Soul Calibur 4
(LAST UPDATE: 8/26/08)

....

Profile

General: The latest installment to the Soul series is everything it was hyped up to be, and then some. As a fan and loyal player since the beginning, I can honestly say that Soul Calibur 4 is truly the next-gen Soul Calibur that fans of the series have been waiting for; in my case, since Soul Calibur 2. Nearly everything about the game engine has been refined and polished; but the important thing is that the core gameplay and feel of the game hasn't changed much, and what was changed was done in balance and was executed quite well.

calibur4-50.jpg (306002 bytes).calibur4-7.jpg (285374 bytes).calibur4-6.jpg (240308 bytes).calibur4-9.jpg (133245 bytes).calibur4-10.jpg (262792 bytes)

   First of all, let's talk about the new HD graphics because they simply must be talked about. Soul Calibur 4 is surely one of the prettiest 3D fighters we've ever seen. The character models and background detail really make a statement. It brings back memories of the graphical statement that Soul Calibur made when it launched with Sega Dreamcast in 1999. The new graphics engine makes everything incredibly sharp and intricately detailed, from the moody backgrounds, to the shiny armor (that reflects the actual backgrounds), down to the bare bone character models themselves; which are indeed some of the most seamless models I've ever seen... There's hardly a trace of any actual "polygons" anywhere. Darth Vader's helmet and Ivy's ass, for example, are both amazingly round...  It's scary! Skin and muscular detail has simply never been done quite so well. Next-gen lighting/shadowing effects, background blurring effects, and sparking hit effects add an extra touch to the visuals and really put the icing on the cake. Each of the new stages show off some sort of impressive graphical element as well, and each are brilliantly designed from every angle.

....

    Soul Calibur 4 has the traditional Story, Arcade, and Training modes; and also features the new Tower mode where you'll square off against multiple opponents one after another. In tower mode (and story mode), you're allowed a partner at certain times; AKA Tag team style. Instead of your current character actually "tagging out," your partner simply takes the place of your current character in a "flash of blue light"... Teleportation if you will.  The tag system looks a bit strange in a way, but it is fun and effective in it's own right. Tower mode offers a variety of single player challenges (some on the difficult side), and is also the path to unlocking some of the games most rare goodies.

....

   The Story mode this time around is a short 5 rounds, and really leaves much to be desired. The character endings, done with the real-time graphics, are also on the short side; and honestly fail to impress in most cases (although I haven't seen them all yet). There is however some cool dialogue between related characters which is worth a few points. One of the only other cool things about story mode is that if you create a costume for the character you beat the game with, that character will be wearing that costume during the ending. The computer AI also does a good job at representing the gameplay... And I was actually quite impressed with stage 1 of Siegfried's story where he fights his father, as his father just sat back waited for me to attack first. I just kind of circled him and practiced my stance transitions for about 2 minutes... It was pretty epic.

calibur4-25.jpg (117368 bytes).calibur4-29.jpg (155390 bytes).calibur4-8.jpg (128174 bytes)..

   The graphical polish and detail that SC4 shows off is accompanied by possibly the best fighting animation ever seen in a video game, hands down. The Soul series has always been known for it's smooth animation and accurate depiction of authentic & unique martial arts fighting styles; and SCIV takes it a notch further. A handful of classic moves and hit effects have been re-touched, making them appear even more fluid and/or more brutal than ever. Even classic stance and walking animations have been touched up... It actually takes a keen eye, or someone who's been playing this series for a long time, to notice some of small details about the animation that was tweaked. Namco always did an outstanding job with animation in their fighting games, and once again prove to be the king of the hill in the animation category for 3D fighting games... By far.

calibur4.jpg (175221 bytes).calibur4-2.jpg (202194 bytes).calibur4-4.jpg (191936 bytes).calibur4-5.jpg (245677 bytes).calibur4-3.jpg (218358 bytes)

