"During the Age
of Feuding between humans and Zoanthropes, a new kingdom was born. Founded upon
and dream of peace and equality, for both, the new land attracted scores of
Zoanthropes from far and wide. However, the kingdom was young, and heavily
relied upon its Zoanthrope army for security and on its special brigade of
Zoanthrope mercenaries for income. Even more troublesome for the infant nation
were rumors of cruel experiments being carried out on Zoanthropes to uncover the
secret being their ability to transform into fighting beasts. Though nearly
everyone, both Zoanthrope and human alike, strongly opposed these experiments,
no one could prove that they were actually taking place, much less who was responsible
In an effort to bring the
nation together and show off the power of their Zoanthrope army and mercenary
brigade, the kingdom decided to sponsor the ultimate Zoanthrope fighting
tournament. The winner would not only earn the title "Zoanthrope
Champion," but also take home a handsome cash prize. If only the
participants knew what was really awaiting them..."
Roar: Primal Fury / Bloody Roar: Extreme is an updated version of Bloody
Roar 3 for the Nintendo Gamecube and Xbox, respectively.
Not only were new characters added and gameplay mechanics tweaked, but the
overall graphics were improved quite a bit. The higher quality
visuals also bring about a "manga / anime-inspired" look to the game.
Character models, textures, and particle effects have also received noticeable
Primal Fury also
adds a few new backgrounds, most of which look slightly better than the old ones, aside from some
generic polygonal background geometry. The load times are also much improved
over Bloody Roar 3's, which was somewhat of an annoyance in the PS2
version. Other new extras, like a new animated intro and "anime style"
character endings also make Primal Fury seem like a fresh title.
It's the eye of the
tiger... da da da da da da...
As a 3D fighting game, an experienced player might expect a
innovative approach to the staple fighting game recipe. Bloody Roar: Primal
Fury's controls almost seem like a mix of 2D and 3D. The button layout
includes: Punch, Kick, Beast Mode, and the shoulder buttons for sidestepping in
either direction. Most special moves require circular, Street Fighter-esk
motions, rather than the complex button presses from the likes of Virtua
Fighter, Soul Calibur or Tekken. This makes it easy for
beginners to mash buttons and start doing cool things, but not as rewarding for
players seeking a skill-oriented fighting game experience. The "finer"
mechanics that make other 3D fighting games amazing, such as movement and range,
seem to have little-to-no importance in Bloody Roar: Primal Fury. Indeed,
Bloody Roar is still a casual players dream: Mash-out those easy 1-button
combos, hit the super move = Win.
Thanks Xion... for not
turning into a giant fluffy thing.
game is a breeze, since the computer AI is retardedly easy to
beat. If fact, it does a great job at promoting spamming (and teaching beginners poor fighting
game fundamentals), since repeating the same old combos over and over works
wonders against the CPU. Just like in BR3, many combos can be executed by
tapping just one button and a few directional inputs... pretty uninspiring
considering the intricacy and deep strategy found in other 3D fighters of the era. The laughably overpowered super moves from vanilla Bloody Roar 3 have
been toned down, but will still take chunks of the life bar without requiring
even a shred of skill.
And following series tradition, transforming into "beast form" is more of a gimmick than a
well thought-out gameplay system. And if you ask me, "giant fighting bunnies" and
"leopards with boobs" just doesn't have any real lasting appeal. It's
actually rather disturbing, in some weird way.
I suppose all is not lost if one is looking for a casual, non-completive fighting
game experience. Dedicated CPU-destroyers can earn some halfway entertaining
extras, including "Kids Mode," which humorously alters the faces and facial expressions
for all fighters. Other unlockables, include: No Wall Mode, Weak Wall Mode, Slow
Motion Mode and Speedy Game Mode. Other than that, Bloody Roar: Primal
Fury's mode selection is fairly standard, featuring most of the staples:
Arcade, Versus, Time Attack, Team Battle, VS Team Battle, Training, Com Battle,
Movie Player, Cheats and Options. Considering some
of the "groundbreaking" bonus modes appearing in other recent console fighting
games, Bloody Roar: Primal Fury still seems somewhat lacking as a console
fighting game, overall. Worth
mentioning, Primal Fury was one of the first fighting games to appear on
Nintendo Gamecube, which definitely earned it some quick popularity points.
Apr. 25th, 2002
May 3rd, 2002
Mar. 27th, 2002
July 17th, 2003
Nov. 28th, 2003
In 2002, hardcore 3D fighting game players were
devoting their precious gaming hours to the likes of Soul Calibur 2, Virtua
Fighter 4: Evolution or Tekken 4. If one was also a fan of 2D
fighting games at the time, there were also these other "little" games like
MVC2, CVS2 and SFIII: 3rd Strike... to
name a few? Indeed, Bloody Roar was still behind in the curve in
more ways than one. 2002 was certainly not the time to be a mediocre 3D fighting game.
On the bright side, and casual fighting game player who might've
enjoyed Bloody Roar 3 will definitely like Primal Fury, since it is the definitive
version of the game. Love them or hate them, Bloody Roar's character
designs at least look their best in Primal Fury. ~TFG