Soul Calibur 2
(LAST UPDATE: 7/13/09)

...

Publisher(s): Namco
Developer(s): Namco
Designer(s):  Hiroaki Yotoriyama
Platform(s): Arcade, Playstation 2, Gamecube, Xbox
Release: July 30th 2002 (Arcade), March 27th 2003 (JP PS2/GC/XB), August 27th 2003 (NA PS2/GC/XB)
Characters: Mitsurugi, Hong, Cassandra, Taki, Voldo, Maxi, Yoshimitsu, Ivy, Kilik, Xianghua, Nightmare, Astaroth, Lizard Man, Rafael, Talim, Charade, Heihachi, Spawn, Link, Necrid, Seung Mina, Sophitia, Cervantes, Berserker, Assassin
Related Games: Soul Edge, Soul Calibur, Soul Calibur 3, Soul Calibur 3: Arcade Edition, Soul Calibur 4, Soul Calibur: Broken Destiny

Review: Soul Calibur 2 built upon the solid foundation of the epic Soul Calibur, and in many ways managed to liveup to the original smash hit. Several new characters have joined the ranks, each proudly showing off their own unique weapon style in unprecedented detail, and make the overall experience even more diverse and well-rounded. The new battlegrounds are full of detail, and are much more "open" (and realistic) this time around, unlike the classic "water surrounded rings" of the past. The home versions contain the "Weapon Master" mode from PS1's Soul Blade, which is an entertaining play-through for single players. 

   Soul Calibur 2 stands out visually due to the expertly done "motion capture" animation. The authentic and innovative weapon styles are dead-on, and really make the characters stand out... The samurai, Mitsurugi, can look like a true Japanese swordsman in the hands of a skilled player; while the giant axe-wielding Astaroth, moves slowly but unleashes devastatingly gruesome attacks that always make you cringe. SC2's animation was no doubt at the top of it's class at the time of it's debut (and still is pretty damn good to this day). On a fun side note, if you ever get the chance to watch SC2 in "slow motion", you can actually appreciate the animation in greater detail... Seriously, if you haven't watched a good tournament-style match in slow motion, you're missing out on some ouch factor!!! Namco did an amazing job with the collision detection, and added those extra animations to make sure those attacks and throws look painful (in a beautiful way)!

   Like it's predecessor, Soul Calibur 2 presents some of the most dynamic and solid 3D fighting gameplay of all time. The "8-way-run," which allows players to quickly move in all directions, is now faster and more fluid then in SC1. "Guard Impacting" (parrying) is still one of the game's most crucial elements, and feels noticeably smoother than in the prequel. With the exception of only a few moves, almost every offensive technique can be parried if the defending player can "see the move coming" and taps "Guard + Forward" or "Guard + Back" at the correct time. Whether you want to shift your opponents weight backward or forward is an intense strategic element that is unique to the Soul series, and really makes SC2's gameplay. The parrying feature not only balances the game out, but it drastically separates the good players from the beginners (and the button mashers)... And that's what makes a "great" fighting game!!! Destroying noobs with style... There's nothing better.

   The characters of Soul Calibur 2 aren't only cool by looks alone, they're actually some of the deepest fighters to date... Unlike some fighting game characters, SC2's characters have incredibly complex movelists, and take a lot of time and skill to master. It's not all about blocking and attacking in Soul Calibur 2, it's really about "mix up" and faking out your opponent. You can "cancel" most standard attacks, by tapping "block" right after the attack, and you can even mix up the timing of the cancel... Some special moves can even be canceled, and every character has a good variety of cancels.