   Of course, the characters of Soul Calibur are why many of us love the series so much. The diverse selection of fighting styles and personalities is what Soul Calibur has always been about, and now with over 30 characters; the series has seen it's best roster and variety yet. The first new character to join the SC roster is a female knight by the name of Hilde, who has a unique fighting style fighting with both a short sword and a spear. Like in the home versions of Soul Calibur 2, Namco has widened their roster yet again by bringing in some recognizable guest characters into their franchise. With Namco obtaining the rights to LucasArts, Darth Vader and Yoda have made awesome bonus characters for the PS3 and Xbox 360 versions respectively. Darth Vader is a slow, yet powerful opponent... Seeing him in action is always epic; and his accurate (badass) depiction in SCIV is brilliantly done. On the flipside, the cuddly green teddy bear thing known as Yoda has some cool moves for a small guy, and is immune to throws and certain high attacks. Fighting him is kind of annoying, yet quite humorous at times. The Apprentice AKA Starkiller, from the yet to be release Star Wars game, The Force: Unleashed, also appears as an unlockable bonus character; and has quite a badass and unique light saber fighting style!

calibur4-47.jpg (209976 bytes).calibur4-48.jpg (214494 bytes).calibur4-36.jpg (132625 bytes)..

   Aside from bonus Star Wars characters, several other new faces, designed by "guest manga artists," also be made their fighting game debust in SCIV... For example: Scheherazade, designed by renowned anime illustrator Yutaka Izubuchi (Patlabor, RahXephon); Angol Fia, designed by renowned manga artist, Mine Yoshizak, and Shura, designed by Hiroya Oku of Gantz fame. These bonus manga inspired characters unfortunately don't have their own unique fighting style, but rather borrow the fighting styles of some of the classic Soul Calibur veterans. While somewhat disappointing that they don't bring a new fighting style to the series, it is cool to have "alternatives" to use for a certain fighting style; besides creating your own fighter, of course. These bonus characters (all female) do have their own voice actresses and unique intros at least, but overall they leave something to be desired.

....
.
   Along with tweaking classic gameplay elements like guard impacting, the wall game, and ring outs; Namco added several brand new elements that really make SCIV feel like a "new game" and not a re-hash. "Critical Finishing Moves" have made their debut in Soul Calibur IV and will KO your opponent if they overuse blocking. Critical Finishers aren't a huge part of the gameplay, but are quite cool to do against players (or the computer AI) who block a lot AKA turtle. Unfortunately, each character only has one critical finish; and some of them aren't much to write home about. During most critical finishers, the background "fades out" followed by an array of flashy lights; and then someone's seriously getting their ass kicked. I wish most of the critical finishers didn't completely "take you out of the game;" because the ones that still show the background are the better looking ones. Overall, some of them do appear "cheap" as in an afterthought, but others are done well and do satisfy. I also do appreciate the special win post if the critical finish is done on the third round... Overkill! 

....

   Namco also incorporating different levels of "armor breaks" into SCIV. Players who block frequently, especially against guard crushing attacks, will allow their armor to be destroyed (in either a high, mid, or low area). This will result in an armor break, and their character taking extra damage if that specific area is hit. This new gameplay element isn't only cool on paper, but it makes for a truly unique and rather cool visual presentation. Helmets, masks, and various pieces of armor will break, fly off, and even stay on the ground during the fight, sometimes getting kicked around. Clothing also gets ripped to shreds, exposing the true detail of the awesome character models. In many cases, characters can become quite revealing, down to their underwear sometimes; especially those created characters...  Yes, even your created characters can lose their threads and accessories!

...calibur4-49.jpg (227750 bytes).calibur4-51.jpg (293860 bytes).

   As far as gameplay goes, this is Soul Calibur, so what do you expect? The game engine of this series has always been at the top of it's class, but the big changes from SC2 to SC3 did leave many hardcore fans a bit disappointed (me included). Well, I'm pleased to tell you that Soul Calibur IV's gameplay is a huge improvement over Soul Calibur 3's, but is still a far shot from my beloved SC2. The 8 way run and overall movement is smooth, but still noticeably "slower" than the likes of SC1 and 2. Characters look bigger than ever, and feel heavier to move around; which isn't really a bad thing, but it does take some time getting used to the new pace. Many characters have been toned down, some with moves that have been slowed down; others that are still missing their classic cancels and alternate stances. Therefore, there is a bit of a learning curve to mastering any character in SCIV, even if you've been a hardcore Soul Calibur player since day one.

