen consoles (those being PS2, Gamecube and Xbox at the time). Bloody Roar finally received the graphical makeover it deserved, now using the System 246 graphics engine which clearly helped out with those terrible blocky character models and stages from the first two games. More work was also put into the character designs and stage designs this time around, also contributing to this much needed "face lift" for the series.
 

Uranus... still makes me laugh. 

 
Bloody Roar 3's gameplay also shows some improved areas, featuring a more intuitive combo system, somewhat improved sidestep game and flashier special & super moves. Now, when characters activate their "Beast Form," they can sacrifice your entire store of Beast Energy to unleash a "Beast Drive," a powerful super move that can do upwards of 20 hits if it connects. To be quite honest, that's about as exciting that Bloody Roar 3 gets. Sadly, the core gameplay still suffers from general clunkiness and is very, very basic for a 3D fighting game in 2001-2003. The sidestep system isn't nearly as smooth or effective as other 3D fighting games of the time (which is a very important mechanic for a 3D fighting game, mind you).

Furthermore, many combos can be done simply by hitting 1-button, and the nearly "instant-kill" super moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in BR3 seem to rely heavily on "who can get their super move off first". So many elements of the gameplay don't even require any sort of skill. In my book, transforming from human to beast over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased! At least visually, BR3 is offering something unique.
 

Xion... the new boss of Bloody Roar.

 
Bloody Roar 3
's animation is fairly decent overall, but many attacks just lack that "ouch factor". Moves just don't seem to connect like they should, and many don't seem to hurt very much at all. Most character win poses and other animations also seem robotic and last-gen. Furthermore, the music isn't very memorable and sound effects are status quo. Stage designs are a mixed bag and some are terribly generic, even though they are the best the series has seen. At the end of the day, Bloody Roar 3 turned out to be a fairly mediocre PS2 fighting game. Worth mentioning, the load times are also annoyingly long.

There were two updates to the original Bloody Roar 3, those being: Bloody Roar: Extreme (for Xbox) and Bloody Roar: Primal Fury (for Gamecube). The sequels added new characters, new backgrounds, and even improved the overall graphics and gameplay system.
 

  
bloodyroar3-ps2-japan-best-edition.jpg (62324 bytes)      bloodyroar3-ps2-na-box.jpg (46528 bytes)      bloodyroar3-ps2-na-box-back.jpg (133120 bytes)      bloodyroar3-ps2-pal-box.jpg (1098837 bytes)      bloodyroar3-ps2-japan-box.jpg (170182 bytes)
   


 

Page Updated: July 4th, 2014
Developer(s): Hudson Soft, Raizing
Publisher(s): Activision
Platform(s): Playstation 2, Gamecube, Xbox
Release Date(s): Mar. 1st, 2001        ( PS2)
June 25th, 2001     
( PS2)
Aug. 24th, 2001      ( PS2)
Mar. 18th, 2002 
    ( GC - as BR: Primal Fury)
Apr. 25th, 2002     
( GC - as BR: Primal Fury)
May 3rd, 2002       ( GC -as BR: Primal Fury)
Mar. 27th, 2002    
( Xbox - as BR: Extreme)
July 17th, 2003     
( Xbox - as BR: Extreme)
Nov. 28th, 2003     ( Xbox - as BR: Extreme)
Characters Yugo, Alice, Long, Shen Long, Uriko, Gado, Bakuryu, Busuzima, Jenny, Shina, Stun, Uranus, Xion

Featured Video:

Related Games: Bloody Roar, Bloody Roar 2, Bloody Roar: Primal Fury, Bloody Roar 4, Mortal Kombat: Deadly Alliance, Soul Calibur 2, Virtua Fighter 4: EvolutionTekken 4
  

Gameplay Engine  5.5 / 10
Story / Theme  4.5 / 10
Overall Graphics  7.5 / 10
Animation  6.5 / 10
Music / Sound Effects  5.5 / 10
Innovation  6.5 / 10
Art Direction  4.5 / 10
Customization  5.5 / 10
Options / Extras  6.5 / 10
Intro / Presentation  7.5 / 10
Replayability / Fun  4.5 / 10
"Ouch" Factor  5.5 / 10
Characters  5.5 / 10

BOTTOM LINE

 5.8 / 10

 Review based on PS2 version

 

Final Words: Bloody Roar 3 is the best of the series to date, but more of the same. The "who-can-get-their-super-move-off-first" gameplay leaves much to be desired from a serious fighting game player. Like the prequels, Bloody Roar 3 is geared towards casual gamers... and towards those who are amused by giant lions, tigers, and bunnies whom walk upright, wear human cloths, and don't do anything besides kick the crap out of each other. *crickets*

Anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on the Bloody Roar 3. Other top 3D fighters, namely Tekken, Soul Calibur and Virtua Fighter have advanced impressively in their latest installments; but the wild animal that is Bloody Roar just can't seem to evolve. f you want something completely different from the norm, and something a little more "button-masher-friendly," Bloody Roar 3 might be your cup of tea.... Key word, might. 
~TFG Webmaster
 

 


.