   Like in the first Soul Calibur, characters have the ability to change their "stance", which alter their move-set for the moment. This allows for a variety of move transitions, and gives characters the potential to be used exactly how the player wants. For example, no two Ivy players are alike... No two Mitsurugi players are alike... SC2 gives you the creativity to create your own style of fighting, using your chosen character as your base! If you truly "learn" how to use a character in SC2 (their moves/combos, range, strengths, weaknesses, etc) you will feel completely "in control" and confident with your character at all times, and will feel free do play in a variety of styles. For example: Ryu from Street Fighter will always do the same Hadokens, Shoryukens, and Hurricane kicks; on top of his priority moves... I'd say a Soul Calibur character has about 25 times the abilities of a classic Street Fighter character. Yeah, SC2's characters are that dynamic... But you have to PRACTICE to get to that point. Becoming skilled at a game like Soul Calibur 2 demands practice, and unlike in some fighting games, spamming will not work! GI that shit. (Guard Impact)"

   Along with sleek menus, a handful of different modes, and the entertaining "Weapon Master" mode, the home version(s) of SC2 is an awesome package, and even includes three bonus characters not seen in the arcade version (Necrid, Assassin, and Berserker). Console exclusives: Heihachi (PS2), Spawn (Xbox), and Link (Gamecube) were also appreciated additions to the home versions (I personally love using Heihachi, Tekken style FTW)!!! Museum mode is back from the prequel and includes all that you'd expect: High quality artwork, Endings, Exhibition Theater (where you can view awesome character's katas); and Character Profiles, where you can read each characters full bio and even listen to every single phrase that they say in the game (upwards of 100 different phrases, and in both languages). SC2 also has some excellent options, including the ability to toggle between English and Japanese voices (which wasn't a 'staple' option at the time)! At the end of the day, Soul Calibur 2 is a must have for any fighting gamer; and is still one of the best fighting games of all time.
 

- Review is for PS2 version of Soul Calibur II -

Gameplay Engine
 10 / 10
Story / Theme
 9.5 / 10
Overall Graphics
 9.5 / 10
Animation
 10 / 10
Music / Sound Effects
 10 / 10
Innovation
 10 / 10
Customization
 8 / 10
Options / Extras
 8.5 / 10
Intro / Presentation
 8.5 / 10
Replayability / Fun
 10 / 10
"Ouch" Factor
 9.5 / 10
Characters
 9.5 / 10
BOTTOM LINE

10 / 10

Closing Comment: Soul Calibur 2 is a superb game in both casual and high level play... Every character can be used effectively, and besides some cheap guaranteed combos, the game is balanced for the most part. Anyway, enough of the "pro gamer" talk... Let's talk about the small details shall we? When SC2 first came out, I was hoping for a few more new styles / characters. However, Namco did re-define a lot of the returning characters styles, almost making them seem completely new, so it's excusable. In my opinion, the stages could have also been designed a tad better... Some more "environmental interaction" wouldn't have hurt, for instance.

   Other nitpicks I have: While the characters in SC2 speak a lot more than characters in any other fighting game, the silly one-liners get kinda old... Especially in English. (which is why I prefer Japanese dialogue). What pisses me off is that characters tend to repeat themselves during their intros / win poses in the VS mode, but if you play through the 1-player Arcade mode with someone, they will have different win quote AND introduction pretty much after EVERY battle... So why don't they do that in VS mode???  That small detail would have made the VS mode so much less repetitive, but I sure played the hell out of it anyway.

   Seriously, my friends and I played the hell out of this game... Even after Soul Calibur 3 was released (which didn't quite live up to SC2). For your information, I'm a Mitsurugi, Astaroth, and Ivy player. Mitsurugi & Astaroth translated well to future installments, but what in the hell did they do to Ivy? I will always have a special place in my heart for Soul Calibur 2 Ivy. ~F.Yagami, Webmaster of TFG
 

soul2-1.jpg (87853 bytes)soul2-2.jpg (91234 bytes)soul2-3.jpg (67614 bytes)soul2-4.jpg (64784 bytes)soul2-6.jpg (88013 bytes)
soul2-7.jpg (81503 bytes)
soul2-8.jpg (72357 bytes)soul2-9.jpg (87856 bytes)soul2-10.jpg (79183 bytes)
soul2-11.jpg (81380 bytes)
soul2-12.jpg (67286 bytes)
soul2-13.jpg (52989 bytes)soul2-16.jpg (66485 bytes)soul2-17.jpg (62509 bytes)


....
....