....

   As expected, Namco gave returning characters some interesting and generous updates to their movelists. Unlike returning characters in other fighting game sequels, the characters of Soul Calibur IV have become "subject to change," likely because Namco is going for balance and wants to make characters more accessible to new players. Even though the characters don't play quite like they used to, there are tons of great new moves, guaranteed hits, and strategies to be discovered and mastered... And by the way, the character movelists in the game don't show all of the moves in the game (as usual).  Don't get me wrong, a lot of characters still have a handful of their classic moves and can be used similar to how they were used in past games, but a lot sure has changed since SC2... (No I won't stop talking about SC2).

calibur4-21.jpg (28955 bytes).calibur4-22.jpg (43089 bytes).calibur4-23.jpg (33189 bytes).calibur4-19.jpg (31991 bytes).calibur4-16.jpg (34055 bytes)

   Soul Calibur IV doesn't appear to be "packed" with extras like some of the prequels, for example, character "katas" are nowhere to be found!  However, Namco could easily release the katas, as well as other extras, as downloadable bonus content... Or at least I hope they do! The extras that SCIV does feature revolve around SCIV's awesome Create-a-character mode, which is pretty much the best customization mode in any fighting game to date. Not only can you create your own character from scratch, using a countless amount of coloring options and pieces of various clothing and armor; but you can even edit the default Soul Calibur character's costumes from the ground up. After you create a new color scheme or outfit for one of your favorite characters, there's actually an icon that gets created for that costume which accurately depicts the outfit you created, along with the weapon you chose for that outfit... Pretty damn impressive if you ask me. I've been waiting for a fighting game to do something like that for I don't know how long. Your created character can use any of the main character styles featured in the game (minus the Star Wars characters), and I'm glad that they left out those ridiculous create-a-character fighting styles from SCIII, good call Namco!

....

   With the release SCIV, the Soul series has finally gone online. The online modes are pretty basic and straight forward; either play a ranked match against a completely random opponent, or a non-ranked match against any of your online friends. There is also the option to fight with weapon/created character effects on or off (serious players will prefer off, of course). One of the coolest things about SCIV Online is the fact that you can take your customized character or edited Soul Calibur character into battle... It's quite entertaining to see what other players have come up with as well.  Online gameplay runs pretty smooth for the most part, although that impolite lag still pops up occasionally; which for a game like Soul Calibur, can be pretty tough and annoying to deal with. Thankfully, before you engage in a match with another player, you can view the quality of their connection before you battle... Oddly though, it doesn't show your connection speed. Alas, the majority of matches I've had online had little to no lag (I'm sure my high speed Verizon FIOS helps)!

...calibur4-46.jpg (253736 bytes).calibur4-35.jpg (177690 bytes)

   Overall, the online experience is pretty decent; as there is always some great competition to be found (as well as some not so great competition), however, I do have a few gripes. First and foremost, there doesn't seem to be a strict enough penalty (or penalty at all) for bailing out of a match early, as I have run into quite a few "sore losers," who purposely disconnected while I was, well, destroying them...  Funny, because I noticed they're the ones that suck at the game the most. I hope those "droppers" realize nobody will want to play them again if they drop during a match. Also, the ranking system overall seems a bit flawed. It's relatively easy to get high up in rank just by beating novice players to level up, granted you have some sort of skill... And beating high ranks sometimes just doesn't pay out like it should. Also, the ranks don't have cool names like in Tekken 5: DR Online, and simply don't look as cool either. As with T5:DR Online, the ranking system shouldn't be taken seriously... It's just for fun and to show "how much you play online."Of course, it doesn't actually reflect "how good you are at Soul Calibur IV," you have to prove that to your opponents in other ways. 

calibur4-34.jpg (178350 bytes).calibur4-37.jpg (327559 bytes).calibur4-38.jpg (305614 bytes).calibur4-39.jpg (282887 bytes).calibur4-40.jpg (274160 bytes)

