>
Bloody Roar 4
 
         
 
STORY"Throughout time, life forms on this planet have evolved and prospered. Some life forms do not evolve, but what is the cause behind the choices on who evolves and who dies? Gaia is a life form that is the entire earth, and it has a self-balancing nature and it is a way that the environment can be controlled. Mankind has taken on many forms though Gaia, though natural selection, as well as the Unborn: the life forms that would have survived if they evolved. Exactly one year ago, during the X-Genome Code Incident, there were many riots on earth by beasts that were not in the XGC. Soon it all ended and no one knows the true cause of it, but people began to blame it on a Stone Seal. The seal is locked away, but the riots have increased even more so. What is the cause behind it all, and can this be stopped?"
 
REVIEWThe fifth installment of the series, Bloody Roar 4 brings back 14 veterans from the now 7-year-old series. Three newcomers also join the fray, including: Nagi, Reiji and Ryoho & Mana (fighting together as a unit). Bloody Roar 4 is the second in the series to appear on the PS2 and the first in the series to receive an "M" rating. Bloody Roar 4 is easily the best looking title in the series, although the character models were actually borrowed from the Gamecube version of Bloody Roar: Primal Fury. The background designs aren't too bad, but a weird "magic barrier" confines the action to a square box... yeah, don't even try to make sense of it, it's just there. One of the stages also has a ridiculous amount of slowdown (which ironically makes the game more fun in my opinion). lmao.
 

If giant bunnies VS giant pink chameleons is really your thing....

 
Bloody Roar
's gameplay engine was never really taken seriously among hardcore fighting game players, for obvious reasons (and other reasons I've touched on in past reviews). The gameplay in this installment is much of the same... and in this case, that's a bad thing. The repetitive & downright sloppy gameplay is still far too dependant on connecting your super move and changing into beast form so you can deal out more damage. I also strongly dislike how you're forced to get up as soon as you're knocked down. No, you can't even "play dead" in Bloody Roar 4. How ironic... because that's a trick that animals (and most fighting game characters) should be able to perform, right?

Each character has only one super move... and it's insultingly easy to execute and connect. Since the gameplay is so heavily dependant on super moves, it also becomes quickly tiresome after watching the same old boring sequence over and over, and over, again. Some of the priority moves & special moves in this game look decent, but the animation can't hold a candle to other 3D fighters. The all-important ouch factor lacks "oomph," as many attacks just don't seem to hurt at all. Characters also appear quite stiff and robotic during their win poses, as seen in the most recent prequels. In a nutshell, I got tired of playing this game in about 10 minutes. Anyone up for some Tekken 5 or VF4: Evolution?
 

...then HURRAY for more of this!

 
Bloody Roar 4's modes include: Arcade, Versus, Time Attack, Training, Sparring, Survival, Com Battle, Career and Options. Besides the standard fare we've seen before, BR4's Career Mode offers something somewhat different from the norm. Players can take a character of their choice through a legion of battles. DNA points are earned upon winning and can be used to buy power-ups like strength and defense bonuses. Players can also purchase new Beast Drives and combos if they can't seem to win using the standard 1-button mash-combos and gimmicks. Needless to say, BR4 is lacking as a console fighting game package when compared to many other fighting games of the early / mid 2000's.
 

  
bloodyroar4-ps2-usa-box.jpg (94732 bytes)       bloodyroar4-ps2-usa-box-back.jpg (144648 bytes)       bloody-roar4-ps2-japan-box.jpg (69322 bytes)       bloodyroar4-ps2-japan-box-back.jpg (74338 bytes)
   

     

Page Updated: July 4th, 2014
Developer(s): Hudson Soft, Eighting
Publisher(s): Konami
Designer(s): Masaharu Tokutake
Nobuyuki Irie
Shoji Mizumoto
Tetsu Ozaki
Platform(s): Playstation 2
Release Date(s): Nov. 11th, 2003   ()
Nov. 28th, 2003  
()
May 27th, 2004  
()
Characters Yugo, Alice, Long, Shen Long, Uriko, Gado, Bakuryu, Busuzima, Jenny, Shina, Stun, Uranus, Xion, Ryoho, Nagi, Reiji

Featured Video:

Related Games: Bloody Roar, Bloody Roar 2, Bloody Roar 3, Bloody Roar: Primal Fury, Mortal Kombat: Deadly Alliance, Soul Calibur 2, Virtua Fighter 4: EvolutionTekken 5
  

Gameplay Engine  3.0 / 10
Story / Theme  3.0 / 10
Overall Graphics  5.0 / 10
Animation  5.5 / 10
Music / Sound Effects  3.5 / 10
Innovation  3.0 / 10
Art Direction  2.5 / 10
Customization  2.0 / 10
Options / Extras  4.0 / 10
Intro / Presentation  5.0 / 10
Replayability / Fun  2.0 / 10
"Ouch" Factor  3.0 / 10
Characters  2.5 / 10

BOTTOM LINE

 3.3 / 10

 

 

Final Words: Bloody Roar 4 is one of the worst fighting games I've ever played in my life. That's saying a lot, because I've played some doozies. Sometimes when I look at that 3.3 score... I think to myself, was I being too generous? The early and mid 2000's saw some amazing evolution in many fighting game series, but Bloody Roar 4 is a de-evolution, if anything. 

The series was showing some signs of improvement in the previous two installments, but Bloody Roar 4 is a huge step backwards. A few characters in Bloody Roar 4 are potentially likable in some ways, but most are just laughable... and still bring the "awkward factor". Giant bunnies VS bra-wearing leopards always kinda weirded me out. Even if you can get past the mildly disturbing character designs... the gameplay is sluggish and simply terrible. Pass. 
~TFG Webmaster
 

 


.