Mortal Kombat: Deadly Alliance


Story: Scorpion had found out of Quan Chi's involvement in the death of his family and began to pursue him throughout the Netherealm. During his escape, Quan Chi entered a portal that sent him to ancient writings where he discovered the history of his amulet and about the Dragon King's invincible army. He managed to escape from the Netherealm using a secret portal and approached Shang Tsung with an offer to join forces and rule the realms together. Quan Chi established a "Soulnado" in Shang Tsung's fortress with the agreement that Shang Tsung would use some of the souls to animate the army. Together, they approached Shao Kahn and attacked him, seemingly killing him in his weakened state. It was later revealed that they killed a clone, and that the real Shao Kahn had escaped. The Deadly Alliance then double-teamed and killed the only one who could possibly stop them, the Mortal Kombat Champion, Liu Kang.

Raiden once again rallied the Earthrealm soldiers to stop this impending threat. Also included in the battle were newcomers Li Mei and Nitara. Nitara's realm had been merged into Outworld against her will, whereas Li Mei was trying to free her land from The Deadly Alliance. Others joined the fight as well, including the newly reprogrammed Cyrax (now working for the U.S. Special Forces Unit with Jax and Sonya), as well as Kenshi, a warrior who had been blinded by Shang Tsung's treachery and who sought revenge, and Sub-Zero the younger brother of the original Sub-Zero and the new leader of the Lin Kuei. Unfortunately, these heroes were unable to stop the Deadly Alliance, as the two sorcerers overcame all foes, destroying the majority of the opposition.

Some newcomers... and plenty of classic favorites.

Review: Mortal Kombat: Deadly Alliance presents a brand new 3D gameplay engine, entirely different from the last installment to the franchise, Mortal Kombat 4 (and Gold). A new graphics engine also shows off the most detailed character models seen in an MK game to date, as well as some cool looking, moody 3D environments that suit the series well. The game's presentation includes a cool extended intro, a handful of modes & options, and a ton of extras to unlock. MK: Deadly Alliance also marks the return of several classic MK characters that haven't been in a game in quite some time; and introduces a handful of new faces to the series.

Badass character models and backgrounds!

The gameplay feels at least "similar" to previous installments, but Deadly Alliance introduces sidestepping for the first time... taking MK out of the realm of 2D fighters. The new combo system seems a bit more polished than what the series became known for in the recent past, and is pretty fun overall. Each character has three different martial arts styles, (two open hand, one weapon) and can switch styles on the spot. This creates not only some interesting looking gameplay, but is a new twist for fighting games we haven't really seen done very often. (The only other game that offers the ability to "draw" a weapon on the spot, is Ninja Masters). 

The idea of being able to switch fighting styles is cool and all, but the fighting styles themselves leave a lot to be desired (especially from a connoisseur of martial arts). Not only do 70% of attacks look a bit "stiff," the martial arts styles represented in Deadly Alliance are far from authentic... a few are close at best, but the majority just seem slapped on as a novelty. Character movelists are also on the short side, especially when compared to the likes of Soul Calibur 2 or Tekken 4... yes, we must compare MK to 3D fighting games now. 

The graphics in Deadly Alliance are sharp on all 3 systems! Character models are nicely detailed (Scorpion never looked so badass) and the backgrounds, lighting effects, and reflections don't fail to impress. The animation is good sometimes, but once again, a handful of character movements are kinda jagged. However there are a plenty of cool moves that do have oomph, and bring the pain. The camera also plays a part in the "awe" factor of the game, and does a great job in cinematically capturing all the action going on as well as showing off the cool arenas; which stretch pretty far back into the horizon. Character's faces also become bruised and bloodied after a match, nice touch... but why only the on faces? Looks kinda weird.

Tons of fighting styles... but NOT authentic. 

Deadly Alliance also introduces an all new mode called Konquest where you take a little journey learning all of the characters moves, all the while earning "koins" which you can use to purchase "extras" in The Krypt. The Krypt system is nice little addition to the game, and really makes for some excellent replay value if you get into it. Within the Krypt you open coffins that contain concept art, early screenshots, logos, print adds, "behind the scenes" pics, and of course more useful things like new characters, stages, character outfits, extra koins, etc. There are 676 coffins to open I believe... can you say replay value?!

Deadly Alliance is no doubt a decent console-exclusive fighter, but there are some flaws... to nitpick a little bit, I will say that some of the fatalities are kinda lacking on the shock value that the series thrives on, and some are just plain stupid and will leave many players with a "blank stare"... you might even hear some crickets afterwards. Also, there's only 1 fatality per character, which is a pretty huge disappointment considering the series' history.

Also, the character roster seems very unbalanced, as Midway obviously worked much harder on some characters than others for some reason. In fact, some characters clearly have a significantly larger movelist and selection of special moves than others. The new characters introduced also lack the "awe factor" of the veteran MK characters, part of the reason being their uninspired move lists. Many classic moves from veteran combatants are simply "gone" as well... and my last complaint, is how the characters "grow" and then suddenly "shrink" from retrieving power ups... that might just be the stupidest thing I've ever seen.

Last Updated: 7/17/2010
Developer(s): Midway
Publisher(s): Midway
Designer(s): Ed Boon
Platform(s): Playstation 2, Gamecube, Xbox
Release Date(s): November 22nd 2002
Characters Scorpion, Sub-Zero, Sonya, Shang Tsung, Quan Chi, Kenshi, Kano, Kung Lao, Mavado, Johnny Cage, Jax, Kitana, Rayden, Reptile, Moloch, Cyrax, Hsu Hao, Drahmin, Li Mei, Frost, Bo Rai Cho, Nitara, Blaze, Mokap

Featured Video:

Related Games: Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3 Ultimate, Mortal Kombat 4, Mortal Kombat: Armageddon, Mortal Kombat: Deception, Mortal Kombat Gold, Mortal Kombat Trilogy, Mortal Kombat VS DC Universe, Soul Calibur 2, Tekken 4, Ninja Masters
- Review is for PS2 version of MK: Deadly Alliance -
Gameplay Engine
 7.5 / 10
Story / Theme
 8.5 / 10
Overall Graphics
 9 / 10
Animation
 8 / 10
Music / Sound Effects
 7 / 10
Innovation
 8 / 10
Customization
 7 / 10
Options / Extras
 8.5 / 10
Intro / Presentation
 9 / 10
Replayability / Fun
 8 / 10
"Ouch" Factor
 7.5 / 10
Characters
 6.5 / 10
BOTTOM LINE

7.5 / 10

 
Final Words:

Midway did a decent job at bringing their hit franchise back up to speed. Deadly Alliance has it's flashy moments and packs a handful of extras; but the gameplay just doesn't match up with quite a few of the other 3D fighting games on the market (or 2D for that matter). They also could have done a much better job developing some of the new characters and fighting styles... because several are just plain uninspired.

If you're a casual fighting game fan or Mortal Kombat fan, you'll definitely get some enjoyment out of Deadly Alliance for the cool unlockable extras, Konquest mode, and hard-hitting 3D gameplay... but if you're looking for a deeper and more rewarding fighting game engine, you might want to look somewhere else. ~F.Yagami, Webmaster of TFG

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