   Soul Calibur IV, as good as it is, does have it's fair share of quirks. Firstly, the intro wasn't nearly as impressive as SC2's or SC3's. I was a bit disappointed that they used a mere 6 characters in the intro... It seriously should have been longer and more drawn out, especially considering the fact that they used real-time graphics for the intro.  Next, clothing and armor sometimes "goes through" characters body parts, hair, and even faces from time to time; especially on created characters. I understand, however, that this is a tough thing to eliminate from a 3D fighting game completely. There are a ton of "dynamic poses" in this game, a plethora of animation; and on top of that comes the amazing character detail that Namco's artists imagined. Therefore, the glitching of the clothing through certain character models is almost unavoidable. The good news is that it's really only noticeable on the close ups of certain characters, and mostly created ones at that. Other small nags I have are the fact that you can't "taunt" before the match at the VS screen... Yeah, those pre-match one liners and grunts were always silly and unnecessary, but now that their gone, I kinda miss em'.  I also miss the wall jumps from Soul Calibur 2... Why haven't those been put back in the game? They weren't cheap or anything, and they were fun to do. Ohh, and what's up with replays only for the last round? And NO replays online?  *sigh*

....algol2.jpg (50299 bytes)

   On the flipside, there are even more "details" that I like about SCIV. Firstly, I love the new slo-mo/gray scale effect during the KO! I also thoroughly enjoy the new "splash" sound (and effect). When a character gets knocked out of the ring into water, they hit the water hard There are a ton of other awesome new sound effects; all of which are intense and satisfying. Some character's intro taunts and win quotes are still funny and strangely awkward at times, but others are actually quite badass. The voice acting in both Japanese and English are done well for the most part and are possibly the best of the series overall. There are also a few special intros between related characters; always a nice touch for a fighting game. The soundtrack of the game, probably overlooked by many, is also deeply inspiring and simply put, epic... Gotta love those Star Wars tracks! Namco also released classic Soul Calibur 1 tracks for download, those of which you can use as BGM's for stages of your choice! Awesome! I also appreciate the calm music in the online battle lobby while you wait for a challenger.

calibur4-28.jpg (111000 bytes).calibur4-30.jpg (257856 bytes).calibur4-31.jpg (215888 bytes).calibur4-32.jpg (249476 bytes).calibur4-33.jpg (250365 bytes)

   No, I'm not done promoting this game... Did I tell you that I actually work for Namco?  Other positive details I want to point out? Hmm. I love the selection screen this time around, and I was enthralled to see that they used actual 2D character art for the character slots... They look amazingly sharp on my HD screen. I also love how reflective armor looks different on each stage because it truly reflects the colors and light of the stage. And if you look even closer (in edit mode), you can actually see the background details reflected on certain armor (check out the 'close helm' and you'll see what I mean)!  The shine effect that they used for hair also catches the eye, and hair animation during movements is also done well. I also love the new character "tracking" animations. Not only will the stagnant character turn their head while watching their circling opponent, but they will now twist their entire upper torso as well, which alters their stance animation... Maxi's is a must see.  It's a really cool effect, and SCIV is the first game to do it. Details like the ones I just mentioned really make SCIV stand above the crowd, and lead the way for the next generation of 3D fighting games. Congratulations Namco!!!

....

Manufacturer: Namco Bandai
Platforms: PS3, Xbox 360
Release: July 29, 2008
Characters: Mitsurugi, Taki, Ivy, Hilde, Kilik, Xianghua, Maxi, Cervantes, Yunsung, Seong Mina, Siegfried, Tira, Setsuka, Lizard Man, Nightmare, Sophitia, Cassandra, Raphael, Astaroth, Rock, Talim, Voldo, Yoshimitsu, Zasalamel, Amy, Darth Vader, Yoda, Starkiller, Angol Fia, Scheherazade, Ashlotte, Shura, Kamikirimusi, Algol
Related Games: Soul Edge, Soul Calibur, Soul Calibur 2, Soul Calibur 3, Soul Calibur 3: Arcade Edition

Review is for PS3 version of Soul Calibur IV
Gameplay Engine
9 / 10
Story / Theme
7 / 10
Overall Graphics
9.5 / 10
Animation
10 / 10
Music / Sound Effects
10 / 10
Innovation / Creativity
9 / 10
Customization / Options
 9.5 / 10
Intro / Presentation
7 / 10
Replayability / Fun
 9 / 10
"Ouch" Factor
10 / 10
Characters
9.5 / 10
Overall Score
9 / 10

