Bloody Roar 4 ![]()
Last Updated: 10/2/2011 Developer(s): Hudson Soft, Eighting Publisher(s): Konami Platform(s): Playstation 2 Release Date(s): November 11th, 2003 ( )
November 28th, 2003 ()
May 27th, 2004 ()
Characters: Yugo, Alice, Long, Shen Long, Uriko, Gado, Bakuryu, Busuzima, Jenny, Shina, Stun, Uranus, Xion, Ryoho, Nagi, Reiji Featured Video:
Related Games: Bloody Roar, Bloody Roar 2, Bloody Roar 3, Bloody Roar: Primal Fury, Mortal Kombat: Deadly Alliance, Soul Calibur 2, Virtua Fighter 4: Evolution, Tekken 5
Gameplay Engine 3 / 10 Story / Theme 3 / 10 Overall Graphics 5 / 10 Animation 5.5 / 10 Music / Sound Effects 3.5 / 10 Innovation 3 / 10 Art Direction 2.5 / 10 Customization 2 / 10 Options / Extras 4 / 10 Intro / Presentation 5 / 10 Replayability / Fun 2 / 10 "Ouch" Factor 3 / 10 Characters 2.5 / 10 BOTTOM LINE
3.3 / 10
Final Words: The series was showing some signs of improvement in the previous two installments, but Bloody Roar 4 is a huge step backwards. A few characters in Bloody Roar 4 are potentially likable in some ways, but most are just laughable... and still bring the "awkward factor". Giant bunnies VS bra-wearing leopards always kinda weirded me out. Even if you can get past the mildly disturbing character designs... the gameplay is sluggish and simply terrible. Pass. ~TFG Webmaster
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REVIEW: Bloody Roar 4 brings back fourteen veterans from the seven-year-old series and introduces four new characters. This title is the second in the series to appear on the PS2 and the first in the series to receive an "M" rating. Bloody Roar 4 is easily the best looking title in the series, although the character models were actually borrowed from the Gamecube version of Bloody Roar: Primal Fury. The background designs aren't too bad, but a weird "magic barrier" confines the action to a square box... yeah, don't even try to make sense of it, it's just there. One of the stages also has a ridiculous amount of slowdown (which ironically makes the game more fun in my opinion). lmao.
WTF indeed.
Bloody Roar's gameplay engine was never taken very seriously among hardcore fighting game players, for obvious reasons (and other reasons I've touched on in past reviews). The gameplay in this installment is much of the same... and in this case, that's a bad thing. The repetitive & downright sloppy gameplay is still far too dependant on connecting your super move and changing into beast form so you can deal out more damage. I also strongly dislike how you're forced to get up as soon as you're knocked down. No, you can't even "play dead" in Bloody Roar 4. How ironic... because that's a trick that animals (and most fighting game characters) should be able to perform, right?
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Each character has only one super move... and it's insultingly easy to execute and connect. Since the gameplay is so heavily dependant on super moves, it also becomes quickly tiresome after watching the same old boring sequence over and over, and over, again.Some of the priority moves & special moves in this game look decent, but the animation can't hold a candle to other 3D fighters. The ouch factor lacks "oomph" and many moves just don't seem to hurt at all. Characters also appear quite stiff and robotic during their win poses. In a nutshell, I got tired of playing this game in about 10 minutes. Anyone up for some Tekken or VF4: Evolution?
If giant bunnies VS giant pink chameleons is really your thing...