Closing Comment: Not only should Soul Calibur 4 please most fans of the series, it might even turn the heads of many gamers back in the direction of fighting games... Possibly away from those repetitive first person shooters? (yeah right)  The Soul series has become one of the more well known and mainstream fighting game franchises out there, and it's easy to see why. There's a lot to love about this game and the deep characters, but I understand Soul Calibur isn't for everybody. Maybe that's why Namco changed up the characters so much, to give both expert players and casual/novice players alike, the chance to somewhat start over and re-learn the characters. Characters do seem easier to use, thus more accessible to "new(b)" players this time around, which isn't really a bad thing... Namco wants to widen their audience of course. The good news is, due to the solid and dynamic gameplay, veteran players of the series should still be able to dominate novices, and those dreaded button mashers with ease; with a little practice of course. Don't let anyone tell you different... *cough* IGN *cough*...  Soul Calibur IV is NOT button masher friendly, not by a long shot... Seriously, if you lose to button mashers, you suck...It's not the game.

   Soul Calibur IV offers a lot to hardcore players, but also has enough going for it to give casual players a reason to play and keep coming back... I'm sure a handful of Star Wars nerds picked up SCIV just to play as Darth Vader and/or Yoda. I'm not the "biggest" Star Wars fan, but I must say, Vader is badass... He surprisingly fits into the game and has a brutal fighting style. On the flip side, I never really liked Yoda, but he does have an interesting fighting style which stays true to his movie fight scenes. Like in any quality fighting game, the experience of SCIV is much more impressive when watching two skilled players go at it. When button mashers try to play, yeah, the game still looks pretty good since Namco made a lot of moves easier to pull off; but for me, it's actually quite painful to watch. Like any quality fighting game, the game looks it's best, and much more natural when it's controlled by two players that actually know what they're doing. 

   In closing, SCIV seems very balanced thus far, and hopefully no game-breaking issues will pop up; but if they do, Namco can easily release a downloadable patch to remedy the problem! As you might have figured out by now, I'm really happy with Soul Calibur IV... I found a new favorite game to spend hours upon hours mastering. I'll be hibernating in practice mode and VS mode for quite some time, but soon enough I will make my presence known online... And I will be taking names.  Heh heh... See you online soon, if you have the PS3 version that is. ~F.Yagami, Webmaster of TFG

....
calibur4-12.jpg (309697 bytes).calibur4-13.jpg (308404 bytes).calibur4-14.jpg (217413 bytes).calibur4-15.jpg (261459 bytes).calibur4-20.jpg (31433 bytes)
calibur4-17.jpg (36374 bytes).calibur4-18.jpg (44308 bytes).calibur4-24.jpg (33397 bytes).calibur4-26.jpg (96970 bytes).calibur4-27.jpg (102686 bytes)
calibur4-41.jpg (266618 bytes).calibur4-42.jpg (257090 bytes).calibur4-43.jpg (224353 bytes).calibur4-44.jpg (222971 bytes).calibur4-11.jpg (269633 bytes)
revenant-soul4.jpg (226491 bytes).revenant-soul4-2.jpg (259969 bytes).revenant-soul4-3.jpg (270630 bytes).revenant-soul4-4.jpg (218111 bytes).revenant-soul4-5.jpg (166173 bytes)
algol-art.jpg (365803 bytes).algol-render.jpg (446573 bytes).algol-sitting.jpg (554443 bytes).algol-4.jpg (220178 bytes).algol-5.jpg (219585 bytes)
algol3.jpg (345339 bytes).algol-7.jpg (261100 bytes).algol-6.jpg (256838 bytes).algol-9.jpg (234370 bytes).calibur4-45.jpg (212267 bytes)
algol-10.jpg (222344 bytes).algol-11.jpg (219930 bytes).algol-13.jpg (232177 bytes).algol-14.jpg (243694 bytes).algol-8.jpg (260490 bytes)
....
...calibur4-52.jpg (217331 bytes).
....
....
....
......
....

GO TO PAGE 2